First, a shout-out to moak0, who originally developed this shuffling method and discussed it

here. The shuffling methods outlined below are based off of moak0’s original method, but I’ve tweaked it to get an amount of colorless cards more accurate to the amount seen in actual retail booster packs.

### Regular Shuffling Method (2 to 8 Players)

Each player needs 3 randomized packs to draft with, and each pack is composed of 11 common cards, 3 uncommon cards, and 1 rare or mythic card. As well, each pack contains approximately 2 cards of each color. Follow the method outlined below to create packs which are sufficiently randomized while still maintaining proper rarity and color distribution.

Begin by individually shuffling each of the 6 common rarity piles: White, Blue, Black, Red, Green, and Colorless. Then, reduce the size of these 6 piles to accommodate only the amount of people playing: for each player, take 6 cards from each of the 5 colored piles, and 3 cards from the Colorless pile, then put the remaining cards away. Below is a table showing how large each pile should be after this process.

Next, move half of the cards from each colored pile into the Colorless pile, which will hereby be referred to as the Variance pile. The following table shows how large each pile should be after this process.

Shuffle the Variance pile, then evenly redistribute the cards from the Variance pile back into each of the 5 colored piles. You may have 1 to 4 leftover cards in the Variance pile—this is to be expected and will be sorted out in the next step. Shuffle each of the 5 colored piles individually, then take 2 cards from each colored pile to make booster packs of 10 cards, 3 packs per person— again, you may have leftover cards. Then do a second pass, distributing the remaining cards, giving each pack its 11th card.

For the uncommon cards, begin by individually shuffling each of the 7 uncommon piles. Then, referring to the table below, reduce the size of each pile to accommodate only the amount of people playing. Next, make an 8th pile, referred to as the Random Pile, made up of an additional amount of random uncommon cards equal to the number listed in its column below. An unbiased way of randomly picking cards for the Random Pile is by rolling a 7-sided die: assign a number to each of the other 7 pile types, and when a number is generated by the die roll, add a card of the corresponding pile type to the Random Pile. Then, shuffle all 8 piles together and deal out 3 uncommons to each booster pack.

For the rare cards, simply shuffle them and deal out 1 to each booster pack. If you are playing with mythic rare cards, replace the rare in every 1 out of 8 packs with a mythic rare.

Each player should now have three fifteen-card booster packs to draft with. There will be a lot of booster packs on the table, so to prevent confusion during the draft, it is suggested that you put a die on each pack that hasn’t been drafted from yet. You’re now ready to draft!

### Singleton-Like Shuffling Method (2 to 4 Players)

Use this shuffling method to create 15-card booster packs composed of 6 commons, 5 uncommons, and 4 rares per pack. Supports up to 4 players. This shuffling method is similar to the 8/5/2 split method, but cuts out even more commons to make room for high-powered cards! Cutting out commons and replacing them with more uncommons and rares also reduces the amount of duplicates you see during the draft, making this shuffling method the best for creating an experience similar to that of a traditional singleton cube.

Begin by individually shuffling each of the 6 common rarity piles, then for each player, take 3 cards from each of the 5 colored piles, and 3 cards from the Colorless pile, then put the remaining cards away.

Next, move half of the cards from each colored pile into the Colorless pile, which will hereby be referred to as the Variance pile.

Shuffle the Variance pile, then evenly redistribute the cards from the Variance pile back into each of the 5 colored piles. You may have 1 to 4 leftover cards in the Variance pile—this is to be expected and will be sorted out in the next step. Shuffle each of the 5 colored piles individually, then take 1 card from each colored pile to make boosters pack of 5 cards, 3 packs per person—again, you may have leftover cards. Then do another pass, evenly distributing the remaining cards among the packs.

For the uncommon cards, begin by individually shuffling each of the 7 uncommon piles, then, referring to the following table, reduce the size of each pile to accommodate only the amount of people playing. Next, make an 8th pile, referred to as the Random Pile, made up of an additional amount of random uncommon cards equal to the number listed in its column below. An unbiased way of randomly picking cards for the Random Pile is by rolling a 7-sided die: assign a number to each of the other 7 pile types, and when a number is generated by the die roll, add a card of the corresponding pile type to the Random Pile. Then, shuffle all 8 piles together and deal out 5 uncommons to each booster pack.

Finally, add the desired amount of rares to each pack. If you’d like to make 15-card packs, add 2 rares per pack. If you are playing with mythic rare cards, replace the rare in every 1 out of 8 packs with a mythic rare.

### Quick Shuffling Method (2 to 8 Players)

If you are short on time, an alternative method when shuffling and dealing out the common and uncommon cards can be used: simply take the amount of commons you need for each pile (refer to tables) then shuffle these cards together and deal them out; do the same for the uncommons. Then deal out the 1 rare per pack as normal.

## WowWowWeeWaa says... #1

## Update — Jan. 10, 2019

I decided to buy some upgrades for the cube.

## January 11, 2019 7:09 p.m.