Description

Work in Progress!

This is my first cube so I hope it makes sense!

Mind Versus Matter is all about testing the age-old question: Do you win with the most clever tricks, or the biggest baddies?

The cards I've chosen for this cube are chosen for one of two characteristics: they're either great on their own, or mediocre on their own but can become immensely powerful with a little bit of ingenuity and smart drafting.

It's also just a collection of cards I love and that I think would be great in a draft- cards that aren't too strong, aren't too weak, but have that cool factor that gives you the nostalgia from when you started playing magic.

Archetypes: chosen to require the most thought to use effectively.

-Spell Slingin' (Mostly UR) +W

-Tap and Untap Shenanigans (Mostly UG)

-(Artifacts) or no?

-Enter the Battlefield (Mostly WUG)

-Discard (Mostly RB)

-Sacrifice?

I'm also trying to pick cards whose effect are truest to their color philosophy- in my opinion. For example, White is going to be mostly about protection and healing, Black is going to be about high risk for high reward (also being a dick), Green is going to be about ramping and value creatures, Blue is going to be about drawing/scrying and mind games, and Red is aggression and destruction.

-Maybeboard- Thrun, the Last Troll Unlicensed Disintegration Silumgar Sorcerer Seeker of the Way Jeskai Student

Colorless (1)


Rare (1)

White (2)


Uncommon (1)

Red (2)


Common (1)

Rare (1)

Green (2)


Uncommon (1)

Rare (1)

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Cards 27
Date added 5 years
Last updated 5 years