Description

Deck Archetypes:

WU::ETB / Tempo---- WB::Vampires / Drain---- WR::Soldiers / aggro---- WG::Enchantress / Go Wide tokens---- UB::Stealing / control---- UR::Wizard burn / storm---- UG::+1/+1 counters / Monsters---- BR::Punisher Burn / Hand disruption ---- BG:: Reanimator / aristocrats---- RG:: Ponza / Beatdown----

There are 15 cards specifically dedicated to each archetype, but support cards are in each color to help with general themes.

More than enough mana fixing is included to run more than two colors, but not much effort was put into making tri-color synergies, and there are no 3+ color cards in the cube. Mono colored decks are definitely there, but removal is designed to be most useful in pairs.

There are 2 planeswalkers in each color, with some being in two colors (i.e, Elspeth and Venser are the White planeswalkers).

Wanted to include removal in black for planeswalkers, since it's the only color that can't directly target them, but I guess it'll be a deterrent for going mono-black since I don't really own any. It's not that I want people to not be drafting mono, but I want it to be more about synergy than value, and I think black has the most value creatures, followed closely by white.

Gold (69)


Kelsier12 says... #1

Notable cards to add (if I acquire them at some point): Hero's downfall, Risk factor

I might need to take out some of the colorless ramp/fixings. I like the idea that it facilitates greedy drafts, but I don't like how much of it is useless in the 1 or 2 color decks. Might add some tri-color cards at some point to push people into three colors.

November 14, 2018 3:34 p.m.

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