MTG Combo: Soulfire Grand Master + Time Warp

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SlaughterIt on Numot, the (trolly-turns) Friend Devastator

8 years ago

Recent changes.

Going into the deck Desolate Lighthouse, Slayers' Stronghold, Lighthouse Chronologist, Savage Beating, Rings of Brighthearth, Steady Progress, Dual Casting, Sculpting Steel, Ward of Piety.

Removed. 1x Plains, Unknown Shores Profound Journey, Odds/Ends, Pyromancer's Goggles, Echo Mage, Cyclonic Rift, Glaring Spotlight, Hidden Strings.

Results- One game of seven players.
Was able to get some good early drops with Realmwright, Strionic Resonator, Lighthouse Chronologist. Built up a few lvl counters on the Lighthouse Chronologist, Used Increasing Vengeance + Tezzeret's Gambit to get him up to lvl 7 and restock my hand. Next two players couldn't generate any response on their turns so Lighthouse Chronologist + Strionic Resonator led to combo out victory with Soulfire Grand Master + Time Warp and his rebound ability.
Library restricted "infinite turns".