1 year ago
To Bxbx: Great suggestions; a few of those I have forgotten about. I'm currently in the process of cutting my non-creature spells due to the number of cards and diversifying my land base, so most of the suggestions might not make the cut.
Midnight Guard is for the infinite combos: Elemental Mastery + Midnight Guard , Midnight Guard + Presence of Gond , And Midnight Guard + Power of Fire + Hornet Nest + Indestructibility . Any of those combos while Purphoros, God of the Forge is on the battlefield and I can just machinegun my opponents to death.
P.s. any other creature suggestions would be greatly appreciated, especially the budget minded ones.
3 years ago
...i though you couldn't enchant Pestermite / Deceiver Exarch on your opponent's turn, regardless of flash.
If this assumption is true then + given haste is no more vulnerable to removal than splinter twin was. (and red doesn't suffer a chronic lack global haste granting effect... Mass Hysteria, Break Through the Line ...etc.)
I also would not state that red lacks ways to dig thorough the library to find certain cards (of course its less orthodox color for this, than blue), but it has options Faithless Looting, Magmatic Insight, Burning Inquiry, Wheel of Fate, Dangerous Wager, Tormenting Voice, Shattered Perception, Reforge the Soul...
3 years ago
Ah gotcha. I'm used to combo players sitting on cards until they have all the pieces in hand. I like your style though much better!
Another possible option: + , just because the Mastery is good on anybody when Omnath's out.
By the way, I forgot to mention: For me, Cavern of Souls isn't so much about tribal support as it is about declaring Elemental or Beast to get your Commander on the board. Because while Vexing Shusher is great tech, its ability can be countered (e.g., by Stifle or Squelch). I'm not trying to oversell the Cavern here, just wanted to mention in case you ever need it.