MTG Combo: Ashnod's Altar + Bloodline Necromancer

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EDH 5 / 6
Inalla, Archmage Ritualist feature for Copy That Sir!

Discussion

Chopwood on It's Mine

6 years ago

One of my friends has an Inalla deck that is really good. It's riddled with an uncountable amount of infinite combos, most involving Ashnod's Altar. Ashnod's Altar + Bloodline Necromancer is a 2 card infinite combo which gives you an infinite amount of tokens with haste. Ashnod has another infinite combo with Wanderwine Prophets which can give you an infinite amount of turns. Panharmonicon can be crazy in this deck together with Inallas copy ability. I'll try to remember some more combos and write later!

Nahgg on Inalla Tribal

6 years ago

Update: The deck now has two more win conditions!

First off, I have removed Propaganda, Shadowmage Infiltrator, Riverwise Augur, and Dowsing Dagger. Propaganda will be going in to another deck I'm making, Augur was too inefficient, and Shadowmage Infiltrator was just a 4 mana draw 2-3 over multiple turns. I have added Deadeye Navigator, Timestream Navigator, Ashnod's Altar, and Vela the Night-clad.

As it is known, Ashnod's Altar + Bloodline Necromancer gives infinite colorless mana and graveyard recursion. Adding in Vela the Night-Clad allows for infinite life loss, so the three together creates a win condition!

The second effect that I look forward to pulling off is to take infinite turns with Deadeye Navigator + Timestream Navigator . Navigator copy has haste and I can flicker the original with Deadeye Navigator! For a low cost of 7 mana a turn and two cards, you can build your own Wanderwine Prophets!

Rahvin2015 on Inalla, tapping wizards for fun and profit

6 years ago

I think you've got some solid win conditions for the most part. Locust God feels a little out of place (not a Wizard), but the combo works. There are other ways to combo out using Wizards and Lab Man as well, and some of them are pretty resilient.

I think my biggest critique is your removal and interaction suites. You've got spectacular counterspells (Mana Drain!!!!), but you have only a little actual removal, targeted hand disruption, and no board wipes.

You don't even have Cyclonic Rift. You can go to Blue Hell for that sin.

In a fast-combo competitive meta this would do very well. Strip combo pieces or interaction out of an opponent's hand, kill just priority combo creatures, and otherwise race to your own combo with some protection. But in a more "normal" meta filled with creatures, you're going to face a problem.

You have no defense against an aggro deck. If a Saskia or Alesha or Edgar or other relatively-fast creature based deck shows up at the table, you're going to need to play the political game of your life to stay alive. Your interaction is all inherent card disadvantage, and while that's acceptable with counterspells when you're being careful with their use, and it's necessary with some targeted removal of things that will otherwise cost you the game, targeted removal is not going to help when Alesha swings in with her giant party of hate bears.

This is an inherent flaw when playing fast-combo outside of a competitive meta. If anyone at the table packs enough interaction to keep you from going off right away, you're going to get swarmed with creatures. What's worse, you're playing a lot of cards that make you spend life (Dark Confidant), which makes you even more vulnerable.

I'd suggest removing the targeted discard outside of 1v1 engagements. Add in Cyclonic Rift AEtherize Toxic Deluge and possibly some other good anti-creature shenanigans. Rhystic Study Propaganda are more staples.

If you want to be drawing cards and tapping Wizards for value, Azami, Lady of Scrolls does the job well.

Vedalken AEthermage finds any Wizard you need, and is a Wizard body when you need one.

Now some combo suggestions:

Dualcaster Mage + Ghostly Flicker . Infinite land/artifact untaps, infinite hasty Wizards.

Ashnod's Altar + Bloodline Necromancer create infinite Bloodline Necromancer tokens, which means either infinite hasty attacks or infinite Inalla activations if she's on the board.

Entomb + Mesmeric Orb combo:

1) Entomb (B) Fatestitcher

2) Unearth Fatestitcher (U)

3) Untap a land (-1) and pay to make a token of Fatestitcher using Inalla's triggered ability. (1)

4) Cast Mesmeric Orb (2)

5) Tap the token Fatestitcher to untap the real one, then tap the real one to untap the token, until you have milled your entire library.

6) Put Narcomoeba into play when it is milled.

7) Tap your untapped Fatestitcher to untap a land (-1)

8) Flashback Dread Return by sacrificing the Narcomoeba and the Fatestitchers targeting Bloodline Necromancer.

9) Bloodline Necromancer enters, pay to create a token of him (1), target Laboratory Maniac and Snapcaster Mage, target Gitaxian Probe with Snapcaster Mage.

10) Flashback Gitaxian Probe (2 life), you win by the replacement effect of Laboratory Maniac.

All told, 2 cards 2UB mana, and 2 life. I won with almost exactly this a couple weeks ago.