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Yeah i just feel Auramancer isn't effective enough or fast enough, the slot would be better suited for another creature of another way to trigger heroic. If you are getting recked by enchantment hate then I would change your sideboard to have some more instants in it and sub those out when you need it. Like more Mizzium Skin s, Gods Willing , or Brave the Elements .
I agree with taking the Precinct Captain s out and with the thought of taking the Judge's Familiar s out. The other card options you have are just better, Detention Sphere being the best in my opinion haha. It gets rid of gods, kills tokens, shuts down Pack Rat like it is its fucking job.
I can see how Phalanx Leader , I agree with that, he's not my style haha, but good.
I would say to keep Gift of Orzhova instead of some cheap way to get lifelink. Mortal's Ardor , or cards like it, are harder to deal without a counter spell and are quicker and easier with being a one drop but you get a lot more for the slot with gift. It doesn't just give you the lifelink but a way of getting through with flying and the same goes for Ordeal of Heliod , it gives you one more power and toughness and more instant gratification with life gain, but still not as good as gift and won't synergize with Ethereal Armor . If you are trying to make the deck strictly aggro though then I can see why you would run ardor. If anything I would do Ordeal of Thassa for the card draw, much deadlier than the life gain.
I agree with keeping Ajani, Caller of the Pride . I have him in my selesyna hexproof deck and not even a Hero's Downfall or a Dreadbore will solve the problem because you can activate the neg 3 ability before he dies.
I would say keeping Thassa, God of the Sea is worth it. The ability to control your draws and make anything unblockable is really valuable, even if you can never make her a creature, using her as a badass Zephyr Charge is good enough.
I wouldn't put Archetype of Courage in the deck for a number of reasons. Not having two many 3 drop creatures to make sure you get your damage in earlier is pretty important and he just won't synergize well enough with the rest of your deck. Having an almost elusive deck with Hidden Strings , Aqueous Form , and Thassa, God of the Sea just doesn't make sense, you wont need the first strike.
Unless you add Heliod, God of the Sun , main deck 4 Acolyte's Reward , or something else that runs on devotion primarily, then I don't see what you gain from dropping U. I wouldn't drop U, just saying, refine the deck, yes, drop U, bad idea haha
I guess thats all I got.
I love your deck! look really fun to play!If you want a cheaper deck, you can also take Gorgon's Head or Gorgon Flail instead of Basilisk Collar and i would change Flying Carpet by Zephyr Charge , it's kind of the same thing, except that you can only get one flying with the carpet. I'm not sure about the Thornweald Archer ... But i really like the deck :D!
I did have Zephyr Charge main decked for a while. I think I can handle them with the fogs and the counters though. I will try to play test against a fly heavy deck. The only problem flyer I can think of would be Desecration Demon because he is the only real flyer I see played consistently. I rarely see Cloudfin Raptor and Nightveil Specter anymore. We shall see. What do you think would improve the odds for this deck.
If I had to pick, I guess Zephyr Charge, but if you are running MUD Thassa should be all you need, and if you're not running MUD but are mono blue, I'd still run Thassa.
Zephyr Charge .... although it doesn't hit multiple targets at once it is repeatable, and it sticks around lets continue to hit anything they bring in... except hexproof creatures, of course.
Zephyr Charge will trigger it. It actually got played on me at a draft once (that two card combo). But honestly, Dismiss into Dream is pretty bad. Its extremely expensive, for an ability that on its own, does nothing. Id just play Cyclonic Rift , at least it is good at 7 mana.
|Avg. draft pick||2.95|
|Avg. cube pick||1.59|
|Commander / EDH||Legal|