Zephyr Charge

Zephyr Charge


: Target creature gains flying until end of turn.

Browse Alters

Printings View all

Set Rarity
Core Set 2020 (M20) Common
Magic 2014 (M14) Uncommon

Combos Browse all


Format Legality
Oathbreaker Legal
Canadian Highlander Legal
Arena Legal
Pauper Legal
Brawl Legal
Vintage Legal
Tiny Leaders Legal
Magic Duels Legal
Unformat Legal
Historic Legal
Pre-release Legal
Leviathan Legal
Standard Legal
Pioneer Legal
Modern Legal
Frontier Legal
Commander / EDH Legal
Pauper EDH Legal
Penny Dreadful Legal
Highlander Legal
Duel Commander Legal
Block Constructed Legal
1v1 Commander Legal
Legacy Legal
Casual Legal

Zephyr Charge Discussion

Alkadron on Exponential Growth

3 years ago

Vraska - Vorel can't double the counters on Planeswalkers. I still like Kiora in this deck, but the only way to user her -8 ability right after you cast her is Doubling Season.

Winterblast - All of your suggestions are terrible and you should feel bad. (Except Crystalline Crawler, that's fine.) Why do you hate fun?

Arikarin - Mostly I agree with Vraska; you need a lot more mana. Try to run at least 38 lands, and get some more mana rocks. The very best Mana Rocks for you are Everflowing Chalice and Astral Cornucopia, 'cause they can get really out of hand really fast with Vorel. I also run a Pentad Prism - it just a Crystalline Crawler without a body, it's pretty nice.

Also look into more utility Graft Cards. Vigean Graftmage is really silly with Vorel. Sage of Fables and Zameck Guildmage each do serious work for you.

Mostly I think you need to take out a bunch of cards that are... sort of just terrible?

Good luck!

0jkensler0 on Vesuva (Five color clone)

3 years ago

First off, thank you for your suggestions, they're very appreciated.

I like some of the mana and draw suggestions you have. I've also considered Teferi's Puzzle Box; because of the fact that I'm not at all dependent on combos, it would likely help me much more than most opponents. Eureka is a bit out of my price range, I do own Dream Halls though.

I am open to changing Zephyr Charge, but it's actually not there for the flying, that's just a bonus in addition to its main purpose. It's real value to me is that I can target enemy creatures (Asceticism also performs this role). So if ever I draw into Dismiss into Dream, I can pay 2 mana to make an opponent sac target creature (I target your creature for regeneration, now sacrifice it, I found that funny). But past the ability to target enemy creatures I'm totally open to switching it up (bonus if I can use it to help allies or play mind games with it). In that vein, Staff of Nin is perfect.

I'll be editing the deck a bit later tonight but until then, here are some other things I'm looking into potentially using:

Coffin Queen

Mirror Mockery

Blade of Selves

Altered Ego

Permeating Mass

and for sure, your suggestion of Amulet of Vigor

Anonymous8 on Vesuva (Five color clone)

3 years ago

You should look into Mana Confluence and City of Brass, they may lose you life but they're really good mana fixing for anything with more than 2 colors. Zephyr Charge really isn't that strong and you'd be better off playing Archetype of Imagination for a flying ability or Akroma's Memorial. Amulet of Vigor would be really strong with the amount of lands you have that come in tapped, also shock lands would be a lot of help, I know they're expensive but they are worth trying to find. Sol Ring, Thought Vessel, and even Mana Vault would be good for early ramp and if color fixing is a problem run the signets or filter lands like Shimmering Grotto. Draw is always tricky but there are artifacts which can help with that: Temple Bell, Howling Mine, Staff of Nin, or Font of Mythos, I know some of them help your opponent as well but that shouldn't matter as long as you can get your stuff out. A great card in literally any deck that runs blue and can ramp is Omniscience, it can help you cast literally anything in your hand so you can just start slamming down whatever is in your hand and can really make the game interesting. Fun cards you might think to add would be Eureka or Show and Tell.

Raging_Squiggle on Can enchantments I control effect ...

4 years ago

The key part here is the literal work "target".

If the spell or ability does not specifically say the word Target, then it can affect creatures with shroud.

Zephyr Charge uses the word Target so it cannot affect a creature with shroud, while Levitation does not use Target so it's ok.

CaseyZ452 on

4 years ago

Levitation instead of Zephyr Charge :O