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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Yamabushi's Flame
Instant
Yamabushi's Flame deals 3 damage to target creature or player. If a creature dealt damage this way would be put into a graveyard this turn, exile it instead.
KrimeFyta on "A bowl is most useful when it is empty."
6 years ago
I applaud thee, this monk deck is a decadent feast. I considered including a card like Yamabushi's Flame for the sake of having something resembling a hadouken in my own kung-fu deck; I'm happy that it showed up here. Well done!
legendofa on "A bowl is most useful when it is empty."
7 years ago
Fair enough--the flavor is incredible. In color and on flavor, the monks need a Mystic Monastery--perhaps in place of one of the Yamabushi's Flames or Reality Shifts? Enlightenment is not so simple to find.
The way is not difficult for those without preferences.--Jianzhi Sengcan
magicevan11 on Arcane Spiritry ($10 Deck Challenge)
8 years ago
So there isn't an arcane spell worth using to replace Yamabushi's Flame?
Ledfeelcrank on Atomize
8 years ago
@ M a g i c a l H a c k e r That's a good idea -- I'll change it.
@ScruffySpydr It doesn't make the opponent discard, it gives them the choice to do some red rummaging or not.
I think that making it situational would make it far less powerful of a card than Path is; with Path you get to exile, so long as the creature is a legal target, no questions asked, on top of which the 'downside' is pretty laughable. Since I'm looking to make a card superior at removing a creature than Path, it's currently not a situation removal spell.
I know exile doesn't feel that red, but red does exile things - Yamabushi's Flame - this would just be the first time that the effect simply says exile. This is, of course, bending things. I don't claim at all that this fits perfectly into how things have been or currently are for each color, just trying to put red ahead of white in creature removal for EDH, and I think that that requires some flavours bending a bit (given that maro even admits Path and Swords were mistakes to print, and are too good). Even blue now has Reality Shift, which only costs 1 more than path and only leaves them a 2/2.
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