Wrenn and Six

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Wrenn and Six

Legendary Planeswalker — Wrenn

+1: Return up to one target land card from your graveyard to your hand.

-1: Wrenn and Six deals 1 damage to any target (creature, player, planeswalker or battle).

-7: You get an emblem with "Instant and sorcery cards in your graveyard have retrace. (You may cast that card from your graveyard by discarding a land card in addition to paying its other costs.)"

TheVectornaut on Monocolor hell

2 months ago

Cool to see this combo actually being tried out. Depending on the local modern meta, I could see this struggling with both speed and consistency. And if you're worried about wincons getting countered, I'd also be worried about the combo being disrupted. Something like Vexing Shusher could help get past countermagic, but it doesn't solve the more pressing issue of post-sideboard hate. Liquimetal Coating has some redundancy with Myr Landshaper but Splinter does not. A single Disruptor Flute, Ancient Vendetta, or more likely a Thoughtseize into Surgical Extraction could suddenly make things pretty tough. I think the deck is also likely to struggle against creature threats, especially when you haven't resolved a Liquimetal Coating. If you're willing to splash into black, I think Tear Asunder is better than Shattering Blow while having the option to kick and remove creatures and planeswalkers in a pinch. And while I know you'd prefer to exile over destroying, Assassin's Trophy is also very flexible without Coating. You might even be able to bait an opponent into searching for a basic to Splinter in cases where they don't already have one. Path to Exile is similar if you prefer white. Adding more colors would additionally justify running more shocks or other 2+ land type duals of different colors, something which would allow you to use fetches stolen by Oblivion Sower more reliably. Staying in red, there's still Abrade, Untimely Malfunction, Brotherhood's End, Explosive Derailment, and Overwhelming Surge as options. A final card that i think might fit here is Wrenn and Six. It's just such a nuisance in Gruul decks, keeps you on curve with a single fetchland, can get back Buried Ruin to keep your artifacts online, and the ultimate can even let you Splinter repeatedly if the game goes long. As for sideboard options, that will always depend on what you're actually facing. Still, I'd probably focus a little more than normal on matchups with decks that run few basics or few lands altogether. As an example, Leyline of the Void against manaless dredge or Blood Moon against amulet titan. If you're playing against refined versions of decks like that, I think it's still gonna be tough, but you gotta do what you gotta do for the sake of the janky combos!

KayneMarco on Terror Forming Terraforming [Primer]

3 months ago

As I mentioned before the deck looks pretty good as it sits. Being it’s a lands deck and having a commander that lets you play lands from the yard I do think you need to be running at least a few more extra lands per turn cards. Just gonna list the possible adds to test out. Not suggesting to use them all…unless you really want to. I run them all in every landstorm deck I build.

Some recursion ideas that are also good lands matter cards are:

Could possibly use some more sac outlets for your lands:

Possible landfall additions that could benefit the deck:

Doubling landfall triggers:

These are all cards that could add to and enhance your game plan. Pick and choose as you see fit :)

flapjackwars on Disa Goyf-Goyf Binks v2

4 months ago

This list looks fun, I love how efficient the creature curve is. Invasion of Ikoria  Flip, Invasion of Shandalar  Flip, Invasion of Mercadia  Flip etc could all be helpful, all the battles in your color are pretty good with the theme, there's some boardwipe ones too. Similarly I like Wrenn and Six or whatever planeswalkers you fancy (wrenn feels like the best generic walker in edh to me), and maybe Tarmogoyf Nest, Not of this World, and Lignify for even more types to boost? also i prefer stuff like Seal of Primordium Seal of Doom Unbridled Growth Font of Fertility etc for enchantments but if those feel too low-impact i get it. just some stuff to consider that might make the goyves fatter.

Andramalech on Mono Red Goblins (Literally)

8 months ago

I think what frustrates me the most is knowing I'll never need more than "one land" to make the magic happen. This is exactly the type of deck that warrants Wrenn and Six and Strip Mine. Well done, sir. Well done.

Icbrgr on Could Uro come back to …

1 year ago

I also like temur builds with Shark Typhoon and Wrenn and Six.

Sry for bad link

https://m.youtube.com/watch?v=k87pnVEG0Fs&t=20s&pp=ygUabXRnIHdpbGRlcm5lc3MgcmVjbGFtYXRpb24%3D

Icbrgr on Temur Wizardness Reclamation

1 year ago

I am still really new to the deck and have only seen some youtube videos of saffron olive/aspiringspike playing this kind of shell with some playtesting for "how long does it take to take all of the turns and have reasonable responses in the meantime".... so maybe I have it wrong but I have been in the mindset of self milling myself to get to turns asap.

it could be that this is just "shiny and new" to me and thats why I'm obsessing over it but I think this deck has a lot of potential.... my list is using more pioneer appropriate cards with Search, Ice-Fang Coatl and a Hydroid Krasis to mimic Uro, Titan of Nature's Wrath... spike/olive were running Wrenn and Six... but I think your wizard package is pretty neat! I love it.

hit me up on my profile page or something if you get a chance to play this at your locals or MTGO because id love to hear about it.

sylvannos on MH3 Elves

1 year ago

@Icbrgr: Summoner's Pact because you can often win the turn you would want to cast it. I'd also back it up with 3~4 Lead the Stampede. I've found Collected Company and other stuff that dumps elves into play just not worth it when you're only getting 1 and 2 CMC dorks.

I've played elves in Modern before:


U/G C-c-c-combo Elves!

Modern sylvannos

SCORE: 15 | 8 COMMENTS | 4263 VIEWS | IN 4 FOLDERS


My conclusion wasn't speed or consistency, but just how badly you lose to any deck with red in it. Lightning Bolt on Elvish Archdruid on turn two ends the game. Ragavan, Nimble Pilferer flipping a mana dork for them to cast ends the game. Wrenn and Six sniping a creature each turn ends the game. And God have mercy on you if your opponent casts a Pyroclasm or Anger of the Gods or Kozilek's Return.

The good news is Fury was banned. The bad news is not much else has changed. Priest of Titania is still going to die to burn spells and there's nothing to be done about it.

tl;dr--only play elves if your meta has no red decks.

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