Wolfkin Bond

Legality

Format Legality
Pre-release Legal
1v1 Commander Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon Common

Combos Browse all

Tokens

Wolfkin Bond

Enchantment — Aura

Enchant creature

When Wolfkin Bond enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield.

Enchanted creature gets +2/+2.

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Wolfkin Bond Discussion

TheChaosVault on Puppers

2 weeks ago

Silverfur Partisan looks like a good card here. Master of the Wild Hunt would be good removal. Raised by Wolves is also mostly going to be strictly better than Wolfkin Bond.

QuantumSkies on otter's deck

3 months ago

This is a Humans deck; I don't see a single wolf card besides Wolfkin Bond. ???

Atony1400 on yeago

7 months ago

Also, here's a few others: (I excluded all the ones I knew were reprints.)

C16 Show

CN2 Show

iglesia777 on Eldric shadow pack

8 months ago

You can check out my werewolf deck (LEED Certified K9s), which I've been tuning since rotation. I'd definitely go 4x Howlpack Resurgence as it's everything your deck wants. And I'd up 4x a lot of your green creatures and drop Village Messenger  Flip and Ember-Eye Wolf.

I'd move the situational cards to the sideboard: Clip Wings, Root Out. And I'd cut dependent cards like Waxing Moon and Wolfkin Bond which do nothing on their own.

Moonlight Hunt has been my best removal. So I would add that. Neglected Heirloom  Flip has been great too as an early play. I also makes your smaller creatures big in the late game.

Good luck!

cchrisman96 on Raised by wolves

9 months ago

ok so as a general basis you want to run as close to 60 cards as possible because it makes you more likely you to see the cards you want in the deck. so the biggest recommendation is reduce the card count by 10. secondly you are playing green and red budget so there are still a lot of good items you can play and you don't need to worry about much, namely your fear of flying creatures is not as dire as it may seam, green is really good at killing flying creatures through spells like Plummet and Firespout plus you have the best burn spell in existence available for you to use to pick off pesky fliers, Lightning Bolt. lastly if you are wanting to play tribal (ie a deck based around a type of creatures, in this case wolves you want to play as many 'Lords' or creatures that increase other creatures of the same types power and toughness like Immerwolf. tribal wolves is really strong because you have access to a lot of good combat tricks from the Innistrad and Shadows over innistrad sets, items like Moonlight Hunt Young Wolf Wolfir Avenger ect. as for lands you want to play "check lands" like Rootbound Crag because they are cheeper. Below is a list of items to add and items to remove, keep in mind these are just suggestions to make the deck more consistent.

Mainboard+4 Immerwolf+4 Young Wolf+4 Lightning Bolt

-1 Spidersilk Net-2 Blood Mist-4 Raised by Wolves-1 Wolfkin Bond-3 Ashcloud Phoenix-1 Flamewake Phoenix-1 Fiery Impulse-1 Outnumber-3 Mountain-3 Forest-2 Whisperer of the Wilds

additionaly utilize your colors and the idea behind a sideboard to improve your matchups against decks that you have an unfavorable game against like decks that play alot of flying creatures. this is where you would put cards like Firespout , Plummet , Destructive Revelry and Ancient Grudge

Simon_Williamson on

9 months ago

Peace of Mind seems like a worse Words of Worship, Wolfkin Bond is easy to splash but if you can manage double green by adding more dual lands, Raised by Wolves is a little bit better.

Your whole deck has no... synergy, but for example your creatures are highly aggressive, but you also have counterspells. You have landfall creatures but no leaks searchers. I'm going to strongly suggest you make a deck, the majority of this is Naya token/landfall aggro.

I'm going to suggest a heavy dose of bounce lands, 1 of, maybe 2 of each Boros Garrison, Selesnya Sanctuary, Gruul Turf. Courser of Kruphix is a wonderful card, it kills in casual. A good way to get the mana you need AND to hit landfall is Gatecreeper Vine with Selesnya Guildgate, Gruul Guildgate, and Boros Guildgate, gives a nice blocker too. A great finisher is Avenger of Zendikar or if you prefer a smaller creature Rampaging Baloths. Sporemound, Dictate of Heliod, Hellrider, and Archetype of Courage are also amazing in these decks. Assemble the Legion and/or Brimaz, King of Oreskos is ridiculous for tokens. Also Raise the Alarm is similar to Dragon Fodder but at instant speed.

Hope this helped!

zephramtripp on Auras like Knightly Valor

10 months ago

So we have Knightly Valor, a much useful enchantment, and in a similar vein Wolfkin Bond, a much worse card. I tried to make the Valor into a cycle.

- Knightly Valor

-

Roguelike Stealth
Enchantment - Aura

When ~ enters the battlefield, create 2/2 blue Bird creature token with flying.

Enchanted creature gets +2/+2 and has flying.

-

Cutthroat Skill
Enchantment - Aura

When ~ enters the battlefield, create 2/2 black Rat creature token with deathtouch.

Enchanted creature gets +2/+2 and has deathtouch.

-

Brutelike Rage
Enchantment - Aura

When ~ enters the battlefield, create 2/2 red Goblin creature token with menace.

Enchanted creature gets +2/+2 and has menace.

-

Beastly Strength
Enchantment - Aura

When ~ enters the battlefield, create 2/2 green Beast creature token with trample.

Enchanted creature gets +2/+2 and has trample.


Are these balanced?