Wolfkin Bond

Wolfkin Bond

Enchantment — Aura

Enchant creature

When Wolfkin Bond enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield.

Enchanted creature gets +2/+2.

Browse Alters

Printings View all

Set Rarity
Mystery Booster (MYS1) Common
Core Set 2020 (M20) Common
Eldritch Moon (EMN) Common

Combos Browse all



Format Legality
Leviathan Legal
Commander / EDH Legal
Oathbreaker Legal
Standard Legal
Duel Commander Legal
Highlander Legal
Tiny Leaders Legal
Pauper Legal
Pre-release Legal
Historic Legal
Casual Legal
Vintage Legal
Arena Legal
Canadian Highlander Legal
Modern Legal
1v1 Commander Legal
Pioneer Legal
Unformat Legal
Limited Legal
Pauper EDH Legal
Block Constructed Legal
Brawl Legal
Legacy Legal

Latest Decks as Commander

Wolfkin Bond Discussion

BRG24 on Selesnya Wolves

2 months ago

Cool deck, but there are a few things that I’m not so sure on. Howlpack Resurgence feels like it has to be run as more than a one of, the anthem and it’s flexibility are too strong not to. Silverfur Partisan and Nightpack Ambusher are both strong cards, but there seems to lack any support for either, since you lack any targeting spells and relying on Vivien, Champion of the Wilds for flash seems too risky and inconsistent. Spirit of the Hunt seems quite good, and also gives more support for Ambusher, and running some wolf synergy auras like Mantle of the Wolf, Raised by Wolves or Wolfkin Bond, while perhaps to expensive in terms of mana, combine really well with Partisan. Moonlight Hunt is a brilliant card that I think would allow for much needed removal as well. My final suggestion may be slightly controversial, as I feel that a red splash for something like Arlinn Kord  Flip or Ulrich of the Krallenhorde  Flip might be better than white for Tolsimir? Not as sure on that one, but it’s certainly something to consider, although whatever colour you splash I’d recommend focusing your mana base much more towards green. I appreciate that this is a bit long, but I hope that you find this helpful in some way.

furiousgeorj on Wolf Lord

2 years ago

cdkime and Sagarys

Thanks for the feedback.

Most of my werewolves aren't actually human so I am not sure Moonmist and Immerwolf would be too helpful, but i think i will get some to play around with. Geier Reach Bandit  Flip is what i use to accelerate and Waxing Moon to flip it or others after i have Vildin-Pack Alpha. I already am planning on getting Rootbound Crag but i don't think i can justify the others as I don't play too competitively. Ulvenwald Captive  Flip i am pretty iffy on, but i had some to fill out and was thinking of dropping them for something else? Wolfkin Bond i may get rid of, and reduce some of my other creatures to get some Springsage Ritual and Prey Upon to get rid of troublesome permanents.

TheChaosVault on Puppers

3 years ago

Silverfur Partisan looks like a good card here. Master of the Wild Hunt would be good removal. Raised by Wolves is also mostly going to be strictly better than Wolfkin Bond.

QuantumSkies on otter's deck

3 years ago

This is a Humans deck; I don't see a single wolf card besides Wolfkin Bond. ???

Atony1400 on yeago

3 years ago

Also, here's a few others: (I excluded all the ones I knew were reprints.)

C16 Show

CN2 Show

iglesia777 on Eldric shadow pack

3 years ago

You can check out my werewolf deck (LEED Certified K9s), which I've been tuning since rotation. I'd definitely go 4x Howlpack Resurgence as it's everything your deck wants. And I'd up 4x a lot of your green creatures and drop Village Messenger  Flip and Ember-Eye Wolf.

I'd move the situational cards to the sideboard: Clip Wings, Root Out. And I'd cut dependent cards like Waxing Moon and Wolfkin Bond which do nothing on their own.

Moonlight Hunt has been my best removal. So I would add that. Neglected Heirloom  Flip has been great too as an early play. I also makes your smaller creatures big in the late game.

Good luck!

cchrisman96 on Raised by wolves

3 years ago

ok so as a general basis you want to run as close to 60 cards as possible because it makes you more likely you to see the cards you want in the deck. so the biggest recommendation is reduce the card count by 10. secondly you are playing green and red budget so there are still a lot of good items you can play and you don't need to worry about much, namely your fear of flying creatures is not as dire as it may seam, green is really good at killing flying creatures through spells like Plummet and Firespout plus you have the best burn spell in existence available for you to use to pick off pesky fliers, Lightning Bolt. lastly if you are wanting to play tribal (ie a deck based around a type of creatures, in this case wolves you want to play as many 'Lords' or creatures that increase other creatures of the same types power and toughness like Immerwolf. tribal wolves is really strong because you have access to a lot of good combat tricks from the Innistrad and Shadows over innistrad sets, items like Moonlight Hunt Young Wolf Wolfir Avenger ect. as for lands you want to play "check lands" like Rootbound Crag because they are cheeper. Below is a list of items to add and items to remove, keep in mind these are just suggestions to make the deck more consistent.

Mainboard+4 Immerwolf+4 Young Wolf+4 Lightning Bolt

-1 Spidersilk Net-2 Blood Mist-4 Raised by Wolves-1 Wolfkin Bond-3 Ashcloud Phoenix-1 Flamewake Phoenix-1 Fiery Impulse-1 Outnumber-3 Mountain-3 Forest-2 Whisperer of the Wilds

additionaly utilize your colors and the idea behind a sideboard to improve your matchups against decks that you have an unfavorable game against like decks that play alot of flying creatures. this is where you would put cards like Firespout , Plummet , Destructive Revelry and Ancient Grudge

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