Whisper Agent


Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Oathbreaker Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Common

Combos Browse all

Whisper Agent

Creature — Human Rogue


When Whisper Agent enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Browse Alters

Whisper Agent Discussion

blubblub on Sultai Graveyard

5 months ago

Hey, I'm actually playing a pretty similar deck in MTGA right now (or at least I think so ^^). The main difference in my deck is that I go heavy on the Muldrotha, the Gravetide game plan with a lot of permanents to cast from my graveyard once Muldrotha is on the field.

Some exaples which you don't have in your list are: Show

As mine is a Bo1 List and there are no permanents working as boards-wipes I usually struggle with decks going wide with creatures. Also from my experience Hostage Taker underperforms a bit compared to Ravenous Chupacabra as for me it mostly comes "online" after the 6+cmc mark so you can actually play the stolen creature/artifact the same turn to avoid removal.

What isn't in my list is Thief of Sanity and Mnemonic Betrayal as I see those cards more in a mill focused deck rather than a reanimator type deck.

What I'm for sure gonna test from your list, is Plaguecrafter, just didn't have him on my radar when building the deck, and Vraska, Relic Seeker

Chainer_the_Dementia_Master on Dimir Surveil (1st attempt)

8 months ago

Dimir Spybug belongs in the main deck. Easily one of the best payoffs for a "Turbo Surveil" style deck. Personally, I'd replace both the Whispering Snitches and the Whisper Agents with them. In testing this strategy myself I found both of them very underwhelming. Haven't tried out House Guildmage, but could see how it would be good, especially if you're in a position where you can't attack every turn. I've also been using Nightveil Sprite as an additional enabler as well.

-Arcanity- on Budget Dimir Tempo

8 months ago

Whisper Agent isn't Standard playable, but besides that this is a fully-powered build. I have a slower build of the same deck with a stronger late-game: All Hail Surveil

seshiro_of_the_orochi on Sure Hit

8 months ago

Looking at guilds, Nightveil Sprite and Whisper Agent appear quite promising for you, though agent might be too expensive.

enation24 on

9 months ago

Hey jws thanks for the comments! Doom Whisperer and Whisper Agent were on my radar. Doom Whisperer's mana cost threw my deck out of whack. It is still an incredible card, don't get me wrong, but its not the right fit for this deck in my opinion. Whisper Agent having flash is nice, but its lack of evasion makes me look at it more as a 3 mana removal spell for an attacker. Lazav, the Multifarious is really cool too, but I don't have enough creatures to take advantage of him. I chose Dark Bargain over Chemister's Insight because of its synergy with Narcomoeba and Bone Dragon, putting them into the graveyard (or into play in the case of Narcomoeba). Also, there are only 9 creatures in the deck as Snapcaster Mage is just a placeholder at the moment for Mission Briefing. I am thinking of taking a few Search for Azcanta  Flip out for budget reasons however for Enhanced Surveillance, as I only have one paper copy atm.

Thanks for the comments and suggestions!

multimedia on (GRN) 4 Color Control

9 months ago

Hey, please don't hub your work in progress decks as competitive. This is a brew that has some potential for Guilds of Ravnica Standard, but it's not yet competitive.

Consider Gift of Paradise? It's ramp and good color fixing as well as life gain. The land that's enchanted can be untapped with Teferi's +1. Bant Turns (featuring Nexus of Fate) uses this strategy and it helps to make the deck play much smoother. As far as four colors go I suggest Sultai splashing white. Sultai instead of Bant because Sultai can have an amazing manabase with 4x Watery Grave and 4x Overgrown Tomb both turn on all the Check lands which is important for a control manabase that's four colors. You can splash white for Teferi, Seal Away, Chromium and other single white sideboard cards with Temple Garden, Glacial Fortress and Isolated Chapel. Sultai gives you consistent access to all the good Dimir as well as Golgari cards in the Guilds of Ravnica.

Making the manabase easier to play both Trophy and Contempt is a direction to consider because both these cards are going to be pretty powerful in upcoming Standard. Sultai more than Bant in my opinion is the better color combination to play both these cards consistently as well as to take the best advantage of surveil.

I think it's worth playtesting a small creature base of flash/surveil creatures (House Guildmage, Whisper Agent) who can be fodder to turn on undergrowth for Mausoleum Secrets. With Sultai, two drop Glowspore Shaman also has potential as it puts cards into your graveyard for Search or Mission while also helping to make land drops. Secrets is busted with Trophy because it only takes two creatures in your graveyard to tutor for Trophy. Secrets being an instant two drop tutor is nice for control.

Good luck with your deck.

jws on

9 months ago

Looks like a great start to a deck I've also been imagining while looking through spoilers. Cards you may have missed (or may be more recent than the writing of this list) that I would look into are: thoughtbound phantasm (good blocker and a good payoff) as well as Lazav, the Multifarious (which is admittedly difficult to evaluate) Whisper Agent (which I may be overvaluing flash but is a good value card that seems strong against aggro) and finally Doom Whisperer (although I agree with your decision to include bone dragon and you can only play so many 5 drops)

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