Warrior's Charge

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Portal (POR) Common

Combos Browse all

Warrior's Charge

Sorcery

Creatures you control get +1/+1 until end of turn.

Warrior's Charge Discussion

Saljen on Planeswalker that relies on creatures ...

3 years ago

@FAMOUSWATERMELON - The -2 gives your creatures +1/+1 and trample for 4 mana, with the requirement that you have at least 1 creature in play so the walker doesn't die the next turn. And a further requirement to have at least 3 creatures in play to use the ability again the next turn. Any less and you can't activate any abilities on the walker the next turn. She requires an army to command to be useful, pretty huge draw-back.

Other cards that give +1/+1 until EoT are:

Leonin Armorguard, which gives a 3/3 body instead of trample.

Marshaling Cry gives vigilance instead of trample, in addition to cycling and flash back at 3 CMC.

Warrior's Honor, Warrior's Charge, Ampryn Tactician, etc.

Is it the trample that makes it too strong? What suggestion would you make to make it more in-line?

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