Artifact Creature — Wall
: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Play this ability only once each turn.
Printings View all
|Masters Edition (MED)||Common|
|Deckmasters: Garfield vs. Finkel (DKM)||Uncommon|
|Ice Age (ICE)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Walking Wall Discussion
2 years ago
I've already got an old Arcades Sabboth Wall deck...to say it's going to get an upgrade with the new version is an understatement! Here are some recommendations:
Harsh Mercy Blow up everything but Walls! Kindred Discovery Just awesome for card draw. Kindred Summons Double the Walls, double the fun. Island Sanctuary Who needs a Draw Step when you have the new Arcades? Mentor of the Meek More cards, more wins. Feed the Pack Overwhelm the board with Wolf tokens ftw. Sunweb Big fatty with evasion. Illusionary Wall See above. Walking Wall Can be pumped up to stupidly high levels. Fortified Area Buffs Walls. Animate Wall Get on the attack early. Colossus of Akros With Monstrosity he is a boss late game. Sphere of Safety I run a lot of Enchantments so it's in.
3 years ago
I ran 2 wall decks back in the day, both utilized Rolling Stones and Animate Wall. Cinder Wall and Wall of Razors were nice for offense. Also, there are a few artifact walls that can lose the defender status til end of turn when you need an attacker, Walking Wall and Mobile Fort. + is nice. If you can manage to get your hands on some really old cards from Legends called glyphs, Glyph of Life and Glyph of Destruction, they can be a great addition. But then again, that's assuming you are just playing this casually for fun. Dark Maze and Illusionary Wall might be good if you are running U/W, but they are more expensive to cast.
4 years ago
...so I took a quick look at Walls with 6 toughness, and nothing compares to "Wall of Resurgence".
Fortified Rampart (Currently in Standard) - Add to the CMC and get a 3/3
Guardians of Meletis (currently in Standard) - Same CMC, but get a 3/3
Wall of Tanglecord - Add 1 CMC, lose the Reach option, get a 3/3
Hover Barrier - Same CMC, lose Flying, get a 3/3
Shield Sphere - not sure how to even...
Walking Wall - 1 less CMC, and get a 3/3 instead of having to pay to be able to attack for 3.