Volrath's Dungeon

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Exodus (EXO) Rare

Combos Browse all

Volrath's Dungeon

Enchantment

Pay 5 life: Destroy Volrath's Dungeon. Any player may play this ability but only during his or her turn.

Discard a card: Target player puts a card from his or her hand on top of his or her library. Play this ability only any time you could play a sorcery.

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Volrath's Dungeon Discussion

Megalomania on A Song of Loyalty and Betrayal

7 months ago

I like the concept. Have you considered making the deck a bit more combo-centered?

I would make the deck revolve around Kiki-jiki and Splinter Twin. Add cards like Pestermite, Deceiver Exarch, Intruder Alarm, etc. That should give it more consistency.

Also, i'd stay away from the tap lands and the non-essential utility lands like Riptide Laboratory and Volrath's Dungeon. In my experience, they more often than not slow you down.

I'll try and give more suggestions in the future. Hope the ones above help.

elting44 on

7 months ago

I like the inclusion of Volrath's Dungeon, it's mean. I'd imagine you can usually empty an opponent's hand onto the top of their deck before they pay the 5 life, which I assume they are more than eager to do on the first upkeep.

Megalomania on There Is No Cow Level!

8 months ago

Entrei, i'm not sure I get the cancer joke. Same goes with Volrath's Dungeon. Lol

Entrei on There Is No Cow Level!

8 months ago

First off, I think you gave me cancer. As for actual advice... Volrath's Dungeon could work. Other than that no real ideas

dlamars on Salty Sac

10 months ago

Thanks for the feedback!

@freakman13 How many lands would you cut? I normally run 34 but I kept running into problems with my avg cmc being so high missing land drops really hurts. Any specific mana rocks you recommend? There's a lot of colored mana needed so I'm considering Gilded Lotus at the very least.

I removed Animate Dead + Necromancy + Reanimate to try out more repeatable options Dawn of the Dead + Mimic Vat + Strands of Night since my single target Reanimated creatures kept getting removed. Maybe I'll add in Lightning Greaves + Swiftfoot Boots and try again.

It That Betrays might be a good call, as a beater it's great. I'm a little about it not having an immediate effect, should I find a spot for All Is Dust if he gets included?

@joshuaizac Lol Stone age of magic maybe, but Insidious Dreams and Sickening Dreams were both in earlier version. I'm having trouble making up for the loss in card advantage though, maybe if I can make Grave Defiler work for the deck Insidious Dreams might pay off a little more.

As for Last Rites, how do you feel about Volrath's Dungeon? I picked one up but haven't tried it yet, it seems like it could be pretty brutal though as a one time effect: target player skips next X draws and opponent takes 5 damage. Not bad for 4 mana I'm thinking.

almalong on git outta here

1 year ago

fun fact if anyone cares Mesmeric Orb puts a whole lot of "mill 1" triggers on the stack that all resolve separately, meaning every single land that hits your graveyard draws you a card, and also then gets incredibly out of control putting 6+ lands into play off of Splendid Reclamation after only a single untap. another thing to consider are discard outlets Skirge Familiar and Volrath's Dungeon are power houses with enough power, like say a Dakmor Salvage

TheRedMage on I Can't Believe It's Not Golgari!

1 year ago

I have mulled over this for a while and I really cannot see how Abundance + Undercity Informer mill your whole library the way Dakmor Salvage + The Gitrog Monster + a discard outlet do. Could you walk me through it?

The list I am am working on only has the Gitrog + Dakmor + Discard outlet way to mill yourself but

Even with only one combo, there is enough redundancy here that I don't think you need more.

Also worth mentioning: comboing off with Skirge Familiar does not truly give you infinite mana if you don't want to play an Ulamog, the Infinite Gyro (but I dislike that plan since then you can only play three discard outlets to go infinite in some measure - Wild Mongrel, Volrath's Dungeon and the familiar itself). You get realistically 40-50, sometimes less if you start dredging 6 over and over to find Dakmor Salvage. That's low enough where relying on Exsanguinate for the kill might be unwise - somebody at the table is playing Ayli, Eternal Pilgrim and suddenly you can't kill them? It's an issue.

Then again, my solution of Dread Defiler throwing a Lord of Extinction at them suffers from the same problem.

Maybe one could use a "Four Horsemen" approach i.e. we play the Ulamog, the Infinite Gyro and rely on the extra draws from Dakmor Salvage to eventually draw it and proceed to put the whole deck in the graveyard a few hundreds dredges in instead of a few dozens? That might be the way to go if we want to have the option to cast large Exsanguinates occasionally.