Pay 5 life: Destroy Volrath's Dungeon. Any player may play this ability but only during his or her turn.
Discard a card: Target player puts a card from his or her hand on top of his or her library. Play this ability only any time you could play a sorcery.
Price & Acquistion Set Price Alerts
Volrath's Dungeon Discussion
5 months ago
I like the concept. Have you considered making the deck a bit more combo-centered?
I'll try and give more suggestions in the future. Hope the ones above help.
5 months ago
I like the inclusion of Volrath's Dungeon, it's mean. I'd imagine you can usually empty an opponent's hand onto the top of their deck before they pay the 5 life, which I assume they are more than eager to do on the first upkeep.
6 months ago
6 months ago
First off, I think you gave me cancer. As for actual advice... Volrath's Dungeon could work. Other than that no real ideas
8 months ago
Thanks for the feedback!
@freakman13 How many lands would you cut? I normally run 34 but I kept running into problems with my avg cmc being so high missing land drops really hurts. Any specific mana rocks you recommend? There's a lot of colored mana needed so I'm considering Gilded Lotus at the very least.
@joshuaizac Lol Stone age of magic maybe, but Insidious Dreams and Sickening Dreams were both in earlier version. I'm having trouble making up for the loss in card advantage though, maybe if I can make Grave Defiler work for the deck Insidious Dreams might pay off a little more.
As for Last Rites, how do you feel about Volrath's Dungeon? I picked one up but haven't tried it yet, it seems like it could be pretty brutal though as a one time effect: target player skips next X draws and opponent takes 5 damage. Not bad for 4 mana I'm thinking.
11 months ago
fun fact if anyone cares Mesmeric Orb puts a whole lot of "mill 1" triggers on the stack that all resolve separately, meaning every single land that hits your graveyard draws you a card, and also then gets incredibly out of control putting 6+ lands into play off of Splendid Reclamation after only a single untap. another thing to consider are discard outlets Skirge Familiar and Volrath's Dungeon are power houses with enough power, like say a Dakmor Salvage
1 year ago
The list I am am working on only has the Gitrog + Dakmor + Discard outlet way to mill yourself but
- The Gitrog Monster is your commander so finding it is a non-issue.
- Dakmor Salvage can be found with Sylvan Scrying, Realms Uncharted, Entomb, Expedition Map, Realm Seekers or any generic tutor. Also, if you have a discard outlet, you can discard any Dredge card, dredge it back next time you draw, and hope you flip at least one land when you do so you can keep going. It's not infinite, but hopefully you can eventually dredge you Dakmor Salvage and go truly infinite.
- You have, I believe,
- This deck can play 10 discard outlets, and I like the idea of playing all of them: Earsplitting Rats, Grotesque Hybrid, Murderer's Axe, Oblivion Crown, Oona's Prowler, Putrid Imp, Skirge Familiar, Trespasser il-Vec, Volrath's Dungeon and Wild Mongrel (ok, there is Tunneler Wurm, but that's too much even for me), and you cna use Regrowth and Eternal Witness to get them back if you dredge them, plus Demonic Tutor, Diabolic Tutor, Increasing Ambition, Beseech the Queen, Liliana Vess, etc. etc. to pick one up.
Even with only one combo, there is enough redundancy here that I don't think you need more.
Also worth mentioning: comboing off with Skirge Familiar does not truly give you infinite mana if you don't want to play an Ulamog, the Infinite Gyro (but I dislike that plan since then you can only play three discard outlets to go infinite in some measure - Wild Mongrel, Volrath's Dungeon and the familiar itself). You get realistically 40-50, sometimes less if you start dredging 6 over and over to find Dakmor Salvage. That's low enough where relying on Exsanguinate for the kill might be unwise - somebody at the table is playing Ayli, Eternal Pilgrim and suddenly you can't kill them? It's an issue.
Maybe one could use a "Four Horsemen" approach i.e. we play the Ulamog, the Infinite Gyro and rely on the extra draws from Dakmor Salvage to eventually draw it and proceed to put the whole deck in the graveyard a few hundreds dredges in instead of a few dozens? That might be the way to go if we want to have the option to cast large Exsanguinates occasionally.