Destroy all white creatures.
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|From the Vault: Annihilation (V14)||Mythic Rare|
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|Commander / EDH||Legal|
Virtue's Ruin Discussion
2 years ago
I'm looking to compile a list or something of every card that specifically hates a color out. Things like Northern Paladin / Southern Paladin / Eastern Paladin / Western Paladin , Choke, Virtue's Ruin , Flashfires, Boil, Stench of Evil etc. Thanks in advance!
2 years ago
The only lands deck around disappeared and more tribal aggro decks popped up.
2 years ago
Black Knight is a cheap, efficient creature that your friend will never be able to block.
Dystopia could help against enchantments, if that's what your friend is going for.
Gloom will be essential, especially if you decide to go the discard route.
Hand of Cruelty is like Black Knight.
Inquisition is inexpensive, and gives you some reach.
Jovial Evil is similar to Inquisition.
Knight of Infamy, Knight of Stromgald, Order of the Ebon Hand and Stromgald Crusader would be good if you decide to go aggro.
Lifebane Zombie is a solid pick, especially for the discard route.
Marauding Knight could be a bomb against your friend.
Self-Inflicted Wound gets around protection.
Stromgald Cabal should probably go in no matter what.
Virtue's Ruin should definitely go in no matter what.
2 years ago
No, because Magical Hack says "one basic land type". You could make Aysen Highway give all green creatures plainswalk if you want, but you can't make it explicitly give only your creatures plainswalk. An easier way to counter his deck would be Virtue's Ruin, though, Aysen Highway is a pretty bad card.
3 years ago
iamyoona: while working on another deck I got some interesting suggestions to help me deal with stax that you might find interesting. What do you think of Seeds of Innocence and Virtue's Ruin? They could completely blow out your play group without affecting you much or at all.
3 years ago
Bhaal666 there is indeed a lock with Maralen besides Mindlock Orb or Stranglehold and I played it in the two player version until now: If you have Teferi's Puzzle Box your opponents can only cast one card per turn at instant speed and lose all their hand while you can play one card per turn normally (you stack the abilities so that your opponents search first, then put their hand on the bottom and you do the other way round). The problem in a multiplayer game is that - unless your opponents are at zero cards in hand anyway - someone might kill Maralen with an instant and then everyone can cycle their hands and actually profit from the puzzle box. It's the same problem that Leovold faces...if you kill the commander you can exploit the lock pieces for positive results instead.
Rune-Scarred Demon won't be cast from my hand anyway, it's the same with Sheoldred, Whispering One...I won't get 7 mana easily so there are reanimator targets. I used the demon because it can work with Shallow Grave at the end of turn, then search for hatred and attack on my own turn. Or reanimate it as a sorcery and attack with swiftfoot boots and hatred...it's the same with Sidisi, Undead Vizier. At least that's the main plan for these guys, even though they might search for something else when the situation requires it.
I would say someone always plays white or green or both and these two cards gloom and dystopia are absolute killers. I used to play Perish and Virtue's Ruin too but I've already cut them in favour of other stuff. If I notice that players abandon white and green in favour of other colours I probably can remove them...but everyone here has at least one deck including green and/or white. I have decks with white or green myself and it's unrealistic that in a 4 or 5 player game no one uses white/green. With 2 or 3 players it might be irrelevant but I rather have them in the deck for larger rounds...with 2 or 3 people the deck is better anyway, so for more players I need something that can potentially shut down one or two people completely.
I've considered the use of Liliana's Caress which is a better Megrim but it doesn't fit into the plan. I want to play mass discard like Ill-Gotten Gains (would be awesome with Leyline of the Void or Planar Void but the leyline interferes with the bloodchief ascension combo and planar void works against my own reanimator plan. I could rebuild the deck around these cards though, especially adding the leyline + Helm of Obedience combo but that's a different concept then), Mindslicer and the enchantments that make you discard each turn and get everyone very quickly to zero cards. Maybe I cut Duress and add Dark Deal instead because that would also be such a global discard effect - with the commander it makes everyone discard their hand and with Waste Not it would be a massive advantage with tokens, carddraw (not with Maralen of course) and mana. If you know similar effects like that...I couldn't find any useful ones.
What do you think of adding The Tabernacle at Pendrell Vale? maybe instead of Maze of Ith? or instead of something else? I'd have to switch it between decks or get a prox though, because I only have one
3 years ago
If you are playing anti-white, what about Virtue's Ruin ?
3 years ago
Speaking of Tainted Remedy, I don't see any synergy with it in this deck. Unless gaining life has become commonplace in the Legacy metagame, I predict Tainted Remedy would be useful 1/10 times if you're lucky. On top of that, Erebos, God of the Dead switches both 'lifegain hosers' off. If you have ways to make your opponents gain life, that's another story. But I don't see any of that here. If you're going vampire tribal, I suggest cutting False Cure. Tainted Remedy, Virtue's Ruin and Leyline of the Void are great sideboard cards. Waste Not may or may not be a good sideboard card. Maybe there's a sick mandess deck out there or soemthing. I was originally going to suggest cutting Underworld Dreams completely, but I've come to the conclusion that it might be good sideboard material if you're playing against things like Jeskai Ascendancy.
Drana, Liberator of Malakir is good value, but is legendary. Two might be good.
I might play one more Jet Medallion.
Dictate of Erebos won't do any work for you without a sacrifice outlet (such as Ashnod's Altar for example). You have Anowon, the Ruin Sage, as well as Captivating Vampire and Gatekeeper of Malakir to keep those pesky creatures at bay. I would cut Dictate of Erebos.
Drana, Kalastria Bloodchief is very spendy, but powerful. While not a very efficient card, I don't fault anybody for playing one in a vampire deck.
Ok, hard cuts: Everything six and up. I play many of those cards. But not in legacy. The place to play and enjoy those cards is commander.
Where are Sanguine Bond and Exquisite Blood? I respect if you don't want the game to degenerate to that combo. I leave them out of commander decks because I want to play cards that are more fun than that. I think they get a pass in a vampire tribal deck, though. I would run one of each.
Quicklist: Cuts - 19
2x False Cure
1x Waste Not - Sideboard
1x Tainted Remedy - SB
1x Virtue's Ruin - SB
1x Underworld Dreams - SB
1x Leyline of the Void - SB
1x Liliana of the Dark Realms
1x Erebos, God of the Dead
1x Liliana Vess
1x Dictate of Erebos
2x Ascendant Evincar
2x Nettlevine Blight
2x Tsabo's Decree
1x Chancellor of the Dross
1x Kalitas, Bloodchief of Ghet
Quicklist: Add - 19
1x Exquisite Blood
1x Sanguine Bond
1x Jet Medallion
2x Gatekeeper of Malakir
3x Kalastria Highborn
3x Bad Moon
2x Captivating Vampire
1x Drana, Liberator of Malakir
3x Vampire Nocturnus
1x Malakir Bloodwitch
1x Bloodlord of Vaasgoth