Vengeful Rebel

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Uncommon

Combos Browse all

Vengeful Rebel

Creature — Aetherborn Warrior

Revolt — When Vengeful Rebel enters the battlefield, if a permanent you controlled left the battlefield this turn, target creature an opponent controls gets -3/-3 until end of turn.

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Vengeful Rebel Discussion

Qolorful on Death & Taxes

3 weeks ago

For ripjaw raptors (though I don't see it being your main problem) the fix is Fatal Push and Evolving Wilds or an Angel of Condemnation proc. Also highly recommend Vengeful Rebel

Yacube on Death and Taxes XLN Standard

1 month ago

Two suggestions. Drop the Duresss. You don't want a playset in the mainboard due to the creature heavy nature of your deck, meaning it's too high variance anyway. Also I'd replace Kambal with Vengeful Rebel. Works great with Angel of Condemnation and better with the tenor of your deck in general.

ktulhut on Aetherborn Tribal Getu Fucked, Kid

1 month ago

DECK CORE


- 4x Metallic Mimic
- 4x Midnight Entourage
- 4x Gifted Aetherborn
- 4x Weaponcraft Enthusiast
- 4x Syndicate Trafficker


This gives us a 20 card core to the deck, from which we can go several directions. I'm thinking of exploring a couple of options, like a more controlling deck and a more synergistic resilient aggro deck.

Control


We'll want to keep the land count pretty high, so we'll go for 24 lands which gives us 16 cards to play with. Grasp of Darkness is extremely good, but is going to come out of standard at some point which I'm not so sure about but you'll be able to play it for a few weeks. Fatal Push is very good but I'd probably only run 2 or 3. We're going to want to run some Yahenni's Expertise because it's pseudo-card advantage. I feel that it's almost worth running Unlicensed Disintegration in this build but it does make the manabase fucky. Aetherborn Marauder is an evasive beater that might get some big hits in depending.
so this begins to look like

- 4x Grasp of Darkness
- 3x Fatal Push
- 3x Yahenni's Expertise
- 4x Unlicensed Disintegration
- 2x Aetherborn Marauder

with lands looking like
- 4x Aether Hub
- 2x Ramunap Ruins
- 2x Ifnir Deadlands
- 2x Scavenger Grounds
- 9 Swamp
- 5 mountain (adjust to taste)




synergy



This one is a bit more fun, I think. We're going to go

ShaharRyu on Budget aetherborn tribal

1 month ago

Have you thought about Tragic Slip, Murderous Cut or Grasp of Darkness as a removal options?

Darksteel Citadel gives you a land which can be sacrificed for Syndicate Trafficker and Desert of the Glorified may be of some use thanks to the Cycing.

Bontu's Last Reckoning or otherwise Flaying Tendrils are cheap options for a boardswipe which can beneffit Yahenni, Undying Partisan to a great extent or just clear the way for an indestructible Syndicate Trafficker.

Vengeful Rebel is a great Aetherborn which grants removal. Lastly Aethersphere Harvester is a great vehicle which could be crewed with Servo's.

Lame_Duck on 410,757,864,530 DEAD AETHERS

2 months ago

Thanks for the suggestions, Aiding, it's much appreciated.

I actually think Contraband Kingpin is pretty important for the deck to be able to deal with aggro; as a 1/4 it can block basically all of the aggressive creature and most of them even when boosted by an Anthem effect and it doesn't just die to Lightning Bolt.

Similarly, I think you're underestimating Crystal Shard; it does a lot. It sort of blanks one of the opponent's lands, saves my creatures from removal or chump blocks, fulfils the requirement for revolt on Vengeful Rebel and gets repeated ETB triggers out of my creatures, which is important for grinding out victory in long games in a way that Vapor Snag can't replicate. That being said, I do think that 4 of them was too many, given how clunky they are in multiples.

Smother is a good suggestion, although I do think it's important to be able to kill higher CMC creatures because reanimator and Cloudpost decks are common occurrences, so I'll try out a split of Smother and Victim.

Bad River is almost strictly better than Evolving Wilds in the deck since it can fetch Watery Grave and they both give access to the mana the turn after they're played.

Skullclamp is banned in Legacy.

Wings of Velis Vel and Cairn Wanderer don't seem better than anything I'm already running as, respectively, a middling combat trick and a 4/4 for 5 that will occasionally have deathtouch/lifelink.

landofMordor on [PAUPER] BR Salivating Salvager (sacrifice combo)

4 months ago

Servo Schematic over/with the Cogworker's Puzzleknot and Pia's Revolution over Dhund Operative would be my first two adds, then I'd consider Ornithopter over Implement of Malice. I'd also take out Embraal Gear-Smasher since you can only use him once per turn, and instead I'd put in something like Fatal Push or Vengeful Rebel. Or maybe Fling if you're feeling reckless. Ravenous Intruder also comes to mind.

Your sideboard should be 15 cards that help you in various weaker matchups. Except for Uncaged Fury, I think those other cards are too situational. Try Radiant Flames, Onward, or more removal (Unlicensed Disintegration is the best of its kind) instead of the Implement and some of those others.

Love the original deck idea! +1

Trap7x on Black White Flicker Control

5 months ago

Noteable changes after testing and with the removal of Guardian from the format. main objective was to lower the curve and streamline some of the clunkier peices.

2x Felidar Guardian replaced with last of the play-set of Aviary Mechanic less useful but similar utility at a lower cost... also mechanic is not banned

4x Fairgrounds Warden rebalanced to 1 warden and 3x Vengeful Rebel while warden does still have some utility and may be more value on first cast the rebel feels strictly better in most scenarios triggering his own revolt on flicker.

4x Hidden Stockpile replaced with 4x Thraben Inspector I wanted stockpile to be better than it was, you really need 2 of them to be worth it and the deck has no card draw to get there, inspector gives a recurring card draw effect and has immediate board presence and lower cmc.

2x Subjugator Angel replaced with 2x Thought-Knot Seer, Angel interaction was cute but slow and unreliable, Seer lowers the cure and provides an effect thats always relevant.

Manabase also needs to be reworked want at least 8 colorless sources to make sure displacer is online and seer can be cast on turn 4

Lordeh on BW Servo Aristocrats ~~Critiques Please!~~

5 months ago

Instead of Vengeful Rebel i'd look at Syndicate Trafficker It is a a cheap sacrifice outlet that can go very big and is hard to remove without exiles.

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