Creature — Aetherborn Warrior
Revolt — When Vengeful Rebel enters the battlefield, if a permanent you controlled left the battlefield this turn, target creature an opponent controls gets -3/-3 until end of turn.
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Vengeful Rebel Discussion
2 weeks ago
Thanks for the suggestions, Aiding, it's much appreciated.
I actually think Contraband Kingpin is pretty important for the deck to be able to deal with aggro; as a 1/4 it can block basically all of the aggressive creature and most of them even when boosted by an Anthem effect and it doesn't just die to Lightning Bolt.
Similarly, I think you're underestimating Crystal Shard; it does a lot. It sort of blanks one of the opponent's lands, saves my creatures from removal or chump blocks, fulfils the requirement for revolt on Vengeful Rebel and gets repeated ETB triggers out of my creatures, which is important for grinding out victory in long games in a way that Vapor Snag can't replicate. That being said, I do think that 4 of them was too many, given how clunky they are in multiples.
Smother is a good suggestion, although I do think it's important to be able to kill higher CMC creatures because reanimator and Cloudpost decks are common occurrences, so I'll try out a split of Smother and Victim.
Skullclamp is banned in Legacy.
2 months ago
Servo Schematic over/with the Cogworker's Puzzleknot and Pia's Revolution over Dhund Operative would be my first two adds, then I'd consider Ornithopter over Implement of Malice. I'd also take out Embraal Gear-Smasher since you can only use him once per turn, and instead I'd put in something like Fatal Push or Vengeful Rebel. Or maybe Fling if you're feeling reckless. Ravenous Intruder also comes to mind.
Your sideboard should be 15 cards that help you in various weaker matchups. Except for Uncaged Fury, I think those other cards are too situational. Try Radiant Flames, Onward, or more removal (Unlicensed Disintegration is the best of its kind) instead of the Implement and some of those others.
Love the original deck idea! +1
3 months ago
Noteable changes after testing and with the removal of Guardian from the format. main objective was to lower the curve and streamline some of the clunkier peices.
4x Fairgrounds Warden rebalanced to 1 warden and 3x Vengeful Rebel while warden does still have some utility and may be more value on first cast the rebel feels strictly better in most scenarios triggering his own revolt on flicker.
4x Hidden Stockpile replaced with 4x Thraben Inspector I wanted stockpile to be better than it was, you really need 2 of them to be worth it and the deck has no card draw to get there, inspector gives a recurring card draw effect and has immediate board presence and lower cmc.
Manabase also needs to be reworked want at least 8 colorless sources to make sure displacer is online and seer can be cast on turn 4
3 months ago
3 months ago
BlaineTog Thank you for your comment! It really help me out! So my decision for now is to remove Vengeful Rebel completely and add one more Grasp of Darkness and Murder or Transgress the Mind that depends on situation i guess. Then i would cut down one Syndicate Trafficker so i can have one more Metallic Mimic. After that i though that i could add Gonti, Lord of Luxury or something like Ironclad Revolutionary to have one of the big creatures with big attack number, but i think that theres no place for them.
4 months ago
Hey USSLego! Thanks for the excellent suggestions. I did not even know of Vengeful Rebel existence until now, but I think he might be decent removal or sideboard worthy at least. Unfortunately, Fatal Push is a bit too pricy for my taste, but good suggestion all the same. Thanks! sincerely, captain_Pugsley
4 months ago
5 months ago
Love Gonti, play him a lot myself. Been also trying Vengeful Rebel and Aethergeode Miner. But people just kill the miner before you can attack and blink it. And otherwise it's hard to trigger the rebel without also having tons of Renegade Map and such. And other times, it just doesn't have a target, especially early. I'd suggest dropping to 2x rebels. Harsh Scrutiny can also be hit or miss. It can be great turn one, but aweful later in the game, or against light creature decks. I've moved mine to the sideboard. Fatal Push would be great replacements as well as the other removal you mentioned. Hope that helps.