|Commander / EDH||Legal|
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|Planar Chaos (PLC)||Common|
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Creature — Illusion
Suspend 4-(1)(Blue) (Rather than play this card from your hand, you may pay (1)(Blue) and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)
When the last time counter is removed from Veiling Oddity while it's removed from the game, creatures are unblockable this turn.
Veiling Oddity Discussion
1 year ago
To be honest if you have a few of All Is Dust you dont need to worry if creatures need to be blocked or are unblockable, once one of those nasty spells resolve when you have other spells suspended is where you usually either take the lead or cripple everyone.
Things I would cut...
Bearer of the Heavens, Veiling Oddity, Tromokratis, Timebender, Deep-Sea Kraken, maybe Jori En, Ruin Diver, Breaker of Armies, Colossus of Akros, Teleportal, Invoke the Firemind, Blustersquall, Psychic Spiral, and Mizzium Skin.
Also I noticed you don't have any tutors in the deck... I would look into those...
2 years ago
Let me Reanimate this deck.
Mizzium Skin can also protect your illusions from spells and counter one that's on the pile. It could also provide a mini combat trick to save a creature, but +0/+1 is still lame.
Veiling Oddity can setup a kill.
AEtherplasm can bring stuff to your board and/or keep you safe while attacking with all your flying board.
Maybe : Riftwing Cloudskate for some little but sometimes needed control.
3 years ago
I know how Chronozoa may be a little slow, but many times I have faced some of my friends' deck which really get me into late game, and I've realized that there is where Chronozoa really shines if they are not able to remove your first copy (normally they can't because of the Hexproof from Lord of the Unreal). I have win some games that would seem lost at the firsts turns, but at the end Chronozoa would generate so many copies that they can't handle it. I feel that this may be caused because we don't play any specific format so games can be either too fast or too long :D
I don't really like suspend creatures because in our games I usually need early drop 1 and 2 blockers, and even if suspending cost from, for example, Veiling Oddity is cheap, I get more confortable with actual drop 1 creatures like Phantasmal Bear.
I will definitely check your deck out right away!!
Thank you very much for your +1 and comment aswell
3 years ago
I really like Chronozoa and TRIED to make him work in my deck but he was just too slow for me.. i originally had a lot of suspend illusions like Veiling Oddity and tried to cheat them out with Paradox Haze and piggy back off of that perk with Call to the Kindred to hopefully get 2 illusions on the battlefield but it was more or less wishful thinking in the modern format. but maybe you could pull it off!
+1 from me! I have a very similar illusion deck (i would post a link but i guess somone else has the same name and it takes you to a different deck :/ but feel free to check out my page "Lord of the unreal illusions")
3 years ago
3 years ago
I think you could cut down on the creatures and add a few more lands.
You seem to have a jace theme but 4 Jace planeswalkers feels like a bit overkill? Personally I don't like to keep more than 2 of one planeswalker type in my deck, but if you aren't running into any issues with them sitting in your hand, its fine. I would probably take out Jace's Sanctum though as it only contributes to 1/10th of your deck.
While your commander functions well with illusions, its a shame she encourages auras which don't. A couple could be useful in protecting her and doubling her draw: Eel Umbra, Crab Umbra, Pemmin's Aura, Diplomatic Immunity even Call to the Kindred (you have 16 wizards currently, or could throw it on an illusion that wouldn't die).
I feel like you are missing a bunch of decent illusions. Phantasmal Image is excellent. Cloud Dragon is a decent flier. Phantom Warrior is just a 2/2 but a very consistent attacker. Nivix Barrier is a solid wall and combat trick combo. Veiling Oddity can open you up for a big attack, even if it is slow.
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