Thriving Grubs

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Thriving Grubs

Creature — Gremlin

When Thriving Grubs enters the battlefield, you get {E}{E} (two energy counters).

Whenever Thriving Grubs attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.

Grunyarth on Bang for Buck Bushwhacker! (Budget Red AER Aggro)

6 years ago

Magmatic Chasm is often a better version of Destructive Tampering. I would also recommend cutting down to only 3 Kari Zev, Skyship Raiders, as she is legendary. I don't think your deck benefits enough from the artifact subtheme to be worth your time, so I would recommend swapping the Hope of Ghirapur and Inventor's Apprentice for other 1 and/or 2 drops (Village Messenger  Flip is amazing). Pia Nalaar is also somewhat weak in aggro, so you could swap her out for more 2 drops. I would also recommend swapping Aether Chaser out in favor of Thriving Grubs, as it is much better to have the 3/2 than the 2/1 and 1/1 in my opinion.

I have a very similar deck, but mine is GR, and I have to recommend that upgrade path if you want to upgrade your deck, as it gives access to Voltaic Brawler and Greenbelt Rampager

AmbientCrepes on 1v1 Zurgo Bellstriker

6 years ago

I play Zurgo a lot in 20 life, and I know that the format is very different, but in general we want to be doing the same things. In 20 life you can very reliably go for a heavy burn plan and have it work out well. This strategy is in my opinion very sub-optimal at 30 life. I think you basically want to be as heavy on the beatdown plan as possible. 30-life zurgo was basically a meta-gaming deck, if you see a lot of control decks, this is were you want to be, Green meta-game = not so much. From what I understand of the format for 1v1 commander online, it is heavily slanted to control(vial smasher etc), and somewhat combo (baral). This means that Zurgo is in a good spot, however if the Nissa/Azusa decks get very popular, or more hate bear style decks come up Zurgo will get much worse.

Here are my suggestions for your deck, cut the following:

  • Bomat Courier
  • Chandra, Fire of Kaladesh
  • Countryside Crusher
  • Grenzo Havoc Raiser
  • Hazorent the Fervent
  • Jaya Ballard Task Mage
  • Legion Loyalist
  • Sin Proder
  • Thermo-Alchemist
  • Dangerous Wager
  • Skullclamp
  • Faithless Looting
  • Kari-Zev's Expertise
  • Lava Spike
  • Molten Rain
  • Wheel of Fortune

Some of these are too slow(Wheel of Fortune, Skullclamp), some of there just aren't efficient enough for 30 life(Lava Spike), and some are just outright bad (Bomat Courier, Sin Proder etc.).

What you want to look for in your cards is the following; repeatable sources damage (mostly in the form of creatures though artifacts and enchantments are great sources as well) or the ability for your instants/sorceruies to kill creatures as well as deal damage to players.

Here is what I would add to the deck:

The deck's best hands are turn one zurgo, turn two 2-cmc creature (preferable hasty) so I've tried to maximize the number of 2-cmc creature to ensure this happens as often as possible. If you end up wanting more 2-cmc creatures I suggest looking towards Ember Hauler or Goblin Bushwhacker

Next lets add a little beef to your threats:

Hero is essentially, Hellrider # 2 so it is great. Heelcutter is great at allowing you to spend you mana every turn, and also Superb against single blockers. Koth is just an outstanding card that allows you to diversify your threats in the face of wraths and can win games single handedly.

Instants and sorceries you should add:

These are efficent and you are already playing effective copies of 3 of the cards. If you find yourself running into more blockers, or the meta game is more green, I would look to the following cards: Flametongue Kavu, Chandra, Torch of Defiance, Flame Slash, Mizzium Mortars, Roast. These are great at clearing paths for your creatures to get through uncontested.

Personally I am not a fan of either Chandra, Pyromaster or Outpost Siege as they feel tough to maneuver around counterspells and are very slow against combo. As a result I would cut them and play Flame Slash and Forked Bolt (which feels great against many of the x/1 of the format).

In terms of your mana base, if you are playing grim Lavamancer, you should be to play all the red fetches. Encroaching wastes should be wasteland (I'm sure budget is a big concern here but even still I would just cut it), Rishadan Port is another great land you aren't playing. Mutavault is excellent to help with flooding. Hellion Cruicible seems a little underwhelming, and honestly most of the creatures in the deck have hast so Hanweir Battlements seems like a pipe dream to try to meld, however I think it is mostly a free roll if you are dead set on playing it. Barbarian ring is another card you could be playing, and so is teetering peaks. I also tend to play 37 lands as it is roughly equivalent to 22 lands in 60 card decks, and you are trying to cast 4 drops in this deck but 36 should theoretically work.

Best of luck!

JensLund on Counter/Exile

6 years ago

i think you should decide if you wanna go for the late game and play your 5 7 drops you have with Ruin Processor and Deathbringer Regent or if you want to go for a beatdown style with the Thriving Grubs Thriving Rats, they sort of contribute to different kind of decks. 22 lands is not a lot with all the 7 drops so maybe go for 24 Prophetic Prism doesn't do alot for you as you are only running 2 colors. Keep it up brewing is my favorite part of magic and this is much better than my first ideas, it's just a bit too unfocused but limits on cards might do that.

Firebones675 on First Timer

7 years ago

Looks good! Id try to cut some cards. Generally speaking, you want to play with the minimum number of cards, 60. This gives you the best chance of drawing your best card or the card that you need in a given situation.

One other thing. It seems like your deck is trying to do a couple different things at once. Cards like Thriving Grubs are especially good in aggressive decks that want to kill opponents quickly whereas cards like Thermo-Alchemist tend to be in decks that want to slow the game down and win once the opponent has run out gas. There isn't anything wrong with including both in the same deck but personally I like to focus my decks on one particular strategy to be a bit more consistent.

Aerial on Boros Burn

7 years ago

Why not Ravaging Blaze or Harnessed Lightning? Versatile Burn is useful in Harnessed Lightning. It is still Lightning Strike, and if you included Thriving Grubs or Thriving Ibex, you could get all the way up to a Roast or Roast+Shock. TheRavaging Blaze is also pretty good. Spell Mastery won't be hard. I would also include a few bulk rare dragons. Shivan Dragon or Serra Angel in case your opponent has hard counterspells. Cancel and the like. If you want to make it 2016.

DircaDurr on Red Aggro

7 years ago

cards like Bomat Courier and Built to Smash and Village Messenger  Flip or even Lathnu Hellion and other creatues that ETB with energy like Thriving Grubs would be a more aggressive built while still mono red. Also Reckless Bushwhacker can end a game quickly when you cast a 1 drop then surge it for and pump your board

xRune on

7 years ago

clayperce,

I really like the feedback, thank you! What I have done is to split 2/2 the Brute Strength and the Built to Smash and also dropped the Thriving Grubs for full playsets in the critters.

So far the only problem is still tuning the amount of mana sources. I am considering dropping the Servant of the Conduit for two lands and possibly filling up to 4x Brute Strength

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