Artifact Creature — Golem
When Sundering Titan enters the battlefield, choose a land of each basic land type, then destroy those lands.
When Sundering Titan leaves the battlefield, choose a land of each basic land type, then destroy those lands.
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Sundering Titan Discussion
2 days ago
Arcbound RavagerArcbound ReclaimerBlinkmoth UrnDarksteel ColossusDarksteel ForgeEtched ChampionHangarback WalkerJunk DiverKarn, Silver GolemKuldotha ForgemasterLodestone GolemMaster of EtheriumMaster TransmuterMetalworkerMirrorworksMyr BattlesphereMyr WelderStuffy DollPariah's ShieldPentavusPhyrexian MetamorphScarecroneSharding SphinxShimmer MyrSkill BorrowerSolemn SimulacrumSpellskiteSteel OverseerSundering TitanUmezawa's JitteUnwinding ClockVedalken OrreryWurmcoil EngineAcademy RuinsAcquireArbiter of the IdealArgivian RestorationChief EngineerCopy ArtifactFabricateGlimmervoidGrand ArchitectHurkyl's RecallLumengrid SentinelMirran SpyMuzzio, Visionary ArchitectOverrideReshapeRiddlesmithShape AnewTezzeret the Seeker Thirst for KnowledgeTinkerTransmute Artifact Basically does the same as tinker, except you have to pay the difference in cmc.TurnaboutVedalken ArchmageVedalken Engineer
2 days ago
So I've been running an esper seance based of Zac Elsik's brew for a while. While it is very grindy, it is also very bad at closing out games.
This puts me in an interesting spot. Seance is an incredibly strong engine, and we win about 70% of the games where we get it online. But we lose 90% or more when we can't. Turns out a deck with Mulldrifter, Fulminator Mage, and Lone Missionary can't really fall back on the old goodstuff plan.
As I've started to realize the need for finishers, the list began to look more and more like an esper control list with a rather awkward Seance package.
Yet there is still a part of me that feels Seance is too powerful to cut completely. A turn three Fulminator Mage into a turn four Seance will blow up two lands in one go. That is absolutely backbreaking.
Evoking a mulldrifter and then playing seance means that you get a blocker and your next draw is an Ancestral Recall. These are really powerful tempo plays.
So what is the solution? Perhaps we should visit MTGGoldfish. A while back they featured a budget magic article about "Evoke Control" in esper.
This makes me wonder if Seance could find a home as a 2-of in an esper list that focuses on ETB triggers. This allows the altering plays of Seance while still making room for cards like Celestial Colonnade.
Or have I just completely lost it? It's a very real possibility. I haven't slept in the past 34 hours, so I'm not so good at evaluating deck ideas at the moment
1 week ago
1 week ago
kengiczar I have to disagree with you. Even with Deadeye Navigator out, there's still plenty of viable flicking around (they just printed Eldrazi Displacer), as well as reanimate, clone, bounce-and-recast, and cheat into play effects (Natural Order, Pattern of Rebirth, Defense of the Heart, Tooth and Nail) such that back-breaking effects stapled onto huge guys can always be abused.
Sylvan Primordial is usually a 7-for-1 on resolution, assuming a 4-player game. Even without DEN, you can still pass turn 1, discard it, turn 2 Reanimate. That's gross. And he grabs ABUR duals, shocks, etc. He's also just ludicrous in more casual settings (which, in the PoK case, seems to be the impetus for bans generally) because he can neuter everyone else's game plan while revving up your own, on one card which will definitely be used again by yourself or anyone with a clone or reanimate effect.
Primeval Titan grabs ANY two lands, and continues to do so just for attacking. In an eternal format like EDH, that's way too powerful. Too many lands do powerful things that the advantage is potentially overwhelming.
I don't know about Sundering Titan to be honest though. I've never seen one in play, but I can see how it would be disgusting. Many playgroups frown on land destruction, but the legal things like Armageddon and Jokulhaups take fairly precise timing and set-up to actually pay off, whereas targeted mass destruction like Sundering and Sylvan are effortlessly lopsided and attached to bodies, which are easy to abuse.
1 week ago
@ Epochalyptik - I think if they banned Deadeye Navigator they could unban Sundering Titan, Sylvan Primordial, and possibly Primeval Titan. I'm not saying they were only banned because of blink abuse but blinking them was probably the best thing you could do short of Worldgorger Dragon combo with any of those on the field.
EDIT: Ok so I just looked at Sundering Titan more closely and realized it triggers on entering and leaving the battlefield. That's still real good even without blinks so feel free to ignore this post : )
1 week ago
Hey guys, im a tron player and Ulamog, the Ceaseless Hunger is a sweet upgrade for my Sundering Titan's. I really should have brought the two i need when they were $15 each, but they're now $30 each. Is there any point of me waiting for them to drop in price back to $15 or do you think they'll stay around $30? Cheers
1 week ago
Hey! We're talking about Tron!
Recently, in my Mono-U Tron, I have begun to run Mirrorpool as a one-of. It seems incredibly good to be able to copy Thirst for Knowledge, Dismember (added to my mainboard from the side for this synergy; doesn't cost you the four life, so you get two kill spells for 4 life and one cmc), Fabricate, Treasure Mage, Wurmcoil Engine, and Sundering Titan. It also works as a response to a kill spell to keep a creature on the battlefield.
In RG Tron, it may not be as effective, but copying a Wurmcoil is still copying a Wurmcoil...
2 weeks ago
@IzzetFanatic I think you have an error in your primer. You list Remand as your bounce spell, but I think you mean Repeal. I also disagree with you, Mountain is obviously way better at producing U. Finally, what are your thoughts on Myr Battlesphere to sideboard against Path to Exile? I know Sundering Titan is good, but if I needed another creature should I use the battlesphere?
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|From the Vault: Relics||Mythic Rare|