Struggle

Legality

Format Legality
Pre-release Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Uncommon

Combos Browse all

Struggle

Instant

Struggle deals damage to target creature equal to the number of lands you control.

Price & Acquistion Set Price Alerts

Ebay

Have (3) Atroxreaper , bakunet , TThors
Want (0)

Struggle Discussion

Argy on Indomitable Wins

1 week ago

This does best against midrange Creature decks.

It struggles against more agressive Creature decks.

My Jhoira's Crew [Dominaria Brew] provided it with a lot of problems.

That is due to the disproportionately large number of Creature spells, combined with Negate, and an annoying Dive Down.

This deck also struggled against the Creature heavy Rivals of Ixalan Merfolk by Corbin Hosler

It does well against Control, although the matches are veeeeery grindy. The longest I played went for 26 turns.

Watch out for that at FNM. You might want to let your partner know that you are both playing Control, so might need to pick up the pace a bit to get an actual result.

There was one match where you ran out of win cons, because the Grixis Control Opponent was able to get rid of all your Creatures.

I didn't Sideboard, but you can. It was against Grixis Energy by Eric Froehlich

Fliers presented a bit of a problem, as did recurring Creatures, such as gods. Some Magma Spray in the Sideboard would help stop things recurring, and I think squeezing another Struggle in would be a good idea.

When magical christmas land happens, and you get three or four Creatures on the field at once, it is glorious. That actually happened more than I was expecting.

This is not a card I like to suggest, as it gets shoved into just about every deck, but I STRONGLY feel that your deck is the right place for Treasure Map  Flip.

It can be sacced in a pinch, if you don't get any other Artifacts out, it smooths our your early draw, and it can give you draw in the mid to late game, if needed. At the very least it drops three more Treasures on the field.

I hope that is all some help to you.

I know that you said you needed help with removal spells, but in the games I played you were fine.

Oh yeah, and you want to swap four of your current basic lands for Sulfur Falls, when they become available.

multimedia on G/R Monsters (with Dino’s)

2 months ago

Hey, I like the mixture of the two strategies. Is only one two drop creature enough though?

Consider cutting some Alpha, Deathgorge or Ripjaw for either Merfolk Branchwalker, Earthshaker Khenra or even Resilient Khenra?

For the sideboard consider 2x Chandra's Defeat replacing 1x Naturalize and 1x Intervention?

Struggle is also a nice card for Gruul. Instant removal that can kill a creature which Abrade most likely can't. Good in Midrange matchups. It's anti The Scarab God tech.

Kill the God with Struggle end of turn. Then Survive on your turn shuffling the God and all creatures that it could of embalmed from all graveyards into their owners libraries. Or do all this for five mana on your turn.

Good luck with you deck.