|Commander / EDH||Legal|
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|Betrayers of Kamigawa (BOK)||Common|
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Stir the Grave
Return target creature card with converted mana cost X or less from your graveyard to play.
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Stir the Grave Discussion
6 months ago
Welcome to the format! My very first suggestion is going to be to add 3 more lands and another/different piece of ramp. With a 7cmc commander you want to hit your land drops, because if Teysa dies a few times she gets incredibly expensive. 1x Swamp 1x Plains 1x Bojuka Bog will do wonders I think. The Bog is especially important, b/c people reply on their graveyards so much in EDH and this clears one out w/o using a spell slot. I'd also recommend an Orzhov Signet. Three of your other ramp pieces don't do anything until turn 4 at the earliest, and this is a nice cheap color fixer.
Something I think you're going to find as you play this is that the targeted hand removal over a single opponent isn't very good. In a multiplayer format, using a spell to make one person out of three or four discard a single card is a bit of a negative gain for you, and isn't going to be actively working towards the decks goals. Instead of a Coercion, you can play Liliana's Specter and get everyone to discard a card and have a creature on the battlefield for the same cost. Its not targeted, but in most games I think the overall effect will be better. Unnerve and Syphon Mind are the other two good discard spells I can recommend in general.
Since you're running Debt to the Deathless, Exsanguinate is an excellent back-up to that. Gray Merchant of Asphodel will always drain each opponent for at least two, and often he is a blowout if you can keep replaying him.
I think Stir the Grave should be replaced with either Phyrexian Reclamation or Whip of Erebos. PR makes it easy to get back your creatures if you don't have Teysa to make tokens and can be used over and over again. Whip exiles the creature, but does give everyone lifelink which is also what you want. But both can be used more than once. Sepulchral Primordial is a cool way to get back opponents best creatures.
Those are just some of my thoughts on what will make this a more enjoyable deck for you to pilot. If you already have the cards in your list, I 100% suggest you play a few games, see what works and what doesn't, and then re-evaluate the advice people post here. We wouldn't be asking for advice if we were already perfect either!
6 months ago
Nvm, didn't read the description carefully enough. So a suggestion I would have would definitely be a fourth Claim / Fame instead of Stir the Grave. Also I like burn like maybe Lightning Bolts instead of Terminates as they also provide the option of damage to close out the game.
Do you mind if I make a variation of this deck, as long as I cite you as inspiration?
6 months ago
I have been brewing different takes on reanimator (most private) and playing against myself using another deck on this site, most decks didn't make the cut due to being incosistent. In my opinion the main problem of reanimator is the prevalence of blue in the format and bounce spells like Vapor Snag. If at least your crusher died you could exhume it back, having it in your han on turn 3 is bad, really bad. That is why the for latest iteration of this archetype I moved over to golgari Tortured Existence using Songs of the Damned and drege/Pit Keeper to relentlessly place little guys into the battlefield. I have more cretures than they have removal/bounce/counters so in the end the board is mine. Crypt Rats help wrath away boards and players and Gnaw to the Bone makes sure there is no chance for an aggro deck to kill before I have everything set up to win.
My personal recomendation is that you brew the deck however you prefer but forego that many big eldrazi. Gurmag Angler has great synergy with discard and fetch-lite lands like Ash Barrens or Terramorphic Expanse. It also dodges doom-blade which is nice. If you splash blue you can have Striped Riverwinder which dodges targeted removal and happily jumps into your graveyard on command. In Rackdos colors you have Horror of the Broken Lands with synergy for discard Ingot Chewer for affinity and some other fatty with cycling or evoke I don't remember. Personaly I would also drop cathartic reunion as the heavy control meta makes it read "discard 3 cards including a card named cathartic reunion and spend 2 mana to bait a counterspel". Also if you are running red and discard for your reanimator list Dragon Breath can easily make you win a turn earlier and dodge all that pesky sorcery speed removal and letting your oponents untap.
Have fun with the deck, I would be very interested to see where this takes you as I haven't tried brewing Rakdos reanimator...yet.
10 months ago
I think you've recognized the dilution of the deck as for what to do with it is up to you. There are some interesting synergies in it already but my favorite is the dynamic between; Vengeful Dead, Carrion Feeder and Soulless One. Noxious Ghoul looks interesting to go in your sideboard but is too late game to be in the main deck. as for thematic and functional sorceries I'd say keep Unearth, Stir the Grave (for returning Zombies) and Skulltap. Ghoul's Feast looks like it'll be great for a cheeky fatal swing too. If you focus on a playset of each of the above you've got an interesting mechanic that would be great fun to play and even lose against.
word to the wise though; don't just go for the money cards
1 year ago
I remember when the + combo release and one of my friends abused it to death.
Anyway, I think what this deck needs is a way to bring NootNoot back for cheap...
Stir the Grave 2 total mana to bring it back... not bad.
Unearth even better.
If you have em, you could add Perilous Myr. Another way to punish them for your deaths.
Just some ideas... I have more if you're interested... what do you think?
1 year ago
I was searching for a cool deck for my local store winter pauper league and I think I just found the one! I will slowly build the paper version of this list in the following months but after a couple calls I'm having problem finding a couple of cards. Form some of those I thought of something else to swap in but I'm having troubles with others.
These are my picks:
- Brindle Shoat: I'm still deciding which card is best between Driver of the Dead, Penumbra Spider or Perilous Myr
- Unearth: the only thing I can think of is Stir the Grave
- Tragic Slip: Maybe I'll just put in a random -x/-x or Disfigure for now.
- Diabolic Edict: going with Geth's Verdict or a siple Murder
I've no Idea how to replace Choking Sands, any advice or thoughts about these replacements?
1 year ago
Its always great to see new players around! I ran a lot of decks like this when I first started, where I was playing a lot of games with the same deck so single copies of cards adds variety- vital while playing the same deck lots- with more competitive decks you want consistency, so you'll see a lot more 4 copies of cards.
I've mostly been building monocolour at the moment- Budget mono-black! is super cheap and works fairly well.
The Key cards you'll want to fuel an opponents graveyard and take advantage of it will be things like Ink-Eyes, Servant of Oni, Rise from the Grave, but most of the good stuff stuff tries to hit your own graveyard Zombify, Footsteps of the Goryo, Makeshift Mannequin Stir the Grave etc as you can put things like Inkwell Leviathan in there pretty easily.
The core enablers of budget mono black are cards like Duress,Despise,Blackmail Geth's Verdict,Victim of the night,Doom Blade, Go for the Throat, Delirium Skeins, Night's Whisper, Sign in Blood, Dregscape Zombie and so forth that stop your opponent from doing whatever they want, while setting up your stuff.
Sadistic Sacrament/Memoricide/Infinite Obliteration/Surgical Extraction/Earwig Squad are the key mill enablers in black, but removing an opponents library is pretty tricky to do well without adding blue- there are plenty of good examples of that around. For casual play, Extractor Demon, Millstone, Keening Stone, Altar of the Brood and other artifact mill should provide enough graveyard fuel.
The secret to building a good deck though is deciding 'what do I want to do' and 'what tools do I need to make sure that happens', then rocking out with the most efficient way to do that.