Stir the Grave
Return target creature card with converted mana cost X or less from your graveyard to play.
Printings View all
|Betrayers of Kamigawa (BOK)||Common|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Stir the Grave Discussion
8 months ago
I think Crypt Rats and Gangrenous Zombies would be good additions. Wander in Death might be a better alternative to Urborg Uprising , and similarly Unearth might be a better option than Stir the Grave though it doesn't work with Gary.
1 year ago
3 years ago
Welcome to the format! My very first suggestion is going to be to add 3 more lands and another/different piece of ramp. With a 7cmc commander you want to hit your land drops, because if Teysa dies a few times she gets incredibly expensive. 1x Swamp 1x Plains 1x Bojuka Bog will do wonders I think. The Bog is especially important, b/c people reply on their graveyards so much in EDH and this clears one out w/o using a spell slot. I'd also recommend an Orzhov Signet. Three of your other ramp pieces don't do anything until turn 4 at the earliest, and this is a nice cheap color fixer.
Something I think you're going to find as you play this is that the targeted hand removal over a single opponent isn't very good. In a multiplayer format, using a spell to make one person out of three or four discard a single card is a bit of a negative gain for you, and isn't going to be actively working towards the decks goals. Instead of a Coercion, you can play Liliana's Specter and get everyone to discard a card and have a creature on the battlefield for the same cost. Its not targeted, but in most games I think the overall effect will be better. Unnerve and Syphon Mind are the other two good discard spells I can recommend in general.
Since you're running Debt to the Deathless, Exsanguinate is an excellent back-up to that. Gray Merchant of Asphodel will always drain each opponent for at least two, and often he is a blowout if you can keep replaying him.
I think Stir the Grave should be replaced with either Phyrexian Reclamation or Whip of Erebos. PR makes it easy to get back your creatures if you don't have Teysa to make tokens and can be used over and over again. Whip exiles the creature, but does give everyone lifelink which is also what you want. But both can be used more than once. Sepulchral Primordial is a cool way to get back opponents best creatures.
Those are just some of my thoughts on what will make this a more enjoyable deck for you to pilot. If you already have the cards in your list, I 100% suggest you play a few games, see what works and what doesn't, and then re-evaluate the advice people post here. We wouldn't be asking for advice if we were already perfect either!
3 years ago
Nvm, didn't read the description carefully enough. So a suggestion I would have would definitely be a fourth Claim / Fame instead of Stir the Grave. Also I like burn like maybe Lightning Bolts instead of Terminates as they also provide the option of damage to close out the game.
Do you mind if I make a variation of this deck, as long as I cite you as inspiration?
3 years ago
I have been brewing different takes on reanimator (most private) and playing against myself using another deck on this site, most decks didn't make the cut due to being incosistent. In my opinion the main problem of reanimator is the prevalence of blue in the format and bounce spells like Vapor Snag. If at least your crusher died you could exhume it back, having it in your han on turn 3 is bad, really bad. That is why the for latest iteration of this archetype I moved over to golgari Tortured Existence using Songs of the Damned and drege/Pit Keeper to relentlessly place little guys into the battlefield. I have more cretures than they have removal/bounce/counters so in the end the board is mine. Crypt Rats help wrath away boards and players and Gnaw to the Bone makes sure there is no chance for an aggro deck to kill before I have everything set up to win.
My personal recomendation is that you brew the deck however you prefer but forego that many big eldrazi. Gurmag Angler has great synergy with discard and fetch-lite lands like Ash Barrens or Terramorphic Expanse. It also dodges doom-blade which is nice. If you splash blue you can have Striped Riverwinder which dodges targeted removal and happily jumps into your graveyard on command. In Rackdos colors you have Horror of the Broken Lands with synergy for discard Ingot Chewer for affinity and some other fatty with cycling or evoke I don't remember. Personaly I would also drop cathartic reunion as the heavy control meta makes it read "discard 3 cards including a card named cathartic reunion and spend 2 mana to bait a counterspel". Also if you are running red and discard for your reanimator list Dragon Breath can easily make you win a turn earlier and dodge all that pesky sorcery speed removal and letting your oponents untap.
Have fun with the deck, I would be very interested to see where this takes you as I haven't tried brewing Rakdos reanimator...yet.
3 years ago
I think you've recognized the dilution of the deck as for what to do with it is up to you. There are some interesting synergies in it already but my favorite is the dynamic between; Vengeful Dead, Carrion Feeder and Soulless One. Noxious Ghoul looks interesting to go in your sideboard but is too late game to be in the main deck. as for thematic and functional sorceries I'd say keep Unearth, Stir the Grave (for returning Zombies) and Skulltap. Ghoul's Feast looks like it'll be great for a cheeky fatal swing too. If you focus on a playset of each of the above you've got an interesting mechanic that would be great fun to play and even lose against.
word to the wise though; don't just go for the money cards