Stand or Fall

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Invasion (INV) Rare

Combos Browse all

Stand or Fall

Enchantment

At the beginning of your combat phase, separate all creatures defending player controls into two piles. Only creatures in the pile of that player's choice can block this turn.

Stand or Fall Discussion

Ender666666 on C'mon... Do it... You know you wanna...

4 months ago

Hi Savaaage, Thanks for the comments and questions. I've been wanting to discuss the deck with someone for a while now. I built this back when Grenzo, Havoc Raiser was first spoiled and haven't really looked at other Grenzo builds too heavily. My initial thinking with him was to try to build a deck that capitalized on the Goad mechanic, and I tried to include a bunch of Goad creatures and spells... Unfortunately, It wasn't that great.

I chose to go with Goblins for a couple reasons. Primarily, they are cheap and easy to spam the board with... Which is perfect for a deck that wants to go wide. And going wide IS what I believe to be the correct strategy. I also chose Goblin tribal because I had a Goblin deck already built which I cannibalized to build this (See Goblins... Why do they always come out Goblins?)

In terms of your thoughts and fears, yes, it is easy to get blown out by a well timed boardwipe, so that's where you the player need to determine how many creatures on the board at once are enough. I often find myself holding some back to recover from a wipe.

As far as play strategy, I would say my usual turn is a very short main phase, casting as little as possible or necessary, then swinging wherever I feel I can get through to exile cards, which I will then cast if possible, or just leave in exile. It's very disruptive to your opponents to see their key combo pieces exiled and then used against them.

Concerning how to actually get attackers through, I have packed the deck with cards like Rogue's Passage , Goblin War Drums , Key to the City , Break Through the Line , as well as wonky shenanigans like Raging River and Stand or Fall . Menace is your best friend.

I hope this is helpful, at least to start answering your questions. Please hit me back with more. I love chatting about this deck.

All the best,

-Ender

Neotrup on How does stand or fall ...

1 year ago

Yes, only one player will be able to block. Defending player will refer to a single player, usually the one being attacked by a creature. Stand or Fall is odd because it triggers before any attackers are declared.

Neotrup on How does stand or fall ...

1 year ago

In a multiplayer free for all game when your combat step begins all opponents automatically become defending players. Stand or Fall then triggers, and on it's resolution you choose a defending player (an opponent) and separate creatures that player controllers into two piles (those piles may be empty, including both piles being empty if that player controls no creatures). That player chooses one of those two piles, creatures not in the chosen pile (including your creatures and creatures controlled by other defending players) will not be able to block this turn.

AzureOctive on Basandra- Angelic Pillows

1 year ago

Reminds me of my Gisella deck. More ways to make combat awesome is the divide and conquer aspect of red

Stand or Fall

Raging River

Capt_telnet on Neheb, the Overpowered

2 years ago

If your running this type of commander you'll want cards that give you multiple combat steps, and things that protect your creatures. Dolmen Gate protects neheb and all of your other creatures as they attack. Breath of Fury, Hellkite Charger and Scourge of the Throne are all pretty good for extra turns, with hellkite charger being the best for your deck in my opinion. Dragonmaster Outcast,Urabrask the Hidden and Hammer of Purphoros are all solid adds aswell. Wheel affects should also be considered to get fuel for your ramp: Magus of the Wheel, Wheel of Fortune and Reforge the Soul are great. I'd also suggest Staff of Nin as it's a mana rock when Neheb is out and Infiltration Lens to encourage your opponents not to block. Stand or Fall is also good in this respect. Lastly consider Rakka Mar, Mind's Eye and Knollspine Dragon as they are just genuinely good cards.

DaringApprentice on Boggart Avalanche

3 years ago

Not a problem, hope these suggestions work out well for you! Good call on the lords, you should protect them. Krenko and Boggart Mob are crazy, for sure. Good luck deciding which cards to keep and which to cut!

As far as Ib Halfheart, Goblin Tactician and influencing your opponents' choice in blocking goes, there are a few cards that can help. Invasion Plans gets all of your attackers blocked, and in the exact manner you want (preserving your lords if they attack), but your opponents can choose a very bad blocking arrangement for you when they attack (especially if they want to kill off one or more of the lords), so maybe that isn't the best card. Melee allows you to completely decide how your opponents will block, but any unblocked creatures deal no damage, so this is great if Ib Halfheart is out, but not if you want to hit your opponents directly. Raging River and Stand or Fall divide up who can block, but you don't get to decide who does block. Retreat to Valakut lets you eliminate some blockers, but I suspect this isn't what you want with Ib Halfheart, Goblin Tactician. Goblin War Cry and Eunuchs' Intrigues make it so that one of your opponents can only block with one creature, and so they may feel blackmailed into blocking one of the goblins. I'm not sure if any of these do what you want them to. The keyword Provoke would be useful in this context, but it's only one one goblin, Goblin Grappler, so not super great for a combo with Ib Halfheart, Goblin Tactician.

Haha well since almost half of the creatures on Kamigawa were spirits, I think some of them would have to give up flying to finding better evolutionary niches and so forth. I'm not sure the exact reason behind many of the Kamigawa spirits being earthbound, though.

Happy deck building!

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