Spring

Spring

Sorcery

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Amonkhet (AKH) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Spring Discussion

lamocomp1 on Dusk's Maelstrom Wanderer

1 year ago

You play green, man!

Leave all this silly fixing with lands to colors that don't know how to ramp and color fix.

Cultivate

Farseek

Kodama's Reach

Nature's Lore

Spring

If you are willing to spend a bit and don't mind to play creature ramp:

Greenweaver Druid

Rattleclaw Mystic

Shaman of Forgotten Ways

Somberwald Sage

Sylvan Caryatid

Also, there are better cheap alternatives to some cards. Jace's Ingenuity -> Urban Evolution Cathartic Reunion -> any blue draw spell

Counterspells are bad in maelstrom. You never want to see them from cascade, its the worst. Or at least play counterspells with some alternative upside. Also, 4 mana counters mostly suck.

Cut Overwhelming Denial Cancel Dispel

Add Mystic Confluence Swan Song Stubborn Denial

Also, some cards are mostly useless

Gaea's Blessing

The Unspeakable

Zo-Zu the Punisher (good card, wrong deck)

amt1204 on Almost lands

2 years ago

BEISCORE I'm thinking you can probably take out Spring, though I usually play commander and haven't played Standard in a while. You have seven basic lands, and as it currently stands, you can search for up to 6 basic lands (Grow from the Ashes allows for up to 3 land tutors and 3 copies of Spring means you can tutor 3 basic lands). If you really want to tutor basic lands, I suggest substituting Hostile Desert for Evolving Wilds (why exile lands permanently for a temporary token?). Better options may be Memorial to Folly, Memorial to Glory, or even Memorial to War.

watching on Almost lands

2 years ago

i'd take out Crucible of Worlds and Wayward Swordtooth for two The Mending of Dominaria and add Vraska's Contempt, too, and switch Grow from the Ashes for Spring // mind
My list is quite similar and doesn't have Llanowar Elves, i don't think they're needed in this deck.

side Carnage Tyrant, Sorcerous Spyglass (against Scavenger Grounds / The Scarab God / any planeswalker / vehicles)

EDedan on Lands for the win

2 years ago

What do you think about Thunderherd Migration Wayward Swordtooth, Ranging Raptors, Spring, Ixalli's DivinerWildgrowth Walker, Jadelight Ranger, Merfolk Branchwalker, The Mending of Dominaria, Sylvan Awakening, Grow from the Ashes, Broken Bond

Wildgrowth Walker can help with against fast deck such as Red decks

Jadelight Ranger, Merfolk Branchwalker creatures with explore so you can filter you're draws

Ixalli's Diviner is a 0/3 which becomes a pretty neat blocker and an awesome blocker if it's a 1/4

Wayward Swordtooth and Ranging Raptors helps with lands, play 1 more land each turn with Wayward Swordtooth and with Ranging Raptors can block creatures and get a free land out of the deck.

Sylvan Awakening turn all lands into 2/2 creatures with indestructible, Reach and haste

Broken Bond a sorcery speed Naturalize but you may put an extra land from your hand onto the battlefield

Grow from the Ashes a Rampart Growth with a kicker cost which makes it a Hour of Promise but with no zombies thou :(

princev1125 on I Put a Spell on You

2 years ago

I really love the idea behind this deck! It reminds me of something I would have come up with when I first started playing (I mean this in a very positive way!), as it is both plausible and creative!

Suggestions

At this point, I'm sure you're getting tired of reading, but before you go, I will suggest one more thing: either add green or cut blue for green. This allows you to ramp with cards like Spring and Thunderherd Migration, which will power out your big cards earlier!

Hopefully this was at least somewhat helpful. Feel free to reach out with your thoughts on my suggestions. Excited to see how you change it up. Please keep me updated on the results.

Neotrup on Sunbird's Invocation + Spring // ...

2 years ago

You also would not be able to cast another Spring you found, because the one in you library would gave a cmc of 9, which is not less than the x=3 from the first one.

Fizzz on Sunbird's Invocation + Spring // ...

2 years ago

Hello,

If I cast Spring with an active invocation, would I look at 3 or 9 cards?

I am not sure how the interaction with the new rules work?

TheInnsanity on

2 years ago

backinajiffy:

I don't see where I mention ramp, although I've debated throwing Spring or even an Inspiring Statuary, which I like more because it can be cast off of Yahenni's. Yahenni's is really only there as a four mana board wipe to be honest, it does occasionally cast Supreme Will, but I originally thought it was just better than Bontu's Last Reckoning, one reason being that it makes a token that then survives the board wipe, but I think I will move towards testing and using Bontu's. Rishkar's Expertise with a Metallurgic Summonings in play on turn 6 has never lost me a game yet, although I've only pulled it off 3 times. There's a reason it's a one-of though, and I often side it out, especially if my opponent is blue and I know they are siding into counterspells. I think I've had it countered one time in a game one, and significantly more after game one, so it's definitely high on my list to side out, especially when siding in other 5+ mana spells. I've honestly only cast Nissa, Vital Force once so far (in six matches), so I'm not sure yet. the one time I cast her was in a matchup against a Revel in Riches deck where my opponent was at 7 life, when I had two 1/1 constructs, and I was fairly sure I needed to kill them that turn, or they would have a good chance of winning in a couple turns, I had like 25 cards left in my deck, so I Supreme Willed into Supreme Will into Nissa, cast her, and swung for exactsies after Fatal Pushing some two-drop pirate. So if we want to misrepresent data, she has a 100% win rate, but in reality I need more testing.

Thanks for the interest, throw me any other questions you have!

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