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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Snare the Skies
Instant
Target creature gets +1/+1 and gains reach until end of turn.
alextom1988 on Hydra's Menace
7 years ago
I have a similar deck and find it is vulnerable to flying unless I play Spidersilk Armor but that isn't modern. So I recommend something with reach, like the Aquastrand Spider in your maybe board or some instants to give reach like: Aim High, Snare the Skies, Shape the Sands or Vines of the Recluse.
Smokus_Krakus on Canada's Great Ramp to Nowhere
7 years ago
Might want to consider something to replace Siege Wurm with since all the creatures you would want to be tapping with already tap for mana. Maybe could put in a Walker of the Grove instead so if even if they bounce or kill it you get a 4/4 still.
Also Spidersilk Armor could be better in your sideboard than Snare the Skies
And Priest of Titania is more likely to give you more than one mana than a Voyaging Satyr if you put in 4 since then you would have 7 more Elves in your deck when you would have one Priest out rather than having the 4 Wild Growths in your deck