Snare the Skies

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Snare the Skies

Instant

Target creature gets +1/+1 and gains reach until end of turn.

alextom1988 on Hydra's Menace

7 years ago

I have a similar deck and find it is vulnerable to flying unless I play Spidersilk Armor but that isn't modern. So I recommend something with reach, like the Aquastrand Spider in your maybe board or some instants to give reach like: Aim High, Snare the Skies, Shape the Sands or Vines of the Recluse.

Smokus_Krakus on Canada's Great Ramp to Nowhere

7 years ago

Might want to consider something to replace Siege Wurm with since all the creatures you would want to be tapping with already tap for mana. Maybe could put in a Walker of the Grove instead so if even if they bounce or kill it you get a 4/4 still.

Also Spidersilk Armor could be better in your sideboard than Snare the Skies

And Priest of Titania is more likely to give you more than one mana than a Voyaging Satyr if you put in 4 since then you would have 7 more Elves in your deck when you would have one Priest out rather than having the 4 Wild Growths in your deck

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