Slay

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Slay

Instant

Destroy target green creature. It can't be regenerated.

Draw a card.

ECorpse on Anje LeStrange Okuuurrrrrrrrrrrrrrrt *tongue pop*

3 years ago

She didn't come to play... she came to Slay .

Xuhle on GW 7-point

5 years ago

Maindeck your Slay!

Atrabilogie on {U/W} Control

5 years ago

Also, I doubt that this could be an option but I know an interesting card that can synergise well with this deck.

Momentary Blink

It can be used to trigger Torrential Gearhulk and Reflector Mage abilities.

This Momentary Blink can actually be a counterspell through Torrential Gearhulk, if you choose Unwind or Rewind, it actually untaps more lands than you've used. That's very helpful to cast a full powered Sphinx's Revelation at your opponent's endphase.

I'm new here so let me just relink you correctly my decklist :

3 Teferi, Mage of Zhalfir

1 Skeletal Vampire

1 Dralnu, Lich Lord

2 Dreadship Reef

1 Underground River

3 Dimir Aqueduct

9 Island

2 Swamp

3 Desert

3 Drowned Catacomb

4 Rune Snag

3 Spell Snare

4 Rewind

4 Think Twice

4 Mystical Teachings

1 Seize the Soul

3 Mana Leak

1 Cancel

4 Repeal

1 Cremate

1 Last Gasp

1 Sudden Death

SB:

3 Persecute

4 Deathmark

1 Slay

1 Seize the Soul

1 Trickbind

2 Moonlight Bargain

1 Spell Snare

1 Dreadship Reef

1 Darkblast

Things I added :

Damnation

Hero's Downfall

Wrexial, the Risen Deep (not very strong but cool card)

Venser, Shaper Savant

Rzepkanut on Jeleva The Lone Spellslinger

6 years ago

So I have quite a few ideas about this deck. First off i think you have too few mana sources, so i would go up to at least 34 lands. I think in addition to removing the mill strategy I'm not a fan of cards that steal a creature for only one turn and just return it. I would rather kill it. I would also cut all the targeted hand disruption and land removal because they have a very minor impact on the game most of the time. You can destroy important lands with cards like Strip Mine without needing to use up slots in your deck. Hand disruption in multiplayer needs to be repeatable or else it's not very good. In Commander I find people have such powerful topdecks that trying to control people's hands one card at a time doesn't really do much anyway because they will still just draw the most powerful card in their deck. Without a ton of countermagic and removal to stop what doesn't get removed from the hand it's hard to actually control the game this way. Most countermagic does not play well with your Commander's ability however. So I would just focus on ways to control and dominate the board. I also included some really good green hate cards and creature hate cards. Alright so I have way too many card ideas to use at once i think but here we go...

Hibernation, Perish, Slay, Chromatic Lantern, Rise of the Dark Realms, Commit / Memory has really impressed me recently, Fated Return, Necromantic Selection, Expropriate, Mystic Confluence & Cryptic Command are counterspells with other modes you can cast anytime, Mizzix's Mastery, Stolen Identity, Supplant Form, Worst Fears....

ToolmasterOfBrainerd on Rocket Science Modern League

8 years ago

Thanks for the thoughts!

My thought with crumble is that it is the most hateful thing to do vs tron and eldrazi, but it is only useable vs tron and eldrazi. Fulminator is better across the wide field, but I'll never want to side in more tha 3 against any deck other than Tron or Eldrazi, so having 3 Fulminator and 1 Crumble is the most optimal. That said, Tron is nearly dead and Eldrazi doesn't even care about Crumble that much because it's slow. I'm actually just going to cut that slot altogether and use it to improve other bad matchups.

While we're talking about other bad matchups, burn is about as bad as it gets. Is Dragon's Claw good enough? How does it compare to Vampiric Link? It dies hard to Destructive Revelry; have you tested it vs burn post-board? All I need to do vs burn is stall them long enough to get a Kalitas, Traitor of Ghet online and then he does the rest of the work for me, or I need to race them down with a Delver. Does claw have use vs other matchups too or is it only good vs Burn? I can see Link being good vs decks like Merfolk and Zoo in addition to burn.

I've been on the fence about Rakdos Charm for months now. In the end, I'm pretty sure it belongs, but still not convinced. Twin wasn't why I had it in my sideboard, and to be honest, I only sometimes even boarded it in. I use Charm because it's grave hate with more utility than that. The artifact hate is good against Affinity, Lantern, Tron, and other artifact-heavy decks. The grave hate is pretty important vs decks like Living End, Goryo's Vengeance, Vengevine, and other similar graveyard decks, which tend to be bad matchups. The grave hate isn't useable vs fair decks since it doesn't cantrip, but I don't need it vs fair decks because I already don't have anything in the main I want to side out often vs fair decks anyway. So if I'm going to play any grave hate it's going to be Rakdos Charm, but I'm not sure if I need to be playing grave hate.

The dedicated graveyard combo decks are bad matchups for me, but I'm thinking it might be because of my lack of counterspells. Are counterspells effective enough vs these decks to not run any grave hate?

Countersquall is much better than Negate because this deck always has black mana, so the casting cost isn't relevant, but against a deck like Control or Combo where I need to race them, the 2 life is super relevant. In your grixis counterspell deck, black is more of a splash, so it's harder to support this, but it's perfect in this deck.

Slay is a beautiful card when you side it in, but it seems a little narrow to me and I honestly don't need to be siding stuff in vs BGx, and I don't really need that much help against Zoo or Company. The value is superb, but it seems kinda win-more when it's hate for Burn and Bogles that I need.

tl;dr: I'm just going to cut Crumble but I don't think I need Spreading Seas. Is Dragon's Claw good enough even when they have Destructive Revelry and is it better than Vampiric Link? Do dedicated graveyard combo decks die enough to counterspells for me to not need graveyard hate, and thus, not need Rakdos Charm? Thanks a ton!