Creature — Zubera Spirit
When Silent-Chant Zubera is put into a graveyard from play, you gain 2 life for each Zubera put into a graveyard from play this turn.
Printings View all
|Champions of Kamigawa (CHK)||Common|
Combos Browse all
|Commander / EDH||Legal|
Silent-Chant Zubera Discussion
1 year ago
I wrote a long explanation but the comment dissapeared somehow...
It is hard to give much help since, like you said, the deck is built out of cards you had laying around. However, I can give some general advise.
First off, some cards in your deck don't synergise with the rest of your deck very well. For instance, Krosan Drover and Paleoloth both require big creatures to be useful, which your deck currently lacks (and I don't think you're aiming for that). Same goes for Silent-Chant Zubera which is only really useful if you play multiple of them and maybe the green Zubera as well, and Leonin Elder since you only have one artifact.
Secondly, the usefulness of life gain is somewhat complicated in Magic. A quick search gave me this article that might explain things a bit: https://magic.wizards.com/en/articles/archive/beyond-basics/meaning-life-2017-03-09 Basically, try replacing some of the "gain X life" cards in your deck with instant removal (Swords to Plowshares comes to mind) or creatures with high toughness that form a "wall".
Hope this is of any use!
2 years ago
There are a lot of sub-par cards in the deck given how fast the format is and the other cards that are available in it. You also need to make your deck more focused around Devouring Greed, meaning cards that either benefit from being sacrificed to Devouring Greed or ones that create more than one creature to sac to it. These are some cards you should replace (mainly in the three-drop slot because you have way too many of those and the cards in those slots aren't great):
Not Forgotten. 2 mana for one token is a bad rate, especially when it's a situational effect.
Thief of Hope. I can see why you included it, but the way the deck is now it's hard to get enough value out of it to warrant a playset or even playing it at all. Have you thought of playing any Zubera (Ashen-Skin Zubera and Silent-Chant Zubera) over this and Not Forgotten? they'll lower your curve and they have an upside when they're sacrificed or killed in general.
2 years ago
It's true that multicolor lands often come into play tapped. The alternative is lands that come into play untapped, but don't make the colors you need.
There's potential to be screwed in either situation, but I have to side with your critic. You have life gain with the Silent-Chant Zubera, Plunge into Darkness and Devouring Greed. You can throw in untapped lands that cost life, like Mana Confluence or City of Brass, as many as your budget can afford.
2 years ago
Silent-Chant Zubera: YOU WILL ARRIVE AT THE GATES OF VALHALLA, SHINY AND CHROME!
3 years ago
Looking a bit more functional. Zubera Tribal (yes, it's a thing) has a rundown of the most functional zubera deck I've seen. With the land ramp, Collected Company seems like it should function, although I'd still run Birds of Paradise in place of Greenside Watcher on principal, given these aren't bounce lands and we aren't ramping wiht utopia sprawl. Hodor! Maze's End Turbo fog is a pretty functional mazes end deck, the big issue you'll face is that maze functions best in a control shell, and zubera as tempo/midrange, which are gonna be tricky to merge. Running Silent-Chant Zubera and Ashen-Skin Zubera to try and form a control package with something like Nezumi Bone-Reader and some discardy/lifegainy creatures is an option, and could help you stall until you reach that lategame stage, but it will take a bunch of playtesting and tinkering to streamline. Anti burn removal will still hit you hard. stuff like Ojutai's Command or Reap and Sow tactics might help in that case. a Scapeshift deck is also possible. Good luck!