Shimatsu the Bloodcloaked
Legendary Creature — Demon Spirit
As Shimatsu the Bloodcloaked enters the battlefield, sacrifice any number of permanents. Shimatsu enters the battlefield with that many +1/+1 counters on it.
Printings View all
|Champions of Kamigawa (CHK)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Shimatsu the Bloodcloaked Discussion
8 months ago
We all know (Or, are about to know) that each color has an ideal creature type at its helm. These are supposed to be mythical creatures that represent and embody the aspects of their color to the highest degree. Some, in fact, are even physical manifestations of that color - Angels are essentially compressed white mana given life.
However, as Magic's history grows, many of the creatures of these colors find homes outside of them. Dragons, thanks to Tarkir, have an enormous splash in all five colors. Meanwhile, Hydra actually started off as red creatures . Furthermore, Black has barely any creatures in other colors - and only two that are non-black; Oni of Wild Places and Shimatsu the Bloodcloaked .
So we have, for those who don't know:
- White = Angel
- Blue = Sphinx
- Black = Demon
- Red = Dragon
- Green = Hydra
So my question is this: If you could choose creatures to be at the forefront of these colors, which ones would you choose and why? For me, they are:
= Knight: Knights represent devout order, stoic ideologies, and unflinching honor. They will come to your need, despite the consequences and potential loss of their own life.
= Wizard: Representing decades of research and knowledge, they are unwavered in their pursuit of obtaining great power and understanding how the very fabric of reality works.
= Vampire: Black is about gaining advantage over everyone else at all costs. The line that divides black and red is INTENT. Red will recklessly destroy an entire civilization out of pure anarchy and freedom, while black will do the same out of need. Vampires kill to feed, and their hunger is insatiable. This means they will never stop feeding, and thus never stop killing. This makes their motives far more personal, and black is all about putting yourself first.
= Goblin: Rebellious, ravenous, reckless. These little buggers will burn an entire city to the ground merely because they want to make smores. They even instill chaos within their own ranks just for fun.
= Beast: Powerful, titanic forces that decimate the landscape where ever they go. They see no defense as too great and no threat as too large; If you are in their way, you will be moved.
I almost want to select Elves for green, but to me the unbridled ferocity and size of Beasts is far more green. I feel that highlighting community and mana production is a nice thing, but that it only touches on one aspect of what makes green so great. Elves cover many bases, but what they don't cover is green's need to go wild and be unrelenting. Green wants to be as natural as possible, and to me letting a Craterhoof Behemoth loose on a rampage is far more indicative of its core philosophy then adding a million mana.
Do any of your have your own ideas? :)
1 year ago
One of commander's strengths is that you can build a deck with ANY commander and still have a chance to win at most tables. I echo the thoughts of the folks above, you can make a good deck with a bad commander.
That said, it's way more fun to choose commanders that, even if they aren't quite good, they at least do something. For example I built a ETB effect/clone/bounce/flicker Dragonlord Atarka deck and it's awesome: Atarka enemy now!. I also just built a Varchild, Betrayer of Kjeldor deck I Will Survive | Varchild EDH. Neither commander is particularly good, but they do a thing that I can build around.
Also, for the record, I play a lot of Boros. You can make decks with the bad colors too!
So your thoughts on Arixmethes, Slumbering Isle or Tariel, Reckoner of Souls could be awesome decks! Or Shimatsu the Bloodcloaked + a million token makers! If those commanders are interesting to you, build them! This of course depends highly on how cutthroat your meta is, but some good before-game and early-game politics can help even the playing field for you.
Again, the commander is only 1 of the 100 cards in the deck. It is great to have them do a thing because you get them every game, multiple times a game. So while you can make decks with vanilla legends, I wouldn't. Instead, make decks with commanders that do weird things. Good luck!
1 year ago
I've been thinking about some commanders that may be underrated or just aren't played much. I know a lot of the legendary creatures that don't see play are bad, as in really bad. Cards like Shimatsu the Bloodcloaked and Ur-Drago don't see play for a reason. So I have two questions to ask: Which commanders are so bad that wouldn't see any play no matter what (basically, what's the floor for a legendary to never see use) and what are some good/okay commanders that are underrated?
1 year ago
I freely admit to not being the most EDH-focused player, but it seems to me like the Tier 5: Casual list could be split up. I'm not going to suggest moving any of them up to a higher tier, but even the most casual player (performed here by me) can envision a deck for, say, Palladia-Mors, the Ruiner or Daghatar the Adamant much more easily than Shimatsu the Bloodcloaked or Torsten Von Ursus. I'm going to guess the tier rankings are deeply ingrained in the PlayEDH Discord conversation, but there is an objective difference between "casual" and "unplayable trash", and I submit that right now, there's a much greater spread in power level within Tier 5 alone than between Tiers 1 and 2, or between 2 and 3. Is there any space for a Tier 6?
2 years ago
Icbrgr The biggest problem with Kamigawa was that it came after the tournament takeover that was Affinity--either you used Affinity, you built specifically against Affinity, or you lost.
After a round of bannings that didn't affect a whole lot (the Ancient Den cycle is still banned in Modern), they decided to reduce the power level of the next set. The resulting mechanics are interesting--Soulshift, Bushido, Ninjutsu, among others--but the cards tended to be overcosted, to the point of uselessness. Takeno's Cavalry is a 4 mana part-time 2/2 with a largely irrelevant ability. Death of a Thousand Stings is 5 mana for a possibly repeatable 2 life swing.
Another problem is that one of the themes was having lots of cards in hand, without providing a lot of draw power. This effectively meant that you were encouraged to to not play spells or lands to keep them in hand.
3 years ago
I think these are the demons I will pull out Bloodgift Demon, Eater of Hope, Overseer of the Damned, Silent-Blade Oni, Malfegor, Shimatsu the Bloodcloaked. All of these demons are either low impact or highly situational.
4 years ago
Personally, I think Munda, Ambush Leader is one of the worst commanders there is. Worst color pair, if you build into his ability he guarantees that you'll never draw a fifth land, and if you don't build into him he's basically a slightly cheaper vanilla legend.
4 years ago
These are all the Red commanders I could find that weren't in your list:
Adamaro, First to Desire, Balthor the Stout, Ben-Ben, Akki Hermit, Brothers Yamazaki, Chandler, Diaochan, Artful Beauty, Dong Zhou, the Tyrant, Fumiko the Lowblood, Hivis of the Scale, Homura, Human Ascendant, Iizuka the Ruthless, Ishi-Ishi, Akki Crackshot, Jeska, Warrior Adept, Jiwari, the Earth Aflame, Joven, Kamahl, Pit Fighter, Kazuul, Tyrant of the Cliffs, Kumano, Master Yamabushi, Kurkesh, Onakke Ancient, Latulla, Keldon Overseer, Lu Bu, Master-at-Arms, Ma Chao, Western Warrior, Mannichi, the Fevered Dream, Maraxus of Keld, Myojin of Infinite Rage, Rakka Mar, Rorix Bladewing, Ryusei, the Falling Star, Shimatsu the Bloodcloaked, Skyfire Kirin, Squee, Goblin Nabob, Starke of Rath, Tahngarth, Talruum Hero, Tarox Bladewing, Telim'Tor, Tuktuk the Explorer, Yuan Shao, the Indecisive, and Zurgo Bellstriker.