Shed Weakness


Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet Common

Combos Browse all

Shed Weakness


Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it.

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Shed Weakness Discussion

Schrodingers_Cat on Tribal Kitty Cats

3 days ago

A couple of suggestions of cats you could add:Prowling Serpopard to deal with control decks; Aetherstream Leopard + Riparian Tiger to better exploit charge counters; Scrounging Bandar early game creature that can help out your bigger cats late game; Scythe Leopard early game creatures; Felidar Cub can serve as artifact removal or just attack; Felidar Sovereign also a potential win condition

Some instants you could add:Acrobatic Maneuver + Eerie Interlude + Long Road Home blink a cat to avoid damage or to re-trigger Regal Caracal; Appetite for the Unnatural + Decommission makes great enchantment or artifact removal; Commencement of Festivities + Encircling Fissure to stall longer; Gift of Strength + Highspire Infusion + Mighty Leap + Shed Weakness + Swell of Growth for buffing; Gideon's Reproach + Immolating Glare for potentially cheap removal; Life Goes On is really cheap life gain and can combo with Felidar Sovereign; Lifecrafter's Gift can combo with Metallic Mimic; Pulse of Murasa is a generally good card; Prepare / Fight + Tenacity for a smack down end game

Some sorceries:Appeal / Authority + Driven / Despair + Engineered Might + Larger Than Life + Ondu Rising + Overcome for more end game smack down; Approach of the Second Sun could be a win condition if you want, especially if you're stalling; Attune with Aether for lands and energy; Chaplain's Blessing for extra life and to combo with Felidar Sovereign; Collective Effort has a variety of good uses; Dubious Challenge would work well if you get more high cost creatures; Earthen Arms + Incremental Growth for a permanent buff; Mouth / Feed for a creature and card draws; Not Forgotten to either fetch from graveyard or remove from graveyard;

Finally, a few enchantments:Cartouche of Strength + Cartouche of Solidarity + Gryff's Boon + Conviction + Iona's Blessing major creature buffs, Call for Unity + Trial of Solidarity end game smack down, Always Watching make all your non token cats stronger; Authority of the Consuls to punish your opponent and limit his blockers; Bonds of Mortality potentially add to deal with hexproof and indestructible; Bound by Moonsilver removal that can move; Durable Handicraft + Oath of Ajani + Retreat to Kazandu adds more +1/+1 counters; Overwhelming Splendor + Sandwurm Convergence wind condition; Gift of Paradise extra life and mana;

Of course, this is far more cards then you could have in your deck, so you'll need to mix and match. I really recommend Felidar Sovereign and some heal cards like Life Goes On, as this makes a potentially very easy win con. I also think you should try to exploit getting +1/+1 counters more, since green and white are perfect for that. Lots of potential cards for cat decks, I wish you luck finding a good selection.

MICKOS_4 on Empress of Poison - Hapatra EDH (Help Wanted)

4 days ago

I have a similar deck, with a few exceptions, might help? Melira, Sylvok Outcast and some infect cards (for the -1 counters) like Blight Mamba and Rot Wolf and even Hand of the Praetors. Spells like Shed Weakness help get rid of the -1 counters on your guys. Stinging Shot for counters, Splendid Agony all help to get those deathtouch snakes out for defence.

MrGameAndScotch on Deathtouch with avg. CMC of 1.90

1 month ago

Variux I'm sorry but I really don't remember it this exactly, but I know that I ran Baleful Ammit and Splendid Agony together. But both of those appeared to be one of the weaker cards of this deck.

Some cards that were in the deck, but not anymore:- Nest of Scarabs- Shed Weakness- Splendid Agony- Baleful Ammit- Crocodile of the Crossing- Exemplar of Strength

But maybe you can make them work, I'm thinking about stuff like attacking with a 4/3 Crocodile of the Crossing, buffing it to 7/5 with Shed Weakness, after blockers are declared. There are currently many instants that give you indestructible, too: Rush of Vitality, card:Without Weakness, Destined / Lead (Destined) and Heroic Intervention

MrGameAndScotch on Deathtouch with avg. CMC of 1.90

1 month ago

Hey Variux! I exactly now how you feel. I'm a fairly new player (started with Amonkhet) and when I learned about Hapatra, Vizier of Poisons, I instantaneously thought "Oh boy this is it!". Currently saving money for a Hapatra, Vizier of Poisons-Commander deck.

Regarding Plague Belcher: I borrowed a playset from a friend and there we're some good plays you can do with it, but usually the opponent will find a way to get more worth out of his blockers than you will find in attacking with Plague Belcher. But Plague Belcher can be a huge beast if you support it with instants like Rush of Vitality, Shed Weakness or Without Weakness. Sorceries like Larger Than Life can work well, too, but regarding those, it's easier for your opponent to act accordingly.

Freezingfist on Fervor of the Gods

2 months ago

Hmm, interesting build ericcartman... but...

I feel like if Consuming Fervor has a home it's best paired with

Casting it on something, and having it Pushed or otherwise removed from combat isn't fun. Basically a 2 for 1... and a lot of the creatures you want to cast it on can be shocked as response to you targeting it.

I like the tech of Hapatra's Mark to remove the negative counters. I feel like you need more creature protection, and one that helps remove the downside of Fervor while keeping the creature alive is great. Have you considered Blossoming Defense or even Shed Weakness?

I think I'd mainboard Channeler Initiate. Seems like the perfect target for -1/-1 counters. Serving dual duty as mana and beater.

Going back to my original point, has Sram, Senior Edificer, so once it's cast, the enchantment replaces itself. Also, Vizier of Remedies can keep the negative effect's of the enchantment from even proccing.

I could be totally wrong. Have you playtested it?

delinquents on Hapatra, Vizier of Tokens

2 months ago

Luciferos I completely agree with Blossoming Defense over Shed Weakness. I've been thinking about Splendid Agony more and I actually really like it since not only does it synergize with the deck but it can kill a lot of early plays from popular decks like Rogue Refiner, Servant of the Conduit, Tireless Tracker, and Scrapheap Scrounger to name a few. It's a little expensive though compared to say Fatal Push which can kill half of those or all if you revolt it plus others that Agony cannot like Heart of Kiran or Greenbelt Rampager. Overall I do like it quite a bit.

I was considering Cartouche of Strength at first but it's basically a three mana Prey Upon unless it's used on something other than the snake tokens. The +1/+1 and trample get wasted if it's used on a snake, which is why I like Prey Upon more. I am a fan of trial + cartouche combos but I'm still not so sure about Strength in this deck. It could be worth a try though.

Luciferos on Hapatra, Vizier of Tokens

2 months ago

Blossoming Defense is almost certainly better than Shed Weakness even though Shed lets you theoretically do 3/3 because it can outright counterspell an opponent's spell targeting your creature. Splendid Agony normally wouldn't be that hot but can proc snakes for you as well as kill stuff.

Perhaps you could go lighter on Fatal Push and ditch Prey Upon in favor of some combination of Cartouche of Ambition, Cartouche of Strength, and Trial of Ambition.

All around, though I think this is already a pretty well-made deck that procs chumps and kills stuff and should be able to stick around long enough to flip Westvale Abbey  Flip and put the match out of reach even if you're facing superior attrition forces like monoblack Zombies.

PhthisisClock on Vizier of ambition & strength

2 months ago

I have a similar build, Negative Creep... I was using Shed Weakness but switched out for Larger Than Life... I cut all of my high-CMC creatures and focused more on small but fast creatures. I like Decimator Beetle and Honored Hydra quite a bit, but in my meta I'm running into artifact-laden decks, like Marvel and Vehicles, so I opted for creatures and spells that help me deal with that. I started running Festering Mummy x4 for speed and -1/-1 synergy, especially with both Hapatra, Vizier of Poisons and Nest of Scarabs on the board at the same time... you can even counter-kill your own mummy and get two snakes and two insects in return.I like your build, and am curious how the big creatures hold up in your meta.

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