Shed Weakness

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Common

Combos Browse all

Shed Weakness

Instant

Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it.

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Shed Weakness Discussion

Shirubaurufu on Ghalta super stompy

1 week ago

bearbear190 so i see part of your problem is card draw. Have you thought about using Enter the Unknown or Aggressive Urge at all? Another card for draw would possibly be Sixth Sense.

Maybe Resilient Khenra for when you're almost able to drop Ghalta, Primal Hunger for GG but not quite there? For this same reason, I suggest Shed Weakness as well, as it would allow for a turn 3 Ghalta.

In place of Old-Growth Dryads have you thought about Greenbelt Rampager?

Only other thing I really have for a suggestion would be Larger Than Life, but it would be for the same reasons as Khenra and Shed Weakness.

djnewellmit on Counter Token

4 weeks ago

This deck reminds me of some of my early decks - I wanted to play all my good cards, regardless of how big my deck was. If you are playing this deck casually with friends, then that's fine. But this deck probably shouldn't have the "competitive" tag.

Looking through your description, you almost have two entire decks in your build - a WB tokens, and a GB -1/-1 counters. However, I think there is potential with what you are trying to do with Anointed Procession + Hapatra, Vizier of Poisons + Nest of Scarabs .

Focusing on the -1/-1 counters, then tokens, let's go through some of your creatures. Channeler Initiate will give you a better interaction with your combo; I recommend swapping out Rishkar, Peema Renegade for the Initiates. You currently have 11 creatures with converted casting cost of 5 or more; Decimator Beetle supports the -1/-1 strategy, and the other three all support a "go wide" strategy by pumping all your tokens. For a start, I would drop the 2x Bellowing Aegisaur, then probably go down to only 3 each of the Angel and the Beetle. Encampment Keeper is a NO in my opinion. Sacred Cat gives you an early game one-drop, gains you one or two life, then comes back double later once you have your Anointed Procession.

For your non-creatures, drop Shed Weakness, Dowsing Dagger  Flip, and Engineered Might. Appeal and Driven are very good choices in your deck. Grind seems like a nice choice that supports the -1/-1 strategy very well. Liliana may just be getting greedy; she can probably go. Growing Rites of Itlimoc  Flip doesn't really have a big payoff for all the mana it will produce; it's kind of a "win more" card in here. Also, Oath of Ajani supports the "go wide" strategy, but it doesn't work well with the main combo, so I would drop it too.

razelfark on Green-Black Minus

3 months ago

I highly recommend the Channeler Initiate. Its ability to ramp and trigger enter battlefield triggers was very useful whenever I played it. The fact you get 3 tokens from each Nest of Scarabs is play makes it still a useful draw in the later part of the game.

Another card I have found much success with when playing this kind of deck is Key to the City. You can use this to sneak Hapatra, Vizier of Poisons across the battlefield getting its combat trigger and more snakes. You can also use it to sneak any Ammit Eternal into your opponent if it gets shrunk too much.

Cards I might cut to make room would possibly be Shed Weakness and/or Driven. Reasoning is that you have a lot of support spells but not many creatures for Rhonas's Monument.

Looks like a nice deck list you have here. best of luck with it.

Poseidon31 on Jackal (Sorta)

3 months ago

i would cut: 4x Life Goes On, 2x Open Fire, 2x Shed Weakness, 2x Beneath the Sands, 3x Desert of the Fervent, 3x Crash Through, 1x Forrest and 1 Mountain.

Therefore i would add: 4x Ramunap Ruins, 3x Khenra Charioteer, 4x Evolving Wilds, 4x Ramunap Excavator, 3x Resilient Khenra.

This gives you more Creatures to build a fast aggro version. With Excavator you can build your Manabase with returning evolving wilds every turn, to search the right lands. The Charioteer gives your creatures trample. Ramunap Ruins with Excavator can be a solid 2 damage per round in the mid or late game without a landloss.

For the Sidedeck or instead of Shock i would add Abrade.

MoGoose831 on Buggin Out - ULTRA BUDGET

3 months ago

Haha yeeeeaa its still a prototype.

Thinking about adding 2xAmmit Eternal, 4xHapatra's Mark and 4xWinding Constrictor... maybe some buff spells like Gift of Strength or Shed Weakness or more -1/-1 like Stinging Shot.

Schrodingers_Cat on Tribal Kitty Cats

5 months ago

A couple of suggestions of cats you could add:Prowling Serpopard to deal with control decks; Aetherstream Leopard + Riparian Tiger to better exploit charge counters; Scrounging Bandar early game creature that can help out your bigger cats late game; Scythe Leopard early game creatures; Felidar Cub can serve as artifact removal or just attack; Felidar Sovereign also a potential win condition

Some instants you could add:Acrobatic Maneuver + Eerie Interlude + Long Road Home blink a cat to avoid damage or to re-trigger Regal Caracal; Appetite for the Unnatural + Decommission makes great enchantment or artifact removal; Commencement of Festivities + Encircling Fissure to stall longer; Gift of Strength + Highspire Infusion + Mighty Leap + Shed Weakness + Swell of Growth for buffing; Gideon's Reproach + Immolating Glare for potentially cheap removal; Life Goes On is really cheap life gain and can combo with Felidar Sovereign; Lifecrafter's Gift can combo with Metallic Mimic; Pulse of Murasa is a generally good card; Prepare / Fight + Tenacity for a smack down end game

Some sorceries:Appeal / Authority + Driven / Despair + Engineered Might + Larger Than Life + Ondu Rising + Overcome for more end game smack down; Approach of the Second Sun could be a win condition if you want, especially if you're stalling; Attune with Aether for lands and energy; Chaplain's Blessing for extra life and to combo with Felidar Sovereign; Collective Effort has a variety of good uses; Dubious Challenge would work well if you get more high cost creatures; Earthen Arms + Incremental Growth for a permanent buff; Mouth / Feed for a creature and card draws; Not Forgotten to either fetch from graveyard or remove from graveyard;

Finally, a few enchantments:Cartouche of Strength + Cartouche of Solidarity + Gryff's Boon + Conviction + Iona's Blessing major creature buffs, Call for Unity + Trial of Solidarity end game smack down, Always Watching make all your non token cats stronger; Authority of the Consuls to punish your opponent and limit his blockers; Bonds of Mortality potentially add to deal with hexproof and indestructible; Bound by Moonsilver removal that can move; Durable Handicraft + Oath of Ajani + Retreat to Kazandu adds more +1/+1 counters; Overwhelming Splendor + Sandwurm Convergence wind condition; Gift of Paradise extra life and mana;

Of course, this is far more cards then you could have in your deck, so you'll need to mix and match. I really recommend Felidar Sovereign and some heal cards like Life Goes On, as this makes a potentially very easy win con. I also think you should try to exploit getting +1/+1 counters more, since green and white are perfect for that. Lots of potential cards for cat decks, I wish you luck finding a good selection.

MICKOS_4 on Empress of Poison - Hapatra EDH (Help Wanted)

5 months ago

I have a similar deck, with a few exceptions, might help? Melira, Sylvok Outcast and some infect cards (for the -1 counters) like Blight Mamba and Rot Wolf and even Hand of the Praetors. Spells like Shed Weakness help get rid of the -1 counters on your guys. Stinging Shot for counters, Splendid Agony all help to get those deathtouch snakes out for defence.

MrGameAndScotch on

6 months ago

Variux I'm sorry but I really don't remember it this exactly, but I know that I ran Baleful Ammit and Splendid Agony together. But both of those appeared to be one of the weaker cards of this deck.

Some cards that were in the deck, but not anymore:- Nest of Scarabs- Shed Weakness- Splendid Agony- Baleful Ammit- Crocodile of the Crossing- Exemplar of Strength

But maybe you can make them work, I'm thinking about stuff like attacking with a 4/3 Crocodile of the Crossing, buffing it to 7/5 with Shed Weakness, after blockers are declared. There are currently many instants that give you indestructible, too: Rush of Vitality, card:Without Weakness, Destined / Lead (Destined) and Heroic Intervention

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