Scroll Rack

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Scroll Rack

Artifact

, : Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.

SufferFromEDHD on I'm Zirilan, And These Are My Cousins! *PRIMER*

1 week ago

Hello again fellow Zirilan enthusiast. Just gonna spitball some ideas because we have so much overlap;

Arena of Glory new toy

Madblind Mountain weird card from an overlooked uncommon cycle. Great synergy with Sensei's Divining Top or Scroll Rack

Fault Line instant speed Earthquake.

Fury of the Horde sneaky tech. Has won me so many games.

Defense Grid or Price of Glory you aren't bothering your opponents, they shouldn't bother you!

SaberTech on Dissident Storm

1 month ago

Alright. It's harder to pull off a storm deck in Commander but there are things you can do.

The easiest way to storm in Commander is with the Isochron Scepter + Dramatic Reversal combo. The Scepter copies the imprinted spell, but you cast the copy so it counts towards your storm count. Running this combo requires you to run a bunch more mana rocks though, because you need to be able to produce at least 2 mana off of the rocks just to get the engine going, plus more mana if you want to produce infinite mana off of the combo. I don't know what your budget is like or if your group allows proxies, but at higher level tables you'd be looking to run cards like Mana Vault and Grim Monolith since those produce 3 mana all on their own. Beyond that though, you would definitely want to be running the talismans like Talisman of Dominance. Everflowing Chalice is another good option for storm because it's on rate if you only kick it once or you can just play it for free un-kicked to increase your storm count. Whichever rocks you end up running, you'll need a good number in the deck to support the combo.

The Dramatic Scepter combo also works well with Wishclaw Talisman. Activate the Talisman, then with the ability on the stack you activate the Scepter to untap the Scepter, the Talisman, and your mana rocks. While the first ability is still on the stack, activate the Talisman again and repeat the cycle. You'll be able to use up all 3 wish counters yourself and in the end you just pass a useless Talisman to the opponent, although after tutoring three cards you should just be winning that turn. The combo also just kills if Guttersnipe is out.

Running a bunch of mana artifacts (that don't enter tapped) has another benefit in that you can run cards like Paradoxical Outcome, Hurkyl's Recall, and Retract. You get to tap your rocks for mana, bounce them back to hand, and then recast them to increase your storm count and hopefully even net extra mana, although that requires more artifacts that produce more mana than they cost like Sol Ring, Mana Vault, and Grim Monolith.

Another combo card you could be running is Chain of Smog, which combos with Professor Onyx as long as you keep targeting yourself with the Chain and its copies. The copies won't count towards your storm count, but they will get you a bunch of treasure tokens off of Storm-Kiln Artist. You would have an empty hand, but you would have the mana to cast Kess and then cast a card from your graveyard. Ideally, you would be running wheel effects like Wheel of Fortune to immediately refill your hand and keep your plays going. Storm decks typically like to run wheel effects. On the more budget end of things, you could at least be running Windfall and similar effects so that you can match your opponents' hand sizes after emptying your own.

Chain of Smog + Archmage Emeritus will basically let you mill through your deck at the cost of emptying your hand. You'll be forced to discard the cards that you draw off of Emeritus. However, If you run a copy of Unearth in the deck then you can draw and discard your deck, use Kess to cast Unearth from your graveyard, and bring back Thassa's Oracle for the win. It's a risky line though because you won't have access to any counterspells to protect it.

Unearth is still worth considering for the deck in general since it can get back several relevant creatures in case they are countered, it's a 1 mana spell for storm count, and at worst you can cycle it away to draw a card.

Another combo I can think of based off of cards already in your deck is God-Eternal Kefnet + Scroll Rack + Time Warp (or any other extra turn card that doesn't exile itself). You use Scroll Rack to make sure that Time Warp is the top card of your deck. When you draw, Kefnet sees it and copies it. You cast the copy, and then before the end of your turn you use Scroll Rack to put Time Warp from your hand back on top of your library. Rinse and repeat for infinite turns.

Beyond that is typical storm stuff:

If all of that is sounding really expensive, Stella Lee, Wild Card and Veyran, Voice of Duality are known commanders for their own unique storm decks. You can find lists at various budget point for them online. Zada, Hedron Grinder can also play as a budget, glass-cannon style goblin storm deck.

Spell_Slam on FAERIE DRAGON CANTRIP SPAM

5 months ago

I think you have some really nice ideas here. As you mentioned in your writeup, maybe there's just some streamlining to do.

Right off the bat, top-deck manipulation seems like it should be the backbone of your deck. Scroll Rack is the king among these cards and should definitely be a major include in your deck.

Otherwise, I think you could also be playing a ton of Miracle cards to really make your deck tick. They also work well wit your commander because they tend to have high mana costs as well. I'm thinking Temporal Mastery, Terminus, Entreat the Angels and maybe Banishing Stroke.

For some real cheese, Coat of Arms will win you a lot of games on the spot with your faerie army. I think it would be much stronger than a lot of the anthems you have in your deck, particularly Empyrean Eagle. I would just remove them all, honestly.

Elvish Mariner seems perfect for this deck.

If you get to your end step with both Feywild Caretaker and one of the blinkers, you will get to order your end of turn triggers as you like, which means you can always have initiative and make tokens by ordering the Caretaker on the bottom of the stack and resolving the blinks before it.

Some of your cantrips seem worse than other potential cards. I think that playing more card draw spells that can be reduced and then chained with your commanders ability might be the best. Mentor's Guidance seems perfect, Behold the Multiverse and Glimmer of Genius seem great for setting up, Cryptic Annelid can make something cost 6 less, and Gandalf, White Rider tacks on a scry to every spell you cast.

It seems to me that Obsessive Search and Clear the Mind could be easy cuts. Decanter of Enldess Waters seems unnecessary with already several other way to get no max hand size. Pixie Guide seems more fun than useful, though I see why it's there.

Matoya, Archon Elder seems like it was made for this deck.

Optimator on Aerith Gains

5 months ago

Seems like a great brew! Very well-built. My gut says it's gonna work great right out the gate.

If it were me, I'd try to squeeze in a few ways to give her evasion. Make use of that lifelink while guaranteeing commander damage while simultaneously not sliding into a full Voltron deck. Whispersilk Cloak, Brotherhood Regalia, and Psychic Paper could do double duty with protecting her.
Still, she makes a good blocker without those. Equipment/Auras that give flying and/or vigilance could be good on defense, though they'd probably replace cards that are stronger in a vacuum.

Reconnaissance can give her pseudo-vigilance while making attacking with all your support creatures safe.

Protecting the whole board, as your current roster of protection cards leans toward, are still important since you'll end up distributing a lot of counters to a big board. Wouldn't want to drop many of those, but perhaps one.

Maybe cut Cosmos Elixir and Scroll Rack? I've never been impressed with Cosmos Elixir, personally, and Scroll Rack--while very powerful--doesn't seem to synergize beyond its raw power (which is certainly there). Still, card "advantage" isn't the easiest in mono-White

SufferFromEDHD on Tomik 43 Lands.dec

5 months ago

Endless Horizons is a power creeped color wheel bending Mana Severance. Thins out your deck increasing your chances of drawing gas AND it guarantees a land drop every single turn. Threw it in here because Plains but I'm starting to think it's best in creature heavy strategies (consistent land drop + drawing new recruits)

It's not as efficient as Land Tax + Scroll Rack but it is one card. It attracts removal because opponents want to take advantage. Privileged Position and Greater Auramancy style decks would be the perfect home for it.

NV_1980 on Panty-loser....Sun Flavored?

7 months ago

Hi,

This looks fun, but if I may: it's not fast. There's a very simple reason for this. Your deck contains no additional mana sources other than lands and no ramp. On top of that, most creatures in your deck are very expensive to cast. Considering that you don't seem to be on a budget, I'd recommend the following cards:

Aside from all the above, you can also increase the deck's speed by adding stuff that allows you to filter through your deck like Scroll Rack and Sensei's Divining Top. Last but not least, Monstrous Vortex seems to be very suitable to the deck's overall theme and strategy.

Profet93 on Tomik 43 Lands.dec

8 months ago

SufferFromEDHD

Static orb 100%. That being said, I think you could (and others) could play around storage matrix. Really depends on the amount of dorks + rocks in your meta.

Ugin, the Ineffable - He ramps 15% of your deck, can create blockers/draw and provides removal.

White draw, kind of seems like an oxy-moron. I know white typically draws through equipment/artifact/enchantment casts + going wide(?). Looking over your list, I concur, draw is really needed, especially given your low avg cmc. I wish I knew something about mono white card draw.

While a bit too cheesy, have you considered the classic Scroll Rack + land tax synergy? With all the fetches + shuffling, scroll rack might be worth considering.

Balaam__ on Boros 43 Lands.dec

8 months ago

Scroll Rack and Land Tax is old school value.” That made me all teary eyed

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