|Commander / EDH||Legal|
Printings View all
|Betrayers of Kamigawa (BOK)||Uncommon|
|Urza's Destiny (UDS)||Uncommon|
Combos Browse all
Remove target enchantment from the game. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and remove them from the game. That player then shuffles his or her library.
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5 months ago
Switch these in from the sideboard:
What you should try to do is use Scour on their lands as soon as you can, and try to get some creatures through to attack.
9 months ago
1 year ago
Hey, I know this deck is a bit older, but I've been a huge fan of Enchanted evening for years now and I have a few decks that I've been working on that are somewhat similar in nature to this, except they are Selesnya and Naya and focus more on midgame board wipes and creature wincons.
I love your ideas here! My only suggestions would be to keep the pillowforting, perhaps use some cards like Echoing Calm/Scour (for land destruction) or Yavimaya Enchantress along with your Enchanted evening for better destruction and another wincon perhaps.
Here are my decks revolving around enchanted evening:
Perhaps we could come together to make a truly competitive magic deck.
1 year ago
I do enjoy Primeval Light. Currently Scour is filling the role that card would play, but I could see pairing down to two copies of each in the near future.
1 year ago
Thanks MrSilk, I'm glad someone is having as good a time as I do with this deck.
Your alterations are all great. The main reason my version is composed this way is mostly due to the time that I chose to build it. Then, Beseech the Queen was a little difficult to get my hands on because it hadn't yet been reprinted. On top of that, the only reason I'm not running Fiend Hunter + Reveillark is because they didn't exist until several months later.
I originally had three Scour in the deck but I moved them to the sideboard and eventually they fell out of rotation. Since I picked up the Snow-covered basic lands though, I may sneak it back in. Basically, the deck plays a very hard game and I was getting a lot of guff for gutting people's decks.
I'm sure the reason people are not as threatened by Ajani's Chosen + Enchanted Evening is because they've forgotten the horror that is the Shadowmoore block, lol.
Pariah + Stuffy Doll
is meant as a back-up. I can only think of one game I've played that it was absolutely necessary, wherein a player removed all my Enchanted Evenings from the game. So Stuffy Doll threatened a draw until I could find three Oblivion Ring to manually kill them. My Stuffy Doll plays are often on turn 5 when I don't have Enchanted Evening.~
In regard to your questions:1, There are exactly 33% lands in the deck. This is for my comfort mostly, but if you're using the deck in an online game then that may be the issue. Most shuffling algorithms will shuffle far better than we might by hand so the land-to-non-land ratio can get sidelined. I can't guarantee that this will fix it, but you can try to pair down the following cards to three copies each: Stuffy Doll, Echoing Calm, Oblivion Ring, Pariah. If your composition is still similar to my version then that would give you about 40% lands, which I consider to be "flooded" lol.
If you're not using it online then the above suggestion could still work, but I would just spend some extra time shuffling between games.
2, The best opening hand in my opinion is:Angel's Grace (or Providence), Blasting Station, Pariah, Ajani's Chosen, two Plains and a Swamp. With this composition you have an equal probability (7% + 0.2% per card drawn) to draw into either Stuffy Doll or Enchanted Evening.
During the game you only have two options every turn. Either A, Continue with your own plan and get closer to finishing the combo you want; or B, Disrupt your opponent's plan by removing one of their important permanents. If you are doing either of these things then you're on the right track, but don't get discouraged if you have to keep spending your turns on dealing with your opponent because the more turns you spend the higher probability that your winning draw is on the next turn.
On turn 5, if you don't have a complete combo (given the opening hand in this example) then you should have just under 20% probability to draw what you need and anything you draw that isn't part of the combo can be used to control the field, save your lifepoints, or tutor for the missing piece.
Beyond turn 5 your focus should be on disrupting your opponent. So hold on to Angel's Grace as long as possible and concentrate on removing threats. Do not hesitate to throw Pariah on one of your opponent's creatures if you're in the shit. That one enchantment has saved me more times than any other card in the deck!
In the future I'm going to improve this build with a set of Inquisition of Kozilek for sharper removal. So use those if you have a few copies and your first three turns should be very comfortable.
1 year ago
Hey, so I've been play testing this deck a LOT.
I've made a few (not many) changes to my version and am looking into resolving a few issues.
I also side-boarded 1x Echoing Calm and replaced it with a Scour and also side-boarded another scour. This is mostly because I want to destroy all basic lands in my opponent's deck with the Enchanted Evening combo and I also have a few friends that play Relentless Rats decks that this would basically be a wincon for. I figured I could tutor for the Scour if need be.
I've also side-boarded Reveillark and Fiend Hunter to use as a backup to the Cataclysm Engine combo as they create the same infinite combo for Blasting Station and at one less mana cost. I've won a few games by putting these guys in and side-boarding the 4x Ajani's Chosen and 2x Enchanted Evening, people don't seem to feel as threatened by this combo as the other one.
Now, my really only issue with this deck so far is that it seems to be very slow (or at least there is something I'm failing to understand) The Pariah+Stuffy Doll combo is godlike, but Stuffy Doll requires 5 mana and Pariah another 3, so that means turn 6 is like the earliest I can get this combo out IF I don't miss a mana drop.. Is there something I'm missing there?
My questions for you are:
1.) How do you get past the slow mana state that I seem to be running into?
2.) Could you go through what you'd consider your perfect game, turn by turn? Like opening hand with certain cards/lands up until you get the Cataclysm Engine out? I'm just looking to sync with your thought process.
I'm definitely in love with this deck's play-style and I'm looking to take it to competition and/or make it as competitive as possible. Thanks for your insight!
1 year ago
I considered doing something like this with Enchanted Evening and Scour to use on their basic lands (or other lands), but not sure it's really worth it. Though you could do some fun stuff having Evening out and doing something like Faith's Reward followed by a now-free Patrician's Scorn to destroy everything on the field, then put all your stuff right back out.
2 years ago
Leave No Trace is an option, Tragic Arrogance is another and Scour could be interesting for enchantment removal.... too bad Cleansing Meditation isn't modern legal, that would be perfect. Fracturing Gust is also an option, i guess)
aside from that, Decimator Web is a grindy way of milling+poisoning your opponent to death (which ever happens first)
also Ajani Vengeant seems like a fun play.