Creature — Drake
Whenever another creature is put into a graveyard from play, you may put a +1/+1 counter on Scavenger Drake.
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Scavenger Drake Discussion
4 weeks ago
Have you considered replacing Mortician Beetle with Scavenger Drake? It does drop slower due to the three extra cost, but that just means 3 more thrulls, right? :D It also has flying and gains a counter when creatures die for any reason, as opposed to when they are sacrificed like the beetle.
For enchantments and artifact removal, have you considered a Steel Hellkite? It's a six drop so it won't kill Endrek AND can remove both enchantments and artifacts if you can get it in. There is also the combo of Karn, Silver Golem and Spine of Ish Sah for the same purpose; Karn on his own allows you to use creature removal on any artifacts on the board for 1 colorless, but you can also animate the Spine after it drops, sac it, and repeat as needed. It can be expensive to do this, but with Ashnod's Altar and Endrek out you'll get at least one rep with just the four mana for the Karn drop.
3 months ago
I've tried to write an essay for the advice I have for this deck three times already. I'm on an old tablet that can't handle many things, so I've given up. I'm hoping you can guess my reasoning through card suggestion only.
Desecration Elemental, Hissing Iguanar, Jund Battlemage, Mogg War Marshal, Rot Shambler or Scavenger Drake, Claws of Gix, Bone Splinters, Curse of the Cabal or Grave Pact, Dragon Fodder, Fallen Ideal, Fists of Ironwood, and From Beyond UNLESS you decide to add an eldrazi with annihilator.
4 months ago
Xynarth - As to Rishkar's Expertise and Curse of the Cabal, both of these are already in the list. Beast Within may be a solid replacement for Vraska the Unseen. It's nice if I can hit more than one thing with Vraska, but otherwise Beast Within is better. Pox is very good, may end up finding a spot in here. Barter in Blood and Innocent Blood and other similar effects may be decent, but the list is a very tight ship and it's hard to know what to remove. I like having some of the targeted removal even though it doesn't synergize as well because with a sacrifice effect I am not usually going to hit what I want to. Mortician Beetle could be a solid include, I will definitely look into finding him a slot. Vulturous Zombie is less good because it doesn't do anything when I am sacrificing things without Grave Pact type effects. Scavenger Drake is hurt by the fact that it starts as a 1/1 for 4. Avatar of the Resolute does profit off of other things being bigger, but otherwise is just a big dude that does not then further the game plan, so I am not sure if he is good enough to find a spot. Kalonian Hydra, however, may also find a spot because doubling my counters could get absolutely ridiculous. Finally, we have Lumberknot which again is hurt by the fact that it is a 1/1 for 4. It does have hexproof, which is nice, but more often than not I am afraid of boardwipes which hexproof does not stop. Some sweet cards to think about though, I will definitely see if any of them deserve a spot in here. Thanks for the feedback, and if you do make that Mazirek list post it and I'd be happy to take a look at it.
4 months ago
More suggestions for you!
Depending on how big your monsters get, you should run Rishkar's Expertise and Soul's Majesty. Even if they only get to 5 power, you're looking at basically a new hand. I'd also think about running Animation Module. More and more, I'm realising how potentially ridiculous that card can be. Just food for thought.
I also find you're kind of light on removal. Instead of Vraska, since you say you're using her for her removal, get the cheaper Beast Within. Instant speed, removes anything you want/need.
In terms of synergy, I'm particularly fond of both Barter in Blood, Innocent Blood, Pox, Smallpox, Geth's Verdict, Diabolic Edict, Dead Drop, To the Slaughter, Warren Weirding (creates fodder for you if you decide to sac one of your own creatures, particularly powerful if played with Dictate or Grave Pact), Chainer's Edict.
Curse of the Cabal is probably my main recommendation in this massive thing I'm sending you. It's a non-removable sac outlet and you're basically guaranteed to have someone sac something since if it becomes unsuspended it's brutal. Also, late game, you can just cast it and kill someone (unless it's countered, so just be careful haha)
If you're looking for beefy creatures too, you should consider: Mortician Beetle, Bloodbriar. Vulturous Zombie, Scavenger Drake, Gavony Unhallowed, Avatar of the Resolute, Kalonian Hydra and Lumberknot.
Anyways... sorry for such a massive list. I've honestly thought of building Mazirek myself, hence the mess u_u
6 months ago
Thoughts on something to swap out Thoughtpicker Witch for? Prefer another cheap sac outlet creature with a beneficial effect, but the pickings are getting slim.
10 months ago
Hello! I just recently started putting together a Shirei deck, and you seem to have the most thought-out version that I've been able to find on tappedout thus far. As such, I'm curious what you think of some of these cards:
Big Game Hunter: Recur to kill big butts/commanders left and right.
Citanul Flute: In such a toolbox deck, this gets you what you want when you need it.
Corrosive Mentor: Makes your chump blockers that much more annoying.
Demon of Death's Gate: You're still paying 6 life, but a 9/9 flying trampler isn't really something to scoff at.
Whispersilk Cloak: Another protection option for Shirei.
Hex Parasite: Good for getting rid of annoying planeswalkers and slowing down everything else that uses counters. Also makes a good emergency chump blocker.
Lightning Coils: With all of your creatures dying, this could maybe turn into an alternate wincon.
Mesmeric Fiend: With stack shenanigans, you could potentially permanently exile a nonland card of your choice from an opponent's hand once per turn.
Spawning Pool: Turns into a Shirei-able creature until end of turn if needed.
Endless Whispers: Because you control both Shirei and Whispers' abilities, you get to chose in what order they occur. As such, you can revive your creatures normally while still stealing your opponent's creatures.
No Rest for the Wicked: A safety net in case someone kills Shirei after you've sacrificed a few creatures.
Grave Betrayal: Kinda like the above, but works even without Shirei out.
Phyrexian Plaguelord: Sac outlet that pokes creatures and gets around indestructibility.
Shadows of the Past: Scrying 1 over and over and over and over...
Tragic Slip: Spot removal that gets around indestructibility.
Sorry that this is such a wall of text, but I'd really appreciate your input. +1ed, would +2 if I could.
11 months ago
Hi there! Fellow Shirei player here (Let 'em Die [Primer: Shirei, Shizo's Caretaker]).
My most common wincons are Blood Artist, Zulaport Cutthroat, and Falkenrath Noble. I'd recommend working that last one in. Also, Scavenger Drake gets big fast, as does the more expensive Swarm of Bloodflies.
You might be able to get ahead with board wipes like Killing Wave and Living Death that leave you untouched. And I'd strongly consider Butcher of Malakir, Dictate of Erebos, and Grave Pact (if you can afford the last one...). I'd take out Baleful Force for that. I know you have those in your sideboard but I cannot recommend them enough.
Replace Pestilence with Crypt Rats for a creature based same effect. And take out Skullclamp... your small 1/X creatures won't come back since Shirei's ability need's power 1 or less, and the clamp buffs their power. It looks like you have a lot of card draw anyways. Maybe consider Dark Privilege for a sac outlet and protection.
11 months ago
you can just replace your dragons with like some flavor wins still if you go that route. Like Drake Familiar, Scavenger Drake, Peregrine Drake, Spiketail Hatchling, Spiketail Drakeling. Scavenger Drake seems alright if you go with the token route of Conspiracy and Xenograft and Day of the Dragons. There are some decent UB token generators out there and this could be a fun way to use them.