Scavenger Drake

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Scavenger Drake

Creature — Drake

Flying

Whenever another creature is put into a graveyard from play, you may put a +1/+1 counter on Scavenger Drake.

SideBae on

4 years ago

Hey man! Welcome to magic. I have a few suggestions... feel free to ignore any/all of them.

  1. Dorks are one mana creatures that tap for mana. A lot of the time people don't like them, because before you play with them you don't realize how absurdly powerful they are; people are wrong. I highly suggest running at least a handful of these guys, like Llanowar Elves, Elves of Deep Shadow, Birds of Paradise, Deathrite Shaman, Fyndhorn Elves, Elvish Mystic... In general, ramping turn one is REALLY strong, since it lets you play a turn ahead of everyone else. Though they aren't one mana, you could also consider some cards like Priest of Titania or (if you're rich) Bloom Tender, which are also pretty strong.

  2. Slate of Ancestry is an interesting card to consider. You're running a lot of creatures, so I think in general using Slate of Ancestry will be card-positive for you. Note also that if you discard a creature card with it, Meren of Clan Nel Toth can just get it back for you.

  3. Plaguecrafter: This guy is messed up, and he gets you an experience counter from sac-ing himself. Also, once you're at 3 exp, you can just keep recurring him.

  4. Abrupt Decay/Assassin's Trophy: Personally, I like Abrupt Decay more since I play in a meta with a lot of counterspells and low-to-the-ground decks, but both are good. Being able to kill any card type is generally pretty powerful.

  5. Casualties of War/Windgrace's Judgment: Like (4), these can kill anything. I am preferential to Windgrace's Judgment because it's an instant, but again, both are powerful cards.

  6. Nature's Claim is a really efficient piece of spot removal for things like Rest in Peace, Grafdigger's Cage or Leyline of the Void. I suggest running it.

  7. If you're in a counter-heavy meta, Veil of Summer is an absurd card.

  8. Finally, running Ancient Tomb is worth considering. It's pricy, but the price is lower these days than it has been in a while; the ramp it offers is really, really good.

Cards I'd consider cutting:

Eldrazi Monument: Your experience may be different from mine, but I feel like this card is probably a win-more type thing in that it's only really good if you're already winning the game. You're probably better off just running card draw by something like Phyrexian Arena or Slate of Ancestry.

A few lands: If you run the dorks mentioned in (1), generally people don't play more than 33 lands.

Butcher of Malakir: The effect is good, but you already have Grave Pact and Dictate of Erebos. I think the third piece of redundancy is probably too much.

Black Sun's Zenith: Like Butcher of Malakir, I think you have plenty of ways to make your opponents lose creatures already. You're probably better off running more universal removal, like Windgrace's Judgment.

Algae Gharial, Flesh Carver, Scavenger Drake: While these aren't bad, you can probably do better. I think overall they don't have enough punch to end up in a final decklist.

Also, since you're a new player, I'd like to point out edhrec.com is an excellent resource I use a lot. You should check it out if you haven't already.

Good luck!

Firegriff on Demon/Sacrifice deck help

5 years ago

Well, there is Butcher of Malakir to be considered. Great for a $0.37 cent card. What you really need for the deck are sac outlets (Bloodthrone Vampire) and cards that benefit from creatures dieing. Like Scavenger Drake. Pawn of Ulamog helps out, too. Basically, you want to benefit from death (the aforementioned Doomed Dissenter) and punish opponents for deaths with cards like Selhoff Occultist or Rage Thrower). Thin out cards that don't care about either their own death or the death of others... Or bring other cards back from the graveyard, such as Whisper, Blood Liturgist

JuQ on The Jund Factory

6 years ago

You could easily turn this into a Prossh, Skyraider of Kher deck.

I guess the game plan is use Reyhan to acumulate tokens in the battleflied and the put a bunch of them on Tana to create a lot of tokens to overcome your oponents. Tana rules are amazing, but she is trapped in a puny human body, you may want to add ways to make her unblockable Rogue's Passage is always good, I like a lot Key to the City.

Two good budget counters cards that come to my mind are Winding Constrictor and Path of Discovery. There are also many creatures that get counters when creatures dies like Lumberknot, Scavenger Drake or the low cost version that only cares about your creatures Rot Shambler these guys are great because they unify both themes of the deck.

Rez09 on I'm SAHRy for the THRULLty of This Deck...

6 years ago

Have you considered replacing Mortician Beetle with Scavenger Drake? It does drop slower due to the three extra cost, but that just means 3 more thrulls, right? :D It also has flying and gains a counter when creatures die for any reason, as opposed to when they are sacrificed like the beetle.

Dictate of Erebos might also be worth considering over Grave Pact, as although they do the same thing, Dictate has Flash for one extra mana.

For enchantments and artifact removal, have you considered a Steel Hellkite? It's a six drop so it won't kill Endrek AND can remove both enchantments and artifacts if you can get it in. There is also the combo of Karn, Silver Golem and Spine of Ish Sah for the same purpose; Karn on his own allows you to use creature removal on any artifacts on the board for 1 colorless, but you can also animate the Spine after it drops, sac it, and repeat as needed. It can be expensive to do this, but with Ashnod's Altar and Endrek out you'll get at least one rep with just the four mana for the Karn drop.

evncrbch on Willing Sacrifice

7 years ago

Xynarth - As to Rishkar's Expertise and Curse of the Cabal, both of these are already in the list. Beast Within may be a solid replacement for Vraska the Unseen. It's nice if I can hit more than one thing with Vraska, but otherwise Beast Within is better. Pox is very good, may end up finding a spot in here. Barter in Blood and Innocent Blood and other similar effects may be decent, but the list is a very tight ship and it's hard to know what to remove. I like having some of the targeted removal even though it doesn't synergize as well because with a sacrifice effect I am not usually going to hit what I want to. Mortician Beetle could be a solid include, I will definitely look into finding him a slot. Vulturous Zombie is less good because it doesn't do anything when I am sacrificing things without Grave Pact type effects. Scavenger Drake is hurt by the fact that it starts as a 1/1 for 4. Avatar of the Resolute does profit off of other things being bigger, but otherwise is just a big dude that does not then further the game plan, so I am not sure if he is good enough to find a spot. Kalonian Hydra, however, may also find a spot because doubling my counters could get absolutely ridiculous. Finally, we have Lumberknot which again is hurt by the fact that it is a 1/1 for 4. It does have hexproof, which is nice, but more often than not I am afraid of boardwipes which hexproof does not stop. Some sweet cards to think about though, I will definitely see if any of them deserve a spot in here. Thanks for the feedback, and if you do make that Mazirek list post it and I'd be happy to take a look at it.

Xynarth on Willing Sacrifice

7 years ago

More suggestions for you!

Depending on how big your monsters get, you should run Rishkar's Expertise and Soul's Majesty. Even if they only get to 5 power, you're looking at basically a new hand. I'd also think about running Animation Module. More and more, I'm realising how potentially ridiculous that card can be. Just food for thought.

I also find you're kind of light on removal. Instead of Vraska, since you say you're using her for her removal, get the cheaper Beast Within. Instant speed, removes anything you want/need.

In terms of synergy, I'm particularly fond of both Barter in Blood, Innocent Blood, Pox, Smallpox, Geth's Verdict, Diabolic Edict, Dead Drop, To the Slaughter, Warren Weirding (creates fodder for you if you decide to sac one of your own creatures, particularly powerful if played with Dictate or Grave Pact), Chainer's Edict.

Curse of the Cabal is probably my main recommendation in this massive thing I'm sending you. It's a non-removable sac outlet and you're basically guaranteed to have someone sac something since if it becomes unsuspended it's brutal. Also, late game, you can just cast it and kill someone (unless it's countered, so just be careful haha)

If you're looking for beefy creatures too, you should consider: Mortician Beetle, Bloodbriar. Vulturous Zombie, Scavenger Drake, Gavony Unhallowed, Avatar of the Resolute, Kalonian Hydra and Lumberknot.

Anyways... sorry for such a massive list. I've honestly thought of building Mazirek myself, hence the mess u_u

SmokeyBear15 on Let 'em Die [Primer: Shirei, Shizo's Caretaker]

7 years ago

Done. Sort of. I took out Black Market for Phyrexian Arena, since my playgroup never lets the former stay on the field long.

Also thinking of swapping out Scavenger Drake for Fallen Ideal. Free Sac outlet that buffs my commander, and thus provides quasi-protection against Languish type effects.

Thoughts on something to swap out Thoughtpicker Witch for? Prefer another cheap sac outlet creature with a beneficial effect, but the pickings are getting slim.

brewtzar on Let 'em Die [Primer: Shirei, Shizo's Caretaker]

7 years ago

Hello! I just recently started putting together a Shirei deck, and you seem to have the most thought-out version that I've been able to find on tappedout thus far. As such, I'm curious what you think of some of these cards:

Big Game Hunter: Recur to kill big butts/commanders left and right.

Citanul Flute: In such a toolbox deck, this gets you what you want when you need it.

Corrosive Mentor: Makes your chump blockers that much more annoying.

Demon of Death's Gate: You're still paying 6 life, but a 9/9 flying trampler isn't really something to scoff at.

Whispersilk Cloak: Another protection option for Shirei.

Hex Parasite: Good for getting rid of annoying planeswalkers and slowing down everything else that uses counters. Also makes a good emergency chump blocker.

Lightning Coils: With all of your creatures dying, this could maybe turn into an alternate wincon.

Mesmeric Fiend: With stack shenanigans, you could potentially permanently exile a nonland card of your choice from an opponent's hand once per turn.

Spawning Pool: Turns into a Shirei-able creature until end of turn if needed.

Ob Nixilis, Unshackled: Kinda like Scavenger Drake, but with trample and punishes opponents for decksearching.

Endless Whispers: Because you control both Shirei and Whispers' abilities, you get to chose in what order they occur. As such, you can revive your creatures normally while still stealing your opponent's creatures.

No Rest for the Wicked: A safety net in case someone kills Shirei after you've sacrificed a few creatures.

Grave Betrayal: Kinda like the above, but works even without Shirei out.

Phyrexian Plaguelord: Sac outlet that pokes creatures and gets around indestructibility.

Shadows of the Past: Scrying 1 over and over and over and over...

Tragic Slip: Spot removal that gets around indestructibility.

Sorceress Queen: Tap to allow Shirei, Shizo's Caretaker to save almost any other creature.

Sorry that this is such a wall of text, but I'd really appreciate your input. +1ed, would +2 if I could.

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