|Commander / EDH||Legal|
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|Tempest Remastered (TPR)||Uncommon|
|Vintage Masters (VMA)||Rare|
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When Sarcomancy enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield.
At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 damage to you.
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9 months ago
Seems like a good prototype, especially for it's low cost. It seems a bit split though between a re animator style deck and a swarm type. If you're going for reanimator, try looking into Dregscape Zombie and Ghoulraiser as budget options for Gravecrawler and Relentless Dead. If you want more of a swarm type, maybe look at Sarcomancy and Graf Harvest. As for what you have, Liliana's Elite is a little counter-intuitive for both kinds of deck. In reanimator, you (hopefully) wouldn't have many creatures in your graveyard, and with swarm, you'd be using tokens, which don't stay in the graveyard. I'd say the other card I'm not sure of is Highborn Ghoul. It depends on how many people in your playgroup play black, I guess, but between intimidate and menace, I'd go with menace. Still though, I like what you came up with, especially considering you had a pretty strict budget it seems. I hope my suggestions help, even if a little bit!
9 months ago
So.... what kind of advice were you wanting? I have a fair amount of experience with Zombies for whatever it's worth (I've had a Zombie deck since I've begun playing Magic back in 2006 or so, and it's worked well enough without major overhauls since 2009). Zombies can do aggro, midrange, or even extend into combo, so I'll merely list off a grouping of cards so you can decide better in which path to go:
Grave Crawler is among your few options for 1 drop zombie that's worth anything. You have 1, but you should look into obtaining 3 more for a full set. Similarly, there's Sarcomancy and Diregraf Ghoul if you can't obtain more Gravecrawlers.
Gempalm Polluter is the best late-game two drop you could add to the deck. Yes, it's a 2 drop, you should never be casting it. Cycling it to make your opponents lose life is extremely good. Even better, you can return it to hand with things like Lord of the Undead to continue utilizing your reach on your opponents (perfect for breaking stalemates).
Lords- Lord of the Undead, mentioned above, Death Baron, Cemetery Reaper, Undead Warchief. Lord of the Undead enables shenanigans with Gempalm Polluter and Korlash, Heir to Blackblade (this lets you ramp out your lands extremely hard, making your Korlash on field gigantic and giving you plenty of mana to cast your Zombies with). Death Baron is just solid all around and is probably the best of the Zombie lords, while Cemetery Reaper isn't anywhere near as costly but is still very useful. Undead Warchief costs more than the others, but also provides twice the power buff and cheapens your other zombies- which is powerful as all hell. Zombie Master is another lord that can be included, and he's extremely powerful with Urborg, Tomb of Yawgmoth to make your whole Zombie army unblockable (also good for protecting your army against sweepers).
General advice: Get this down to 60 cards. Use 22-24 land, and drop a bunch of the chaff zombies.
If going for aggro, securing decent 1-2 drops is extremely important. Grave Crawler, Diregraf Ghoul, Highborn Ghoul, etc., will be the cards your opponents see and have to deal with the most. Diregraf Colossus could be fun in either the aggro or midrange ideas, and it's not too pricey, either.
If going for midrange, Undead Warchief is invaluable. A method of drawing or obtaining card advantage is also important in a midrange build- Grave Defiler and Graveborn Muse are pretty decent. Similarly, you can cantrip off of Gempalm Polluter to make people lose life while you continually draw more cards, but that requires an engine to bring it back to your hand (like Lord of the Undead). This also beats stalemate boardstates.
If you're doing a sacrifice combo kind of deck, Carrion Feeder is incredible, as is Living Death. Carrion Feeder works very well with multiples of Grave Crawler to beat a stalled game state. If you splash blue for Diregraf Captain, sac'ing and re-casting Gravecrawler can be a win condition.
Self mill isn't all that important when you could just cast Grave Defiler and put Zombies straight into your hand. Unholy Grotto is still a good card to run, same as Lord of the Undead if you want the recursion.
Gray Merchant of Asphodel is fun in black-heavy decks, is a zombie, and is probably better than each other 5cmc+ zombie in this deck.
Hope this comment wasn't too long and you find something you like in it. Just remember: Keep yourself limited to 60 cards to maximize the consistency of your deck, and try to play with more 4 ofs and 3 ofs than 1x card slots.
1 year ago
Carnophage seems mediocre since he doesn't do anything same w/ Diregraf Ghoul. Firedrinker Satyr can really back fire on you and is too mana intensive in a deck that already has a mana intensive ability on the commander. Rakdos Cackler is another low drop that doesn't do much in commander. You don't have enough cards to trigger heroic on Tormented Hero for it to be worth it to have him in the deck. Vampire Lacerator does nothing. Spike Jester does nothing. Sarcomancy seems mediocre, actually probably just hurts you more than anything. I think you shoul add more Act of Treason cards to the deck as a cheeky way to deal w/ your opponents creatures. This is commander, where is Sol Ring? I know Tymaret doesn't have any colorless mana in his cmc, but you still need to run it, probably Rakdos Signet too, this deck needs as much mana as it can get.
1 year ago
I saw you adjusted the tag to modern so in that case.
Undead Warchief: Makes your zombies stronger and cheaper.
Unbreathing Horde: This dude can get very big and only hard removal can get rid of him.
Unmake: a nice hard removal card you might want to add
Endless Ranks of the Dead: This card will give you major board presence if not dealt with swiftly.
Ghoulcaller's Chant: Bring back 2 zombies from the graveyard to your hand for 1 black mana? ...Yes please!
Quest for the Gravelord: This is more of a "taste" card if you like it, add it, in the end you get a 5/5 out of it for 1 mana and a few turns of waiting.
Necromancer's Stockpile: It gets you a card and most likely a 2/2 body although 2 mana and a dicard for a draw and a possible 2/2 body might not be as cost effective as you'd like it to be. Works well with cards like Gravecrawler and Slitherhead.
I'd also take more 1-drops (1 mana cost creatures) and two costs to have a better mana-curve.
Lastly Shepherd of Rot, Sarcomancy and Necromantic Selection are not modern legal. Shepherd of Rot is not highlighted as such because he is legal in a specific block but also only in that bloch is he allowed as such, in the general modern form he is illegal.
These are a lot of changes especially for someone relatively new to the game, so do what you are comfotable with.
Hope these were useful, good luck and have fun.
1 year ago
Proposed changes (luckily CubeTutor shows me bottom pick cards, so a good chunk of these are from there):
- Ivory Charm -> Festival of the Guildpact
- Mortal Obstinacy -> Inheritance
- Marrow Shards -> Hail of Arrows
- Infantry Veteran -> Secure the Wastes
- Icatian Javelineers -> Caravan Escort
- Elite Vanguard -> Dragon Hunter (mainly for Dragonmaster Outcast and changelings)
- Turn Aside -> Repeal
- Wring Flesh -> Skeletal Scrying
- Bloodchief Ascension -> Killing Wave
- Sarcomancy -> Suffer the Past
- Thornbow Archer -> Vampiric Tutor
- Tortured Existence -> Phyrexian Reclamation
- Needle Drop -> Magmatic Insight
- Crater's Claws -> Red Sun's Zenith
- Norin the Wary -> Goblin Guide
- Tarfire -> Molten Vortex
- Flamespeaker's Will -> Pyroblast
- Prey Upon -> Bequeathal
- Insist -> Glimpse of Nature
- Emerald Charm -> Keen Sense
- Mana Bloom -> Green Sun's Zenith
- Hornet Sting -> Windstorm
- Thrive -> Sylvan Tutor
- Fastbond -> Exploration
- Neurok Hoversail -> Chromatic Sphere
- Elixir of Immortality -> Conjurer's Bauble
Didn't find spots for these:
1 year ago
I'm not sure what Sarcomancy brings to the party, other than early aggression... A 1 mana 2/2 is fine, but I'm more looking for early unblockable creatures.
1 year ago
It's been a while seeing shadow based cards. Nice!
The one mana Sarcomancy an option?