Sanctifier of Souls

Sanctifier of Souls

Creature — Human Cleric

Whenever another creature enters the battlefield under your control, Sanctifier of Souls gets +1/+1 until end of turn.

, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.

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Printings View all

Set Rarity
Eldritch Moon (EMN) Rare
Promo Set (000) Rare

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Format Legality
Unformat Legal
Casual Legal
Vintage Legal
Limited Legal
Duel Commander Legal
Modern Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
Pioneer Legal
Block Constructed Legal
2019-10-04 Legal
Oathbreaker Legal
Legacy Legal
Commander / EDH Legal
Highlander Legal
Tiny Leaders Legal

Latest Decks as Commander

Sanctifier of Souls Discussion

Raybeez on A Clerical Error

3 years ago

Herbysmoke, I've considered taking out Ancestor's Prophet along with Sanctifier of Souls for things, Transcendent Master is on my list of things to look at adding as well. Ill update my maybeboard in just a minute. I'm gonna end up putting in a decent amount of money into this deck, its already been a ton of fun after finally finding a tymna.

TheDuggernaught on

3 years ago

With your limited card pool, I would suggest sticking to mono white weenies. This means cutting your big creatures (I would say anything over 4 cmc), and just sticking with the small creatures that are low to the ground. This strategy utilizes a "go wide" approach where you simply spit out too many creatures for your opponent to block. Things with flying are also very good with this strategy as once your opponent has creatures, they still might have difficulty blocking the ones with flying. The artifacts can also go. Artifacts generally cost a lot of tempo to both play and then equip. It is usually better to just play another creature. I would also consider adding the following cards from your collection: Bygone Bishop, Fiend Hunter, Bonds of Faith (acts as a pump if you need it, or pseudo-removal if you need it), Doomed Traveler, Steadfast Guard, Inspiring Captain, Steadfast Cathar, Kor Scythemaster, Kor Castigator, Mardu Hordechief, Fiend Binder, Elder Cathar, Dauntless Cathar, Cliffside Lookout, Nearheath Chaplain, Courageous Outrider, Sanctifier of Souls, Retreat to Emeria, Chapel Geist, Kor Bladewhirl. Serra Angel can be a good top end finisher. Most things with flying, produce tokens, and/or pump all creatures are good additions to a weenie deck.

I would up your lands count to 22, and I would try to have about seven 1-drops, about fifteen 2-drops, about twelve 3 drops, about five 4/5-drops. 22 lands will mean that you will hit your third land drop on turn 3 90% of the time when you are on the draw, and 85% of the time on the play. I would aim to have about 28-30 creatures creatures, and about 8-10 instants/sorceries/enchantments. This gets you to exactly 60 cards -- which is important. I could get into a lengthy mathematical explanation into why 60 cards is always the best -- but it essentially boils down to increasing the chances of drawing your best cards when you need them. It increases the consistency of the deck.

shame2rest on Two's Company

3 years ago

I think Sanctifier of Souls is the last piece it gains damage as you flicker and all you need to do is give it tample or some kind of avoidability like flying and boom you win

Atony1400 on yeago

3 years ago

Also, here's a few others: (I excluded all the ones I knew were reprints.)

C16 Show

CN2 Show

Fibbe on 9 Billionth Bridge Patrol

3 years ago

I think this deck could benefit from 1 Wastes, to go with the Evolving Wilds and 4 Aether Hub, since Eldrazi Displacer is quite strong when it can be activated.

I took a look at potential replacements for your 4 and 5 drops, and on 5, I find that Archangel Avacyn  Flip's strong interaction with Eldrazi Displacer might be good, aside from it being a strong card in its own right. Though if you are looking for something slightly more synergistic, perhaps Angel of Invention, while being less strong, does leave 2 Servos behind if sacrificed, which is not irellevant. Other cards that caught my eye include Verdurous Gearhulk, Ishkanah, Grafwidow and Sage of Ancient Lore  Flip

For the 4-drops, things dry up considerably, I very much dislike Sanctifier of Souls as it just seems weak, but other options are... limited... Armorcraft Judge could potentially be fun, if it reliably drew 1 or 2 cards, Cultivator of Blades could leave behind some Servos, Gisela, the Broken Blade is just genericly powerful, which I think has some merit, the same could be said for Bristling Hydra, Thought-Knot Seer might actually be better, as it can disrupt your opponent until being Eldritch Evolutioned into Brood Monitor for the kill.

Just a few thoughts, like the deck, will be interested to see where ir goes

Romer on Official missing/incorrect card/token thread

4 years ago

@ cwidje: Added that C13 AEthermage's Touch you requested. Someone else got to your requests for promo Sylvan Scrying and Spatial Contortion but they're also available now.

@ xblitz13x: Someone already added the normal Sanctifier of Souls, but now you also have the Intro pack Sanctifier of Souls.

@ acthompson: Got your Deploy the Gatewatch added. Someone else can take credit for the Sinkhole.

@ TopHatCat: Someone already added your normal Assembled Alphas, but now the Intro pack Assembled Alphas is also available.

@ QuietSwordSereneHeart: Added the Judge promo Mana Drain.

@ Arbitard1171: Added FNM promo Avalanche Riders

@ Lunyka: The Curse of the Bloody Tome promo's ready.

@ Busse and Napking: Got the Archenemy Two-Headed Dragon for you.

@ PartyJ: Added the promo Syphon Mind.