Sacred Rites

Sacred Rites


Discard any number of cards. Creatures you control get +0/+1 until end of turn for each card discarded this way.

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Set Rarity
Odyssey (ODY) Common

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Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Highlander Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
2019-10-04 Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Sacred Rites Discussion

K4m4r0 on Nobody has the intention of building a Wall

2 months ago

HobbyGamer007 I'm a bit torn about Sacred Rites, it won me several games already, but it is also somehow situational. Same for The Birth of Meletis, it is vulnerable to removal, on the other hand it may bait a removal spell and therefor protects better spells. I think it needs more testint and I'm also curious about your guys feedback!

HobbyGamer007 on Nobody has the intention of building a Wall

2 months ago

K4m4r0 The Birth of Meletis should be about as good as Wall of Omens. IMHO it is very good, let's you keep more hands. Also, do you happen to flood the board with creatures a lot? If so I'd cut the terrible Sacred Rites for a Conclave Tribunal. This one is good removal, at sometimes 1 mana and let's you use your mana in a stall, or use your mana on creatures.

THCue on Nobody has the intention of building a Wall

9 months ago

Removed Congregation at Dawn And added in Sacred Rites

We are pretty close to the same but a few cards posted above we can test them out and see how we do. I really thing yuo need to add in Aura Shards it's a game changer when it gets out.

THCue on Nobody has the intention of building a Wall

10 months ago

Great write up man. Gonna make a couple changes and also try out that Sacred Rites .

Swapped out Fog Bank for Perimeter Captain

K4m4r0 on Nobody has the intention of building a Wall

10 months ago

Sorry for answering late THCue, I've been busy the last weeks. You have some very nice cards in your deck, thank you for posting the list. I'll go into detail for some cards and share my opinion.

Aura Shards I really like it and this card will be added sooner or later.

As I said earlier, I just don't want to add fetch lands for different reasons. I don't think they are mandatory for mana fixing in this deck, also the price might turn some people off.

A friend of mine runs Slaughter the Strong in one of his Oathbreaker decks. I don't think it isn't that good because an opponent can still haven 4 1/1 creatures to block your stuff or to have a engine. I'm happy when it is this board wipe instead of another one because I can save some creatures.

Thallid Shell-Dweller , Perimeter Captain and Wall of Deceit ignore their abilities! They have the best mana/toughness value!

Cards like Sunpetal Grove rarely come in tapped, but that's personal taste.

On a side note Sacred Rites won me a game yesterday. I discarded 4 cards and swung big. I'll keep testing it.

The_Declan I once had both cards in the deck. It really is personal preference what to keep and add between both of them. I rarely block with my creatures so the ability is negligible for me. But thank you for your suggestion!

THCue on Nobody has the intention of building a Wall

10 months ago

Okay here I go I might tweak it more but this is the only change I did.

What I have in my deck vs yours...

Mizzium Skin Added Protection

Windswept Heath swamped out a land that could come in tapped

Fog Bank great for that tron or a bigger mob

Aura Shards just broken in this deck kill everything!

Congregation at Dawn tutor for Tetsuko

Slaughter the Strong Another board whip but not mine!

Teyo, the Shieldmage Hexproof plus wallsnot to bad...

And here is what I don't have in mine...

Thallid Shell-Dweller I really do this this is poop and we can have a better card I hate saplings lol

Mana Drain Don't have another or I prolly would or a Force of Will If I could.

Meekstone Our walls are bigger than most creatures. With Tys out we run through them anyways.

Sacred Rites Deffo not to many ways for this to go wrong.

Sunpetal Grove open hand means this could come in tapped and not a fan of tapped chanced duals this is a fast deck.

Perimeter Captain not to keen on this card but who knows it's an option.

Wall of Deceit it's ability is poop. pulled him out.

This is our only differences in our decks. Like I said it's too strong to play with my friends, so I've been trying more casual decks for fun.

HobbyGamer007 on Nobody has the intention of building a Wall

10 months ago

I doubt you're gonna be happy with Sacred Rites but the other changes look great!

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