Ruinous Minotaur


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar (ZEN) Common

Combos Browse all

Ruinous Minotaur

Creature — Minotaur Warrior

Whenever Ruinous Minotaur deals damage to an opponent, sacrifice a land.

Price & Acquistion Set Price Alerts



Have (1) Yawkcorb
Want (0)

Recent Decks

Ruinous Minotaur Discussion

Funkydiscogod on Minotaurded

10 months ago

Since you have the Aether Vial, I know it sounds weird, but back in Zendikar standard, I was impressed by Ruinous Minotaur: It's unreasonably large and not very painful. Between Push, Bolt and Brutality as your only major non-Minotaur spells they're so cheap it won't make a difference, because your Vials can make up for any possible loss of land.

DJMintEFresh on Minotaurs

1 year ago

Delta-117 Yes I have both the red and black one, and I'm going to make some changes to this deck and add the red one. Unfortunately my two favourite minotaurs (Ruinous Minotaur and Lord of Shatterskull Pass) will most likely be getting removed to make the deck faster.

DeckedGuru on Neheb Help Please?

1 year ago

Using my own knowledge and EDHREC I've got a few ideas.

Under "Tribal" I looked at the most playable creatures in Minotaur tribal decks and came up with a fairly short list.

~ Ragemonger, Felhide Petrifier, Rageblood Shaman, Lord of Shatterskull Pass, Gorehorn Minotaurs, Kragma Warcaller, Oracle of Bones, Deathbellow Raider, Felhide Spiritbinder, Tahngarth, Talruum Hero, Taurean Mauler, Adaptive Automaton, Metallic Mimic; then new additions, Ahn-Crop Crasher and Cursed Minotaur; and finally if you want to lean into graveyard/discard synergy I'd go with Minotaur Explorer and Hurloon Shaman, and on top of those, if you're feeling really confident - Ruinous Minotaur.

Without a strong enough spread of creatures (unless some other good minotaurs besides Neheb get printed in Amonkhet), I'd recommend not going down the usual tribal route with cards like Door of Destinies and Coat of Arms, instead focus on what Neheb brings to the table. The clauses "As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0." & "Whenever Neheb, the Worthy deals combat damage to a player, each player discards a card." show that this card wants you to be almost hellbent most of the time. A commander like Malfegor is a good place to start on this theme, giving us a pretty substantial list to choose from.

~ Malfegor himself, Avaricious Dragon, and Sire Of Insanity are probably as heavy as you want to go on non-minotaur creatures; Waste Not, Anthem of Rakdos, Gibbering Descent, Rix Maadi, Dungeon Palace, Gamble, Grave Upheaval, Painful Quandary, Dark Withering, Kolaghan's Command, Call to the Netherworld, Dark Deal, Delirium Skeins, Behold the Beyond, Library of Leng, Pain Magnification, Megrim, Liliana's Caress, Quest for the Nihil Stone, Key to the City, and Necrogen Mists, all contribute to the discard theme. (If you want to use lands that end up in the graveyard Crucible of Worlds is definitely a great inclusion in the deck too).

We now want to keep Neheb from being blocked and/or killed by our opponents and get in for the damage we want him to, so I feel equipment are the way to go given our colors.

~ Sword of Feast and Famine does what we want here and more; Whispersilk Cloak, Swiftfoot Boots, Lightning Greaves, Loxodon Warhammer, Basilisk Collar, and Darksteel Plate keep Neheb untouchable, unblockable, or allow him to attack without fear of being blocked; functionally similar, the aforementioned Key to the City, whilst not an artifact, works as a discard engine and allowing Neheb to go unblocked, and in another vein a utility land like Rogue's Passage will probably come in handy.

Obviously you include EDH all-stars like Sol Ring, Sensei's Divining Top and Command Tower. Then all you should have to do is look at cards that you want in the deck from red and black that fit the theme or are just strong by themselves. Examples of strong stand-alone cards include Damnation, Terminate, Exquisite Blood, Stranglehold, etc.

Taiji on I like my Creatures like I like my Men. Horny.

1 year ago

ew you can find a better minotaur than Ruinous Minotaur. that card is a shot in the foot. may i suggest Fanatic of Mogis and Felhide Spiritbinder combo. I won several times with that combo. its not a too expensive deck to build. power to the minotaur berserker. FEAR THE HERD!!!!!

lagotripha on Minotaur Slam

1 year ago

Nice minotaur tribal. Comptetitive modern relies heavily on those 1/2/3 drops turns 1/2/3, so some Boros Reckoner/Deathbellow Raider/Gnarled Scarhide/Ruinous Minotaur to drop out a lethal obilisk are probably the way to go. Nameless Inversion is a key changeling mixed removal/pump spell that does work, and Taurean Mauler could help. If you want to sit higher on the curve, you'll need some removal and disruption for those first few turns- Duress, Despise, Dismember, Geth's Verdict are the budget player's friend. Ruinous Minotaur is ok if you don't mind the drawback/shock vulnerability. Just remember this is a format with Shared Animosity and its ilk so you can see some pretty insane tribal decks of almost any type, its just a question of making it tick.

QuantumSkies on Mono-red

1 year ago

Vexing Devil? Plus Grim Lavamancer can help you put to use used burn spells. Ruinous Minotaur could have some synergy with your Countryside Crusher. Flames of the Blood Hand is good for pure damage and can act as a counterspell to a lifegain spell your opponent may happen to play. Banefire is a good late game card. Wild Ricochet can be useful removal and benefit you, depending on the situation