Rowdy Crew

Rowdy Crew

Creature — Human Pirate


When Rowdy Crew enters the battlefield, draw three cards, then discard two cards at random. If two cards that share a card type are discarded this way, put two +1/+1 counters on Rowdy Crew.

Browse Alters View at Gatherer


Have (2) IcyLightning , metalmagic
Want (0)

Printings View all

Set Rarity
Ixalan (XLN) Mythic Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Rowdy Crew Discussion

aarnok on KhaosKontrol

6 months ago

Thank you for your reply. I am still tuning my deck as it goes (with breaks). The level of decks of my playgroup is quite high, so I think i can afford some higher power level cards. I am still not sold on Liquimetal Coating , I think i've enough cards that can deal with threats on their own. Sword of the Animist , Chandra, Flamecaller and Rowdy Crew I think are worth running. What do you suggest to replace it for?

aarnok on aarnok

6 months ago

Thank you for the reply. I am still tuning my deck as it goes (with breaks). The level of decks of my playgroup is quite high, so I think i can afford some higher power level cards. I am still not sold on Liquimetal Coating , I think i've enough cards that can deal with threats on their own. Sword of the Animist , Chandra, Flamecaller and Rowdy Crew I think are worth running. What do you suggest to replace it for?

KhaosKontrol on aarnok

6 months ago

Hi aarnok! I'm not familiar with how to reply to you on my deck thread, or if you'd be notified, so I figured I'd try sending you a comment this way to see if it works.

Thanks for the feedback and suggestions! Here's some insight as to my process:

Sword of the Animist is definitely a bit of a corner case inclusion, but I've gotten plenty of value from it. If my Feldon is on the field and has no targets in graveyard, at least he can get me some lands by swinging away. Plus I've got plenty of low CMC creatures that can be equipped and ramp me some land. It's performed well in all the games I've seen it!

Liquimetal Coating is bonkers with things like Ingot Chewer and Manic Vandal . It turns Feldon activations into "destroy any permanent". I've used it to take out Gaea's Cradle , Kozilek, Butcher of Truth and even planeswalkers. It's fantastic.

Chandra, Flamecaller is used exclusively for the 0 effect. Dumping my hand and drawing a new one plus one is fantastic and desirable since I'm often dumping a ton of threats for Feldon to activate or a bunch of cards I don't need. Yeah, she costs 6 but it's not a huge problem most games.

Tibalt, the Fiend-Blooded is absolutely a bad card. I run it for the fun of it. I'd definitely say Sarkhan is better in all cases and may consider adding him in addition, but Tibalt is just a fun pet card that I enjoy. :)

Nahiri's Wrath is a newer inclusion but I have it in the deck as an alternate way to pitch big dragons and other buff creatures to the graveyard. It's removal and a discard outlet in one. It's tested adequately thus far, but it's definitely closer to the "gonna get replaced soon" side of things at the moment.

Rowdy Crew is a sleeper hit. Discard effects on creatures is great as Feldon can recur them to keep fueling the graveyard more and more!

I used to run Gauntlet of Power and Caged Sun but removed them to tone the deck back a bit as it was getting a little too powerful. I tone a lot of my decks to match my meta which is pretty casual, so sometimes I sacrifice some super-powerful cards for the betterment of the group. GoP was why I had so many basics, but you're right - I could do to add a few more nonbasics.

Goblin Engineer and Drakuseth, Maw of Flames are both on my "to buy" list. Hazoret's Monument is a great idea and I'm not sure why I'm not running it already, thanks! Endless Atlas seems cool too! Warstorm Surge is definitely powerful but it's another card that was sacrificed for playgroup purposes. The deck is already quite strong, and Surge is a bit "win-more" in my opinion. Godo, Bandit Warlord isn't a bad idea either but I only have four legal targets in the deck. Sure, grabbing Illusionist's Bracers would be slick but getting Boots or Greaves would feel underwhelming for the cost.

Worldgorger Dragon seems super interesting as some insurance to protect against board wipes (though the delayed trigger getting Stifle 'd would feel really bad), but I'm not sure how much else we could really abuse him since all my creatures would get summoning sickness again. It would untap my lands so if I had something like Hanweir Battlements in play I could give Feldon haste and use his effect again, but I just don't know that I run enough instants / flash stuff to warrant it. I'll have to consider trying him out.

Thanks a ton! I'll take a look at your list and let you know any feedback there!

aarnok on Feldon's Alzheimer's is Flaring Up Again

6 months ago

Hey man, always love to see another fellow Feldon fan out there. Few questions and comments though:

I am not sold on the following cards: Sword of the Animist , Liquimetal Coating and Chandra, Flamecaller Sure we want to ramp up fast, but most of the time I don't have a creature or the mana to attack with the equipped Sword of the Animist . How is that for you? For Liquimetal Coating I don't see the potential, except to combo with Hellkite Tyrant . But the impact and chances seems to small to get them. For Chandra, she seems to cost to much for me. 6 mana is a lot to spend for. Are you using that for her +1 mainly? Is that 6 damage so much of a difference? Her +0 is oke, but also to much for 6 mana. Please tell me what your experiences are.

I would remove Tibalt, the Fiend-Blooded and replace it for Sarkhan, Fireblood Cost a bit more, but you have the same effect with control over it. Plus you run a lot of dragons, so his other +1 seems to add up to that. Also I would drop Nahiri's Wrath . I think there are better removals that also don't cost two cards to play.

I like your inclusion of Rowdy Crew . Seems a lot of fun and not so bad when I think more about it.

You seem to run just a few non-basic land cards. Why is that? Cards like Spinerock Knoll , Buried Ruin and Arcane Lighthouse are really good and came with the preconstructed deck as well.

Last are some cards I really think you should add: Goblin Engineer Drakuseth, Maw of Flames (new cards) Hazoret's Monument Endless Atlas and Warstorm Surge . Perhaps also Godo, Bandit Warlord , to get the specific equipments really helps a lot some times.

Overall it seems like a fun deck as well. Lot of looting, but maybe that is what I am missing.

xhuggels on Grixis Pirate Craziness

1 year ago

The only standard legal instant you have is Costly Plunder. I would swap the others put for stuff like Siren's Ruse and other pirate related spells. I also think Wanted Scoundrels is a very bad card. Rowdy Crew isnt particularly great either. You would do better with a playset of Dire Fleet Poisoner.other than that you are right sir, this is a grixis pirate deck!

Oloro_Magic on [Primer] - Ad Nauseam Combo [[Procellam Legit]]

1 year ago


No worries! We all make mistakes and I love the opportunity to explain some of the math behind choosing to play City of Brass over Spire of Industry in this deck specifically. All the best to you!! Thanks again for the comments!


The Laboratory Maniac + Spoils of the Vault kill is insane! It's really hard to pull off and removal can really mess you up if you are not prepared for it, but when it works the look on an opponent's face when they lose to Ad Nauseam without the card Ad Nauseam being cast is very satisfying. Most Ad Nauseam players I find can forget this line so good on that player for realizing it was his best option. Can you link the gameplay here? I'm always looking for a good spoils kill. Also, just as an aside, I always name Rowdy Crew when going for the spoils kill, just in case you were wondering. I'm sure you already understand how this works but until I put it in the description of the deck I'll quickly explain how it works for people passing through: basically like Ad Nauseam Spoils of the Vault causes loss of life as opposed to damage allowing us to go deep in the negatives. Thanks for pointing this out, its one of the cooler more unexpected things the deck can do!

Oloro_Magic on Argy

1 year ago

I think this season has been a bit more diverse, however the archetypes have remained largely the same (the lists have more variety however).

In my local there is still a large number of Winding Constrictor decks as well as mono-red decks, though some of these builds have found some variety in their threats and occasionally splash another color.

In addition to those I find there is a healthy amount of unique individual decks in the form of Merfolk, W/B Vampire Agro, U/B Mill, U/B Liliana Reanimator, Rowdy Crew Pirates, W/G Cats, and I'm currently trying to solidify a jeskai control list for standard.

Having the spotlight off standard has certainly helped this development, I think I am the only one who has seen the U/W Auras deck in practice here. I am more of a modern player so having a spotlight on that the tier effect is starting to impact people trying to get into the format.

Standard however I feel is in a really good place and is enjoyable to play right now seeing how the pros haven't had too many chances to shape it. What about your local? Are you also seeing some variety and experimentation or is it largely the same startegies as before?

CaptainBanana42 on Recruit & Plunder

1 year ago

DwaginFodder thanks for commenting and the suggestions!

I think the deck has enough card draw so I don't really need Kindred Discovery. If I notice that I need more card draw while playing with the deck, I will consider it.

Ruthless Knave's abilities are a little bit too expensive in my opinion to be really effectiv.

I considered Rowdy Crew for the deck when I put it together but in the end it didn't get in because it seems not that good. And even if I am in black in this deck is not a lot of recurtion so it would be pretty hard to get the discarded Cards back.

I think Angrath, Minotaur Pirate wouldn't do much in my Meta. The +2 ability is not effectiv because nobody plays a token deck or a lot of small creatures. The -3 seems pretty nice but I don't think it is worth it to play him. And if I would try to get to 11 counters Angrath, Minotaur Pirate would be exiled or something else in my meta. So I think the card is not worth the price.

If you like to post your decklist I would definitely look at it because I am curious to see how other players builed their pirate decks.

Load more