Rip-Clan Crasher

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Rip-Clan Crasher

Creature — Human Warrior

Haste

ItsMeJax on Competitive Gruul Aggro

5 years ago

RedmundR2 Thanks for the complement, this is one of my most fun decks to play personally. The reason I don't have any of the burn elementals in my deck is because I tried to make the damage I have consistent. I'd rather have a 2,2 for multiple turns than a 3,1 for one. Just personal preference. Plus the Burning-Tree Emissary, Rip-Clan Crasher combo feels awesome when it happens.

RedmundR2 on Competitive Gruul Aggro

5 years ago

cool deck dude. Maybe try Hellspark Elemental for the delicious burn over like Rip-Clan Crasher

Masterdragon64 on

6 years ago

Thank you for the recommandations I do like the changes it makes sense to change out Vexing Shusher and Goblin Rabblemaster for Ash Zealot and Rip-Clan Crasher I dropped Huntmaster of the Fells  Flip for the Ghor-Clan Rampager its a really good combat trick people wont expect and lastly I dropped 2 Magus of the Moon for 2 Domri Rade he help with the game plan and you are right 8 moons seems a bit slow and can sometimes make things arkward.

Deruvid on

6 years ago

I like the haste theme. The cards I take most exception with are the Goblin Rabblemaster and the Vexing Shusher. The Rabblemaster is almost a liability because he forces your goblins to attack when that may not be advantageous to do so. Rabblemaster works great in a goblin deck when his tokens are becoming 2/2s and 3/3s but since they will always be little 1/1s, they will just die to anything larger than 1/1. As simple as it is, I actually like Rip-Clan Crasher in this slot, to combo off of Emissary, or Ash Zealot to keep graveyard decks in check.

The Shusher is less important in a deck like this because you have so many creatures you want to just keep the threats coming. I would recommend putting them in place of the Blood Moons in your sideboard for control matchups. Why not run 8 Blood Moon? Because they don't help your gameplan and you've already got 4 main-deck, so cutting some out of the sideboard to make room for things you don't have will help.

Lastly, I'd swap out the Huntmaster of the Fells  Flip for another high-value card like Domri Rade that you can Blood-Braid cascade into. Admittedly, a pet card of mine in the 4-drop slot is Ghor-Clan Rampager because punching an extra +4/+4 Trample into a blocking creature feels great. But it has the same anti-synergy with BBE that Huntmaster does.

Captain_Howel on Welcome to the Jungle - Harambe Edition

6 years ago

Hey, really dig this deck! I'm new to Pauper, so take all this with a grain of salt, but my thoughts:

I tried the deck out a few times with TappedOut's playtest feature. The biggest problem is mana fixing; even when the starting hand managed to have lands in it, there were always problems with making the colors match the costs. I get the impression that Pauper makes it difficult to run a multicolored mana base (do mono-color decks tend to win more by avoiding this issue?). Because of that, I'd upgrade those Emissaries from a Maybe to a Definitely, and consider adding 2-4 Wild Cantor as well. The R/G mana cost means you'll never have the wrong color to play them, Wild Cantor is flexible to fit your needs, and Burning-Tree Emissary pays for itself, offering both EXCELLENT tempo and surprisingly decent mana fixing (picture your opponent's face if you played all 4 in one turn and then still had 2 extra mana to play with, lol).

You look like you're pretty much all set for small creatures, but Rip-Clan Crasher also pairs well with Burning-Tree Emissary and gives you that classic Gruul Aggro feel, but might not work nearly as well on its own due to the aforementioned mana problems.

Other users mentioned taking further advantage of Madness. Unfortunately no other Common R/G card I could find had the greatness of Madness 0. I can only second the previous suggestion of Arrogant Wurm. It's a shame that you can't take more advantage of it, because Wild Mongrel is fairly reliable in this deck. I have to wonder if Rakdos or Golgari can make it work better.

The only other suggestion I can make, though I have no idea if there are cards to support it, is get a decent draw engine going (emptying your hand hurts your tempo significantly) and use more creatures that buff themselves/each other by discarding, and you've got a deck that could take on budget Standard/Modern decks.

TotsPlay on Big Bad Burning Beaters (R/G burning tree aggro) p

6 years ago

I think that Rip-Clan Crasher will probably be better than Mudbrawler Cohort. And as for Rancor, I actually prefer to use Cartouche of Zeal. But thanks for the suggestions!

AteValve on Big Bad Burning Beaters (R/G burning tree aggro) p

6 years ago

Any particular reason for taking Mudbrawler Cohort over Valley Dasher or Rip-Clan Crasher? I play something similar and find a lot of situations against removal heavy decks where I'm topdecking without creatures in play. Also Rancor has been super good, but I get it if you can't get a hold of them.

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