Rhox Maulers

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Rhox Maulers

Creature — Rhino Soldier

Trample (This creature can deal excess combat damage to a defending player or planeswalker while attacking.)

Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)

Ryjo on Keyword Idea: Preparation

6 years ago

Renown isn't just 1 +1/+1 counter, it's formatted as Renown N. Just look at Rhox Maulers/Citadel Castellan/Outland Colossus/Valeron Wardens.

War_Machine_800 on

7 years ago

I'm separating all of my suggestions by double spacing so that they are easier to follow and distinguish.

Make sure you have 60 cards.

On average you want 22-24 lands. For this deck I would do 22 since I have ways to lower the mana curve later in this comment.

Keep things even and as consistent as possible. For your spells with cmc 4 or less, you should run play sets. Spells with 5 and up cmc should be in lower quantity since you are less likely to play them in a game. To make things easier to work with I would only run 2 of each of your more mana expensive cards. That way everything stays even and easy to count.

I would try to keep the creature to noncreature spell ratio about 2:1. With 22 lands, this puts you around 24:13 (aim for 24:14) give or take to keep things even.

I don't think that Kytheon / Gideon is really worth spending money on to put into this deck. He doesn't have any interaction with renown or 1/1 counters.

Some renown creatures that may work well in this deck that are not on your deck list are Citadel Castellan (mana efficient), Honored Hierarch (efficient T1 play, gains vigilance, gains tap to add mana), Kytheon's Irregulars (for board control), Relic Seeker (if you play with auras) Rhox Maulers (has trample), Undercity Troll (mana efficient and can regenerate), and War Oracle (lifelink).

Your noncreature spells should consist mainly, if not entirely, of instants so that you can protect your creatures while your opponent is taking their turn.

I would replace Anointer of Champions with Honored Hierarch. Then again you want to keep your mana curve low so you might want both.

You may like cards such as Wilt-Leaf Liege.

Hope this was helpful.

metalevolence on Gilder Bairn

8 years ago

hopped on gatherer and found a couple decent things (ie better than thallids)

Clockwork Condor, the lose 1 counter ability is really not bad when your first doubling puts it at 6 and it flies

Undergrowth Scavenger is gonna be big!

awaken cards like Clutch of Currents - having to use a land is a downer, but the bounce utility is pretty sweet attached to a beatstick

Phantom Tiger - immunity to red removal (x burn) could be neat, idk

Rhox Maulers - has to get through to pick up counters, but has built in trample

Shoe Tree - just because piling up shoes would be hilarious :D

DroseraC on

8 years ago

To me, it seems like your attempted central theme is +1/+1 counters. I will guess that your "budget" is to stay under $50 total cost, so I'll try to suggest things that aren't expensive. And I'll also try to keep the color scheme, but I'll suggest things you may want to consider splashing for. I'm also going to avoid Khans/Fates cards because they're rotating very soon.

Loam Larva is not great for constructed. It puts the land on top of your library and kills your tempo. I would remove all 4. Mage-Ring Bully might make it in a Prowess deck, but you aren't that. Ditch him. Prickleboar, Rhox Maulers, Tajuru Pathwarden and Valeron Wardens aren't optimal, but aren't terrible. I'd suggest removing them, though. Territorial Baloth probably isn't the best either since you're not trying to abuse landfall. Removing all of these gives us 10 open creature slots. For your non-creatures, Act of Treason can be good but is typically a side-board card. Having it in your mainboard means it'll just sit in your hand against a control deck. Demolish isn't that great either, and there are better cards for what you're probably doing with it. Lightning Javelin and Touch of the Void are really bad burn choices, they should go. Ruin in Their Wake isn't a good choice unless you have a lot of Wastes - of which you have 0. Out it goes. Zendikar's Roil is like the Baloth, it's not awful but you're not really bringing the right cards to support it. It should go. This gives us seven noncreature slots.

I'd suggest looking in to running 4x Saddleback Lagacs. They're a pretty good Support creature. Bump up your count of Goblin Freerunners because getting a 3/2 Menace for 1R is pretty great, even if you have to surge it.

So, budget creatures you could look in to to fill those 10 slots above could be Servant of the Scale, Rot Shambler and Baloth Pup. They all interact with +1/+1 counters which you're getting from Support spells like Lagac, Nissa's Judgment and Gladehart. Some rares that could work, but are still pretty low cost, would be Undergrowth Champion, Oran-Rief Hydra and Outland Colossus. And of course, more Mana gorger Hydras wouldn't be a bad thing.

Noncreature spells that might work well are Inspiring Call which doubles as a combat trick and a draw spell. Natural Connection or Explosive Vegetation are better ramp spells, respectively because they're Instant or because they dig up more land than Ruin in their Wake does. Retreat to Kazandu might be nice, too, since it gives you a repeatable source of +1/+1 counters to distribute as you'd like. Finally, Sunbringer's Touch might give you a game-ender spell by allowing you to bolster, then swing through with a board of tramplers. Your burn spells would probably be better off as Fiery Impulse. Even if you're not reliably getting Spell Mastery quickly, the fact that they're instant is a huge bonus and it's easy enough to get 4x of them. And, of course, more Nissa's and another Chandra or two wouldn't be terrible.

Obviously, I understand that you're posting what you currently have. I'm just trying to suggest things that are inexpensive and would work with the kind of cards you seem to already be trying.

kamarupa on Counters, Counters Everywhere

8 years ago

Avatar of the Resolute strikes me as bad-ass. Straight up killa!

Some creatures to consider: Hada Freeblade, Kazandu Blademaster, Champion of the Parish, Mikaeus, the Lunarch. - Note - these are all humans, which will trigger the Champion. Also opens the door to Bonds of Faith as a utility spell.

Non-Human creatures to consider: Scavenging Ooze, Predator Ooze, Protean Hydra. I realize all these creatures cost $1-$3, which, while not crazy expensive, does add up. I think you've already got some decent creatures, so choosing a full set of 1 or 2 of these creatures wouldn't be as costly as building a deck from scratch with them.

You might also consider Savage Summoning for the sideboard against blue control. Then you can drop Terra Stomper.

I suggest you cut Joraga Auxiliary. It's basically a 2/3 for CWG. That just sucks. CCCCWG for 2 counters?! That's terrible!

Similarly, Guardian Shield-Bearer strikes me as just bad. Essentially paying 7 for a +1/+1 counter and a 3/2 creature is no bargain. Alternately, not playing it as megamorph is equally bad - a 2/1 for CG isn't good.

I'd run Tuskguard Captain over Rhox Maulers. A full set of a 5 drop is awfully ambitious, especially without a ramp.

Slitherhead might be another cheap option for a creature.

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