|Commander / EDH||Legal|
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|Fate Reforged (FRF)||Common|
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Return to the Earth
Destroy target artifact, enchantment, or creature with flying.
Return to the Earth Discussion
9 months ago
I just began playing EDH a couple of months ago and my first deck was a Child of Alara land deck that used Valakut, the Molten Pinnacle as the primary win condition. Recently I have wanted to change the commander and possibly shave off a color or two in the process! While researching more land based commanders I stumbled upon your temur build and it grabbed my interest. Due to this I have lots of questions :)
Why are you running Meloku the Clouded Mirror instead of Trade Routes? It has a much lower CMC, dodges prevalent creature removal, and has a second ability that could be relevant in certain situations. Also Llanowar Scout is literally just a better Budoka Gardener. They have the same ability although his body is better and he wont forcefully change into a different creature. His body is also better than Walking Atlas but because the atlas is colorless it is still great and definitely deserves a spot.
One interesting card I stumbled upon is Hedron Crab as he helps fill your graveyard. Do you think it could be a useful card?
Would you ever use the card Clear the Land? It is a way to put land onto the battlefield, but it presents a risk as it could exile any number of cards. The card would be hilarious if someone tutored before your turn and was forced to exile what they wanted.
Is Return to the Earth worth the extra cost when compared to something like Naturalize? I understand that it kills Aven Mindcensor and the cost is less important when you have lots of lands, but it still seems very heavy.
I really like the card Excavation and have seen a card that is kind of similar but also quite different called Aggressive Mining. Maybe it could be used before the 'big turn' to try and find more fuel for a Manabond or something else? Plus the sacrificed lands could be easily recurred and used later. I'm curious to see if you would you ever use this, why or why not?
Would you ever consider shifting the deck to Lord Windgrace or do you thing that would make the deck less reliable? By gaining black you would have access to more tutors, but you already have land tutors and that is about all you need... But by losing blue you would eliminate lots of sources of card draw and stax effects. So I guess answered my own question lol, but still want to hear your opinion.
Alright! I think that is all of the questions I have at the moment. Thank you for sharing this deck! This may be the way I want to change my Child of Alara deck and your answers will help me fully decide this.
10 months ago
1 year ago
Yeah, flying is something I'm worried about as well and I'm similarly trying to fit in cards that can fill in multiple roles (which is why Bow of Nylea is in my Maybeboard despite it being a proverbial master of none). Here's some cards I brainstormed up, maybe you'll find something useful among them:
Bitterblossom is cheap and could give you some chump blockers that can attack, be sac'd and trigger Path of Discovery as well. There's also Hornet Nest & Chronozoa but they require some setup and aren't very cheap.
I see you removed Nyx Weaver at some point, how do you feel about taking it back? It doesn't solve things completely but with 3 toughness and reach it's a pretty OK blocker in addition to its graveyard-related abilities.
1 year ago
I'm not sure the deck can support Kusari-Gama... I remember waiting a long time to get lands 5, 6, 7, and 8 when I last played the deck. Even then you're spending your entire turn just to attack for a few extra points of damage?
Also I think Sylvan Reclamation, Return to Dust, Aura of Silence, Forsake the Worldly, Terashi's Grasp, Tribute to the Wild, and Return to the Earth are are better choices than Relic Crush in this deck.
2 years ago
Allright! Your deck looks pretty solid from where I'm looking at! I did spot a few slots that in my opinion are less than optimal, but first thing first: +1!
Your deck is a liiiittle bit lacking in card draw for my tastes; I would include a card like Bred for the Hunt to remedy that. I'm also not a big fan of the phytohydra, but with a goblin aggro player on your table, I can see its merit.
The "bad" cards I've spotted are: Evasive Action, Temur Charm, Return to the Earth and Vanishing. In their place, I would include Heroic Intervention, Stubborn Denial, Kruphix, God of Horizons and one (or more) of the following charms: Sultai Charm, Naya Charm, Gruul Charm.
Firespout could also be something you may want to look at.
2 years ago
Hey! I also have an Omnath deck I've been working on, so if you want to check it out, here it is:
Commander / EDH
SCORE: 1 | 18 VIEWS | IN 1 FOLDER
At first my eyes jumped straight to Life from the Loam and Parallel Lives but then I saw the overall cost of the deck and I stumbled lol You've made an incredible list including those two on such a low budget! Truly awesome!
I'd still recommend some changes based on my experience:
Run at least 40 lands with Omnath, and lots of basics you can fetch. Lands are value and you want to get A LOT of them.
Replace mana dorks for cards with the Budoka Gardener effect. Look at Skyshroud Ranger, Sakura-Tribe Scout, Walking Atlas. Even Sakura-Tribe Elder and Frontier Guide. Consider Terrain Generator as well. All of them will have late game value adding to your landfall triggers and help you ramp permanently while mana dorks only generate mana for that turn and have no relevance late game. There are a few mana dorks you might want to run, but they're not essential - looking at Shaman of Forgotten Ways for his Biorhythm ability and Selvala, Heart of the Wilds for the massive mana she generates and ocasional card draw
Mina and Denn, Wildborn are really cheap right now and are Landfall's best friend during a board stall or when you're out of gas.
These are just the first that come to mind, I tried to suggest only the cheapest options since you seem to be keeping the deck under budget, but if you want to invest in the future, check not only my deck (since I'm also keeping it as budget as possible for my playgroup powerlevel) but also some others running around. I've seen an almost perfect list today, I think I saved it somewhere, let me know if you want the link to that one too. Ultimately commander is a way to express ourselves so there's less netdecking and decks are more personal but still, I value every insight I can get ;)
2 years ago
I understand that the main focus of the deck is a plant theme, but I would highly recommend replacing Vinelasher Kudzu with Undergrowth Champion. It has a similar flavor to Avenger of Zendikar in terms of looks, a similar functionality to the Kudzu, but it's far more resilient. Its ability wouldn't also stack with Avenger's in terms of gaining counters upon landfall, but honestly that trick wouldn't occur often anyways.
On another note, maybe think of replacing Plummet with something that has a little more utility. Suppose you're going up against a deck that has little-to-no flying creatures in it, then essentially you have a dead card in your hand. Some cards for thought: Evolution Charm wouldn't get rid of a creature outright, but it would give one of your many creatures reach to combat it, as well as including a couple other tricks wrapped up into one card; Aerial Predation or Crushing Vines cost one more mana (something you shouldn't worry about with the ramp you have), with an added benefit of life for the former or artifact removal for the latter; Deadly Recluse (which again doesn't go with the plant theme) is an effective deterrent for not only flying creatures, but any creature that wishes to attack you; or even Return to the Earth, as its unsightly mana cost comes with a three-in-one removal.
Kudos to the deck design and cheers!
2 years ago
If you want more suggestions, here are some more:
Since you don't have too many Arcane cards in general, I'd recommend taking out all of them and replacing them with cards that work better in general.
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