|Commander / EDH||Legal|
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|Oath of the Gatewatch||Rare|
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Target opponent loses 5 life unless that player discards two cards or sacrifices a creature or planeswalker. Repeat this process once.
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Remorseless Punishment Discussion
5 days ago
I have a few suggestions that I think would help speed this deck up and make it even deadlier than it already is.
Cards I think you could live without:
My first suggestion is to add 4 or 5 more land. 31 land is very low, especially for a four color build, and missing land drops will hinder your game plan significantly.
Second suggestion is to consider more mana ramp. Having great ramp is essential to a quick, efficient start. Starting off slow will usually get you killed.
Third suggestion is cards I like for this theme. Just a few badass toys for your deck to mess around with.
Fun card suggestions:
4 weeks ago
A few bits of advice.
Your curve isn't so hot. Lots of 3 and 5s, but no 4s.
Remorseless Punishment is not a good magic card. You should be running something higher impact (and preferably cheaper) in that slot.
Demigod of Revenge is good if you can dump cards into your graveyard for value, but with only 2 card advantage spells, and no discard synergy, it's not powerful enough for the slot. Something like Bloodghast may fit better here.
In general, almost every 5 drop that isn't Gray Merchant of Asphodel or Phyrexian Obliterator is worse than those two, so i don't see why you're running more than those. That's already 8 5 drops, which is a ot for modern.
A sideboard is key for success in modern. Building one will be very beneficial. I would suggest graveyard hate, Rain of Tears or Fulminator Mage, and some more interactive spells, as well as some card advantage. To play a deck in modern that is not broken, you need answers to broken decks.
In your deck, Nykthos, Shrine to Nyx isn't even that good. You don't have any creatures you can cast with it, so it doesn't start producing mana unless you have 3 other lands already, and even then it's not very good because it only makes a lot of mana when you don't have many cards in hand.
Otherwise, a solid looking deck.
1 month ago
I'm still learning about the standard meta, but I wonder if Mind Rot is left out b/c it's not as strong as the others? ie. 3 CMC and opponent chooses? I think I'd be tempted to ditch Whispers of Emrakul and not worry about delirium. In some ways, I actually find value in seeing what an opponent chooses to discard (especially if it's in RL and they don't have a poker face). But maybe it messes with your ideal curve?
It also made me think a deck with some combo of this might be cool, but I've no idea atm what it would replace...
Also looked at these two .. tho don't think they quite beat out others you have
1 month ago
and just so everyone knows Remorseless Punishment is not in my deck... anymore
2 months ago
Hey, I run my own hand discard decks, and I playtested a few times to see how things would go.
Against a newer deck, Gontirrhea, it was also 2-1 for my deck.
The biggest problem is that you don't run enough lands to be able to bring out your big cards consistently. Twenty lands is just not enough, even for a mono-colored deck.
The card I really wanted to see in play was Herald of Anguish, but you only run six artifacts and that's not enough to help bring out the Herald, so it never made it onto the field. One, I made you discard it, or two, you never had the mana/artifacts combo to bring it into play.
My second deck is a much slower build and I'm still working on it. I thought your deck was going to easily win those games, but it was the fact that you didn't have the mana to play. Once I got Panharmonicon on the field, I just played Gonti, Lord of Luxury and I got to choose two cards to exile and play at my will, or I played Thought-Knot Seer and exiled two cards from your hand.
You're running seven "pure" discard cards, and you're running seven "pure" removal cards. Remorseless Punishment adds more of both of those things.
I liked playing against this deck. It's a mean, fun build.
2 months ago
Thanks for the input!
The mill plan is pretty effective actually. You can exile 9 or more cards per turn and leave a dead draw on top.
Collective Brutality is the other win con burning for 6 per turn.
2 months ago
3 months ago
It simply doesnt has enough interaction and/or Speed