Ray of Dissolution
Destroy target enchantment. You gain 3 life.
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|Commander / EDH||Legal|
Latest Decks as Commander
Ray of Dissolution Discussion
3 years ago
Since this is modern, you need some cheap/efficient removal spells. I recommend Path to Exile (which i know is around 10 bucks sadly), Condemn, Oblivion Ring, and maybe even Stasis Snare (since you have somewhat of a white devotion subtheme in here with Nykthos, Shrine to Nyx in here. I'd add one more nykthos, shrine to nyx come to think of it. Add a couple Gideon Jura as well. Helps keep you alive against infect and aggro/zoo decks. I like Emeria Shepherd but it's more of a commander card, the mana cost is just too high for modern. Luminarch Ascension might also be good for this deck. Holy Day might be decent as well as it can fog your opponents creatures.
I'd remove the following cards: Archetype of Courage, Emeria Shepherd, Preeminent Captain, Phalanx Leader, Armored Ascension (your opponent can 2 for 1 you so auras aren't generally good in modern, unless you have hexproof creatures to put them on), Akroma's Memorial (good card, but at 7 mana, many decks will kill you before you even get 7 lands out, burn and infect for example), Tatsumasa, the Dragon's Fang (good edh/commander card, but at 6 mana and 3 to equip, you'd need 9 mana to cast and equip it onto something in one turn, and playing something for 6 that does nothing the turn it comes out is bad in modern, if not in general.)
Debtors' Knell is on the borderline of being ok, at least in a deck that will utilize the devotion to white aspect, however, once again at 7 mana it's not even doing anything until your next upkeep)
I'd replace Devouring Light with some combination of better/cheaper removal, perhaps two Condemn and a Path to Exile (or whatever combination of those cards you have or would prefer to play). Hold at Bay seems very mediocre and it takes up a slot that a better card could fill. It's not terrible but it's only preventing damage as a one time use, so you're better off with Holy Day in its place, as it will prevent all the combat damage, not just 7 of it. Solemn Offering is bad since it's three mana to basically cast Disenchant with some lifegain. Resurrection isn't needed either, just get another Emeria, The Sky Ruin to fill the same function. (replacing a land of course and not simply the resurrection slot in your deck)
Ray of Dissolution isn't that great either, I'd take that one out. Also, a handful of cards would be ok sideboard cards. For example, Reprisal, and Elixir of Immortality. Add a couple of Disenchant to the sideboard as well. Two Kor Firewalker will be pulling double duty by stopping burn decks and giving you two devotion to white.
I'd add another Brimaz, King of Oreskos to the mainboard, and add at least two more Acolyte's Reward, (provided that the finished version of this deck has enough devotion to white to really take advantage of it). Grand Abolisher could be good in either the sideboard or the main, so I recommend that card for the deck. The sideboard could just some graveyard hate as well so if you have cards like Relic of Progenitus, Rest in Peace, Tormod's Crypt or Grafdigger's Cage add them to your sideboard. Dredge is a thing now in modern and it is not fun to play against.
4 years ago
Hey Chris, this is Ryan. For your first deck here, I like that you've chosen R/W, as its a color combo that is typically extremely aggressive because it has such a critical mass of low curve creatures that try to overrun opponents, and an excellent archetype for beginners.
I see that your deck has a sub-theme of tapping opponent creatures, which is typically quite a powerful effect, but usually in the context of mid-game board stalls rather than aggressive strategies. Tappers are typically used to disable attackers/blockers that are difficult to remove on their own, allowing your own board to attack in and/or stall until you find an answer. Aggro decks typically don't care about this, focusing solely on playing more creatures and attacking in, regardless of their ability to block. You want to be making aggressive trades and using removal/evasion to the fullest of your ability to reduce their life total to zero ideally before they can stabilize.
With this in mind, I would suggest not using tappers or your creatures with defender, finding in their place aggressively curved creatures that incentivize attacking. Things like more Boggart Brute, Master of Diversion, Voldaren Duelist, Topan Freeblade, Ember-Eye Wolf or Bloodmad Vampire (or anything similar to these really, things that like to attack, or help enable attacking).
Cut down on lands. 26 lands is a lot for a deck that is playing mostly 2-3 mana creatures and spells, and you definitely don't want to be drawing into them often when you need to apply pressure. Cards like Ray of Dissolution are extremely niche cards that don't often see much use in the maindeck, so I would set that aside for the sideboard. Find and play as many spells similar to Magma Spray as you can. Low cost removal spells are what an aggro deck needs to blow away the early 2 and 3 mana creatures the opponent will try to play to stabilize the board. Find removal in your bulk and use it aggressively.
Ofc, in the 2000 bulk commons/uncommons that you have, I'm sure adhering to the advice given will be difficult if not impossible, but do your best! This deck has the potential to be quite good, and as a general rule of thumb, try to play as many 4-ofs as you can, as that is the playset limit of any given card in a deck. Doing so will give your hands and game plan far more consistency, and you'll be able to see first hand how the deck should operate, and what needs improvement as a result. Hope this was helpful :D
4 years ago
I updated the cube just a little bit for the V 1.2 version. I removed Ray of Dissolution and Elite Skirmisher in favour for Deicide and Leonin Iconoclast. I added deicide to give white a bit easier time to deal with gods and Leonin Iconolast as a sidebord card against enchantment decks
4 years ago
Great start. You've got some good cards in here! I do have a few suggestions:
If you're looking to be a token deck, then you'll need more token-producing cards. Cards like Raise the Alarm, Gather the Townsfolk, and Captain's Call are great for that, if you're looking for human tokens. There are endless amounts of red cards that give goblins, but a few are Krenko's Command and Empty the Warrens. Empty the Warrens is great because you can use your cards like Brute Force and Titan's Strength during your turn, then cast an Empty and boom, you have 6 goblin tokens.
As for aggro, I find Impact Tremors to be very useful, especially if you run 2 or 3 of them. Also, you may want to consider adding more instants that buff your creatures so you can trigger Akroan Crusader's effect. It might be a good idea to look in to other cards with heroic, like Akroan Skyguard, so you can target them and make them threatening. Also, I think Attended Knight might be a better fit than Akroan Sergeant because although they both have first strike, the latter doesn't allow you to put tokens onto the battlefield. In addition, you might want to think about adding Smash to Smithereens, Blazing Salvo or Ray of Dissolution to your sideboard. Having these cards on the sideboard will be helpful in achieving the level of aggression you desire once you size up your opponent. Outnumber is a great card, so I'd stick that in the sideboard too! Wojek Halberdiers and Unruly Mob are some good cards, there's plenty of potential with those. As for Porcelain Legionnaire, I don't see him synergizing with your deck very well. Maybe you see something that I don't, and that's okay! You might be better off with Skyknight Legionnaire, since it is more of a threat with flying and haste.
I hope this book of a comment helped!
Awesome start, keep it up!
4 years ago
This build looks like it could use a little work since there are a few cards in here that just aren't very good in this format and there are many good options that aren't present. Mainly Oblivion Stone is a must have for this deck unless its not in the budget. Its just a good card on its own but its interaction with your commanders effect makes it far more interesting. Other cards you could consider are Aura of Silence, Anguished Unmaking, Athreos, God of Passage, Mortify, Blood Baron of Vizkopa, Merciless Eviction, Angel of Despair, and Ashen Rider.
Cards that aren't so great in this build would be Ray of Dissolution, Smite the Monstrous, Asphyxiate, Solemn Offering, Paraselene, Serra Angel, Sengir Vampire, Gurmag Swiftwing, and Feast on the Fallen.
4 years ago
4 years ago
For life gain shenanigans in the B/W Pauper realm, I'd consider:
4 years ago
Sure thing! Please bear in mind these are only suggestions. You can completely blow me off and it won't hurt my feelings at all.
Artifacts: Basilisk Collar: You don't have anything that pings (Tap, deal 1 damage), so I'm a little surprised to see it here. I think it could be cut and not missed. Chromatic Lantern and Darksteel Ingot could both get cut. An easy swap is Orzhov Signet, Orzhov Cluestone, or Commander's Sphere. Crucible of Worlds surprises me as the only lands you seem to have in the 'Yard are Evolving Wilds and Dark Depths. Sol Ring and Sensei's Divining Top could both go. I'm not a fan of either, but I understand their appeal.
Creatures: For a semi-creature oriented deck, you're not running as many as I'd like. Blazing Archon I really like this card, but not in this deck. Something like Silent Arbiter would suit you better. Cemetery Reaper You're running a full two zombies. This is one of them. Smothering Abomination The only thing I like about this guy is his last ability. The forced sacrifice is kind of a bad thing. But, his ability is abusable. Ob Nixilis, Unshackled is a good control card, but unless there's a lot of searching, I wouldn't run him. Things to maybe add fiendhunter has a loop with a sac outlet and Karmic Guide; Reveillark is good; the new Kor Ayli looks like a very useful card here; Mentor of the Meek is nice; Guul Draz Overseer can be interesting late game; Pontiff of Blight can finish a game. Fast. Vampire Hexmage is an absolute must if you run Dark Depths (it can also hit walkers, so yeah...)
Instants // Sorceries: Erase/Ray of Dissolution are OK, but Disenchant is still better in my mind. Moan of the Unhallowed doesn't seem great. Everything else looks pretty good. Things to add: Isochron Scepter will make people hate you. Cloudshift is fun with Karmic Guide/Sun Titan/Grave Titan. Orzhov Charm can come in handy. Barter in Blood can shut down some combo players (like Narset). Malicious Affliction/Tragic Slip are wonderful kill spells. Tempt with Immortality/Infernal Offering can be fun. Have you considered adding Secure the Wastes?
Enchantments: Endless Ranks of the Dead (See Cemetery Reaper). Font of Vigor I don't understand this card here... Honor of the Pure is OK. I think Dictate of Heliod would work better for you. Things to maybe add: Oblivion Ring/Grasp of Fate It's just good.
I know this is a lot. Seriously, don't feel bad about blowing me off or telling me where you think I'm wrong. I'd like to state that I don't know your meta. In mine, Akroma's Memorial(or even Eldrazi Monument) is much better than Avacyn, Angel of Hope. I'm assuming your meta likes wraths a lot.