Pulse of the Grid
Draw two cards, then discard a card. Then if an opponent has more cards in hand than you, return Pulse of the Grid to its owner's hand.
Price & Acquistion Set Price Alerts
Pulse of the Grid Discussion
1 month ago
I have some recommendations for you:
I choose to run the above cards to have more control over my discard because there is nothing more frustrating than dredging Animate Dead into your graveyard and then drawing a huge creature you can't cast.
These are all great main targets for The Mimeoplasm.
Your build doesn't very many fatty to exile to put couters on The Mimeoplasm.
All three are better than compulsion IMHO.
Drawing cards will win you games.
There are more ideas of course but those are what comes to mind right away for me. I'm basing my recommendations off of my own build, check it out when you have some time. You may find something else you like that I didn't mention.
Commander / EDH
SCORE: 28 | 38 COMMENTS | 6785 VIEWS | IN 19 FOLDERS
6 months ago
I think it is decent. I would rather be able to choose graveyard to place cards like Pulse of the Grid but that's just my preference.
7 months ago
My bad, forgot to check your maybe list before making that first list, so some of mine are duplicates.
If you are interested in non-creature spells that you can cast more than twice (typically the maximum with Flashback or Rebound), you could use Startled Awake Flip, Pulse of the Fields, Pulse of the Grid, Agoraphobia, Ephara's Enlightenment, Flickering Ward, Fool's Demise, Genju of the Falls, Genju of the Fields, Genju of the Spires, Mark of Eviction, Molten Birth, Punishing Fire, Reality Strobe, Spirit Loop, and View from Above.
7 months ago
Ah, its cool. The thing is Platinum Emperion is a pretty big removal target, and you're likely to find yourself tapping out, or nearly tapping out, for it only to get hit by the various mainboard artifact removal spells in most of the midrange I see at the moment. These people are (or at least should be) preparing for Worship or Ghostly Prison already- I'd honestly rather fill my hand with Pulse of the Grid to keep my counterspells handy at the 6+ mana you'll need to play and protect it. There is a reason you don't see Sift Through Sands delver decks in the past. Now, as a transformative sideboard I could get behind it, but thats a different thing. Good luck with the brew, but I'd expect for it to function it'll transform into a midrange izzet control setup rather than delver if the combo stays mainboard.
T12H on Judge Dredge
7 months ago
Thanks much for putting me in the special thanks! :)
Awesome adding Pulse of the Grid, I forgot about that one :) and let me know when you playtest the cards I suggested. I am curious if they make a difference.
9 months ago
I will try to think of some ideas for the deck but I am really bad if it comes to chaos decks since I don't really like them a lot.
First of all what I can tell:
- Too many lands. Use 33. This shoulc be enough.
- If you need a lot of mana fill the empty slots with ramp cards like Thran Dynamo, Gilded Lotus, Izzet Signet and the likes of it.
- You could add white for some fun effects like Mystic Barrier and some good removals.
- Add some removals at last. You could need cards Pongify and the likes.
- Add to your control with card draw. I suggest cards like Stroke of Genius that are instant speed. This way you can hold onto your mana to counter if needed and if not you can still draw cards. Preordain and Pulse of the Grid are great too.
Hope this helped. Greets MA
11 months ago
Hey Tea. Here's my group hug deck, if you want to check it out. Some very specific suggestions if you're interested:
Those are all enchantments, because my personal feeling is that if you're going to play a Sphere of Safety, you should be playing a minimum of 20 enchantments in your deck to make drawing them consistent enough to make Sphere worth it. Otherwise, I'd just play Propaganda and Ghostly Prison. But that's just me.
Truce -Very flavorful
Vision Skeins -Everybody wants more draw!
Prosperity -MORE DRAW, MORE DRAW
Minds Aglow -DRRRARAARRAAAAAWWWW
Helm of Awakening is a really great artifact for GH decks.
Just a few creatures I thought you'd like to look into. Take your time reading the Archive, it's one I had to read through like four times to totally understand. They're a few things that I would personally be playing over Deathless Angel and Squallmonger, but again, these are all personal preference things. And there's a lot more in the decklist I linked above.
1 year ago
I am making changes to increase the number of sources for card draw so that the deck doesn't run out of steam mid game like I've been having happen. I'm adding a few more card draw permanents instead of situational / low impact spells and replacing some of my instants with cantrip versions. I think that if I do both, it will accelerate the deck to get to the powerful plays faster and keep up the control until then.
- Devastation Tide
- Distant Melody
- Future Sight
- Mana Leak
- Merchant Scroll
- Polymorphist's Jest
- Rakshasa's Disdain
- Rite of Replication
- Spell Syphon
- Venser's Diffusion
- 24x Island
- Academy Ruins
- Arcane Denial
- Cryptic Command
- Dream Fracture
- Grip of Amnesia
- Jalira, Master Polymorphist
- Keep Watch
- Library of Leng
- Long-Term Plans
- Lullmage Mentor
- Mana Short
- Muddle the Mixture
- Mystic Confluence
- Overwhelming Intellect
- Peer Through Depths
- Pulse of the Grid
- Sage's Dousing
- Stolen Identity
- 23x Snow-Covered Island