Pulse of the Grid

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Darksteel (DST) Rare

Combos Browse all

Pulse of the Grid

Instant

Draw two cards, then discard a card. Then if an opponent has more cards in hand than you, return Pulse of the Grid to its owner's hand.

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Pulse of the Grid Discussion

LabManiac_Cameron on $500 Inalla Reanimator

1 month ago

PyroDonkey - We have an unbudgeting video coming out this Monday - possibly sooner. I'd drop Pulse of the Grid first.

HobbyGamer007 on Talrand, Sky Scummoner

1 month ago

Looks quite solid on first glance. You run lot's of good cards and your curve and average cmc looks good. However you also run a few bad cards. Let me pitch some ideas for replacements:

Consider Compulsive Research, Pulse of the Grid and Thirst for Knowledge as cheaper faster draw spells than Opportunity and Jace's Ingenuity which are both way too expensive.

Overwhelming Intellect is way too expensive. The only expensive counterspell that can prove it's worth is Cryptic Command all others should be cmc 2 and at most 3.

Swan Song!

Since you play a lot of creature hate, this might be your meta. Try Dissipation Field and Propaganda.Chain of Vapor!Reality Shift!Unsubstantiate

Maybe try Kindred Discovery and name drake? Could be worth it and might draw an insane amount of cards.Maybe Tamiyo, the Moon Sage and target yourself with the -2 if you have lot's of drakes.Reliquary Tower and Thought Vessel because keeping 20 counters in hand is fun.

If you ever run close to milling yourself, try fitting Laboratory Maniac in as another fun wincon.If that way doesn't work you can try the opposite path and go recurring stuff with Timetwister(Budget: Day's Undoing / Time Reversal)

Refill your entire hand with Windfall.

More playable counterspells in no particular power order Abjure, Condescend, Flusterstorm(Opponents also help with storm), Logic Knot, !!!Mana Drain!!!, Memory Lapse, Mental Misstep(if your meta is running many 1cmc spells), Spell Snare, Miscalculation, Power Sink, Pact of Negation, Prohibit, Remand, Spell Siphon, Syncopate, Dissolve, maybe Unified Will. Please don't play all of them, some of the conditional ones might be VERY bad. Sometimes a Cancel is better than a cmc2 conditional that you can't cast for some reason. You know how your deck plays and what fit's in there. More here: http://magiccards.info/query?q=o%3Acounter+o%3Atarget+o%3Aspell+c%21u+cmc%3C%3D3&v=card&s=cname

As I said this is some ideas, some might be very bad but most should be quite good in the deck. There's so many ways to play Talrand, just keep playing lot's of spells so you keep making free drakes. Maybe even play Phyrexian Altar and or Ashnod's Altar to pitch your drakes in to pay for more counterspells..

If you ask specific questions and provide some info about your meta I'd be happy to help :)

rafaelmv7 on Night of the Living Dead

5 months ago

Okay, so...

Seeing your Esper deck I automatically decided Time to Reflect had to play. Fantastic removal in a zombie deck that I didn't know existed. Therefore I also added a Wayward Servant. For this I have to maintain the fetch lands and I also added Caves of Koilos, because any other alternative for / mana is beyond my reach at the moment.

I added a 3rd Diregraf Colossus and two Unbreathing Horde. While I can see the use for Lord of the Accursed in such a deck, I just prefer Risen Executioner and can't really fit him. Took out Wharf Infiltrator, Grave Titan, one Executioner and Geralf's Mindcrusher as you suggested.

I added two Ghoulcaller's Chant, since two zombies back in my hand for one mana is pretty great and two copies of Compelling Deterrence. Also took the Pulse of the Grid out for one copy of Necromancer's Stockpile. I wanted two but I can't really find a way to fit another, especially since I'm already risking too much playing only 22 lands with 3 colors, I feel.

Rooftop Storm was initially part of the plan (before I published it here), but now that the converted mana cost for creatures is pretty low I don't think it's worth adding it for the 6 mana it requires.

What do you think of it now? And remember, I'm also trying to work with what I have available since I'm not in a position to spend much on this.

Thanks a lot for all the help!

x12721 on Night of the Living Dead

5 months ago

For reanimation, Ghoulcaller's Chant, Cemetery Recruitment, and Wander in Death are both useful. Bontu's Monument can also help you keep your life where you need it. And while the Colossus can't reanimate itself, the constant supply of tokens more than outweighs it. For a bit more control, Compelling Deterrence is a zombie staple. If you want even more toys, an Esper ()zombie deck is now viable thanks to Amonkhet. If you'd like, you can check out my take on it here: Standard Esper Zombies. Drownyard Temple is nice cause you can always discard it and then return it to the battlefield. Dark Salvation is a bit situational, but it might prove useful. Gempalm Polluter is a great late-game wincon, along with Grey Merchant of Asphodel. Havengul Runebinder could also be interesting. Liliana, Heretical Healer  Flip is expensive, but well worth saving for. Necromancer's Stockpile is probably better than Pulse of the Grid for card draw and creature advantage. And, of course, Rooftop Storm is a classic. Unbreathing Horde and Undead Alchemist are my final suggestions for a . Hope this helps!

Squirrel_of_War on Experiment 626

7 months ago

I have some recommendations for you:

I choose to run the above cards to have more control over my discard because there is nothing more frustrating than dredging Animate Dead into your graveyard and then drawing a huge creature you can't cast.

These are all great main targets for The Mimeoplasm.

Your build doesn't very many fatty to exile to put couters on The Mimeoplasm.

All three are better than compulsion IMHO.

Drawing cards will win you games.

There are more ideas of course but those are what comes to mind right away for me. I'm basing my recommendations off of my own build, check it out when you have some time. You may find something else you like that I didn't mention.


Judge Dredge

Commander / EDH Squirrel_of_War

SCORE: 28 | 38 COMMENTS | 6785 VIEWS | IN 19 FOLDERS


Squirrel_of_War on BUG Birthing Pod Toolbox Control

1 year ago

I think it is decent. I would rather be able to choose graveyard to place cards like Pulse of the Grid but that's just my preference.

DaringApprentice on Burn Baby Burn

1 year ago

My bad, forgot to check your maybe list before making that first list, so some of mine are duplicates.

If you are interested in non-creature spells that you can cast more than twice (typically the maximum with Flashback or Rebound), you could use Startled Awake  Flip, Pulse of the Fields, Pulse of the Grid, Agoraphobia, Ephara's Enlightenment, Flickering Ward, Fool's Demise, Genju of the Falls, Genju of the Fields, Genju of the Spires, Mark of Eviction, Molten Birth, Punishing Fire, Reality Strobe, Spirit Loop, and View from Above.

lagotripha on Izzet an Experiment

1 year ago

Ah, its cool. The thing is Platinum Emperion is a pretty big removal target, and you're likely to find yourself tapping out, or nearly tapping out, for it only to get hit by the various mainboard artifact removal spells in most of the midrange I see at the moment. These people are (or at least should be) preparing for Worship or Ghostly Prison already- I'd honestly rather fill my hand with Pulse of the Grid to keep my counterspells handy at the 6+ mana you'll need to play and protect it. There is a reason you don't see Sift Through Sands delver decks in the past. Now, as a transformative sideboard I could get behind it, but thats a different thing. Good luck with the brew, but I'd expect for it to function it'll transform into a midrange izzet control setup rather than delver if the combo stays mainboard.

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