Pulse of the Grid
Draw two cards, then discard a card. Then if an opponent has more cards in hand than you, return Pulse of the Grid to its owner's hand.
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Pulse of the Grid Discussion
1 month ago
Seeing your Esper deck I automatically decided Time to Reflect had to play. Fantastic removal in a zombie deck that I didn't know existed. Therefore I also added a Wayward Servant. For this I have to maintain the fetch lands and I also added Caves of Koilos, because any other alternative for / mana is beyond my reach at the moment.
I added a 3rd Diregraf Colossus and two Unbreathing Horde. While I can see the use for Lord of the Accursed in such a deck, I just prefer Risen Executioner and can't really fit him. Took out Wharf Infiltrator, Grave Titan, one Executioner and Geralf's Mindcrusher as you suggested.
I added two Ghoulcaller's Chant, since two zombies back in my hand for one mana is pretty great and two copies of Compelling Deterrence. Also took the Pulse of the Grid out for one copy of Necromancer's Stockpile. I wanted two but I can't really find a way to fit another, especially since I'm already risking too much playing only 22 lands with 3 colors, I feel.
Rooftop Storm was initially part of the plan (before I published it here), but now that the converted mana cost for creatures is pretty low I don't think it's worth adding it for the 6 mana it requires.
What do you think of it now? And remember, I'm also trying to work with what I have available since I'm not in a position to spend much on this.
Thanks a lot for all the help!
1 month ago
For reanimation, Ghoulcaller's Chant, Cemetery Recruitment, and Wander in Death are both useful. Bontu's Monument can also help you keep your life where you need it. And while the Colossus can't reanimate itself, the constant supply of tokens more than outweighs it. For a bit more control, Compelling Deterrence is a zombie staple. If you want even more toys, an Esper ()zombie deck is now viable thanks to Amonkhet. If you'd like, you can check out my take on it here: Standard Esper Zombies. Drownyard Temple is nice cause you can always discard it and then return it to the battlefield. Dark Salvation is a bit situational, but it might prove useful. Gempalm Polluter is a great late-game wincon, along with Grey Merchant of Asphodel. Havengul Runebinder could also be interesting. Liliana, Heretical Healer Flip is expensive, but well worth saving for. Necromancer's Stockpile is probably better than Pulse of the Grid for card draw and creature advantage. And, of course, Rooftop Storm is a classic. Unbreathing Horde and Undead Alchemist are my final suggestions for a . Hope this helps!
3 months ago
I have some recommendations for you:
I choose to run the above cards to have more control over my discard because there is nothing more frustrating than dredging Animate Dead into your graveyard and then drawing a huge creature you can't cast.
These are all great main targets for The Mimeoplasm.
Your build doesn't very many fatty to exile to put couters on The Mimeoplasm.
All three are better than compulsion IMHO.
Drawing cards will win you games.
There are more ideas of course but those are what comes to mind right away for me. I'm basing my recommendations off of my own build, check it out when you have some time. You may find something else you like that I didn't mention.
Commander / EDH
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8 months ago
I think it is decent. I would rather be able to choose graveyard to place cards like Pulse of the Grid but that's just my preference.
8 months ago
My bad, forgot to check your maybe list before making that first list, so some of mine are duplicates.
If you are interested in non-creature spells that you can cast more than twice (typically the maximum with Flashback or Rebound), you could use Startled Awake Flip, Pulse of the Fields, Pulse of the Grid, Agoraphobia, Ephara's Enlightenment, Flickering Ward, Fool's Demise, Genju of the Falls, Genju of the Fields, Genju of the Spires, Mark of Eviction, Molten Birth, Punishing Fire, Reality Strobe, Spirit Loop, and View from Above.
9 months ago
Ah, its cool. The thing is Platinum Emperion is a pretty big removal target, and you're likely to find yourself tapping out, or nearly tapping out, for it only to get hit by the various mainboard artifact removal spells in most of the midrange I see at the moment. These people are (or at least should be) preparing for Worship or Ghostly Prison already- I'd honestly rather fill my hand with Pulse of the Grid to keep my counterspells handy at the 6+ mana you'll need to play and protect it. There is a reason you don't see Sift Through Sands delver decks in the past. Now, as a transformative sideboard I could get behind it, but thats a different thing. Good luck with the brew, but I'd expect for it to function it'll transform into a midrange izzet control setup rather than delver if the combo stays mainboard.
T12H on Judge Dredge
9 months ago
Thanks much for putting me in the special thanks! :)
Awesome adding Pulse of the Grid, I forgot about that one :) and let me know when you playtest the cards I suggested. I am curious if they make a difference.
11 months ago
I will try to think of some ideas for the deck but I am really bad if it comes to chaos decks since I don't really like them a lot.
First of all what I can tell:
- Too many lands. Use 33. This shoulc be enough.
- If you need a lot of mana fill the empty slots with ramp cards like Thran Dynamo, Gilded Lotus, Izzet Signet and the likes of it.
- You could add white for some fun effects like Mystic Barrier and some good removals.
- Add some removals at last. You could need cards Pongify and the likes.
- Add to your control with card draw. I suggest cards like Stroke of Genius that are instant speed. This way you can hold onto your mana to counter if needed and if not you can still draw cards. Preordain and Pulse of the Grid are great too.
Hope this helped. Greets MA