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Pulse of the Grid
Draw two cards, then discard a card. Then if an opponent has more cards in hand than you, return Pulse of the Grid to its owner's hand.
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Pulse of the Grid Discussion
4 months ago
Yeah, I know what you mean. In the back of my mind, I'm thinking "what if it my opponent got it?"
But it just means that we have to be careful when landing Knowledge Pool. I've been using Elixir of Immortality as mill protection, since you can bounce it with the ability on the stack for future uses and when the opponent uses it, it just adds an extra card in your deck to cast into the pool. I've been thinking about Pulse of the Grid for the same reason. If an opponent used it, it would (usually) give me another instant to throw back into the pool.
5 months ago
Happy to see you're still working on this deck. I've made a few significant edits from your list (mainly embracing Red a bit more) and I have a few card suggestions for you.
Anathemancer is a pick I made for my meta, and it hasn't ever been bad for me. Usually if I can reanimate him multiple times and Eminence him, his Unearth is great for finishing off the game.
Diabolic Servitude is a bit "out there", but it has been awesome for me. Its a great way to grab back tech creatures for more usage. Just make sure you don't grab back any majorly important creatures. It replaced a Beacon of Unrest for me, and I've liked it a lot better.
Herald’s Horn gives you practically free Eminence Triggers. It's not a mana rock, so it does nonbo with that Paradox Engine I put in to replace Intruder Alarm, but the draw chance and discount I find to be very worth it.
Devastation Tide over Evacuation because my mana rocks and enchantments are pretty cheap and I don't mind replaying them if I can bounce my opponents as well. I've gotten the Miracle once, and it pretty much won me the game on the spot.
Pulse of the Grid is a really underrated card, IMO. At worst it lets you bury a card and gives you a net zero, but if you're looking to rebuild your hand, this card quickly becomes a force.
And finally, even though I know you're building budget, nothing better than reanimating Jin-Gitaxias, Core Augur, AKA the reason my friends hate this deck. Drawing 7 is no joke.
Here's a link to my decklist if you want to see the direction I took with it. Thanks again for giving me the foundation to what has become one of my favorite decks!
6 months ago
Ok, first set of substitutions with the cards I had on hand:
More changes to come. I plan to get the rest of the Maybeboard in here over the course of my next few orders. I probably should find some Signets to run in it, too.
8 months ago
8 months ago
Looks quite solid on first glance. You run lot's of good cards and your curve and average cmc looks good. However you also run a few bad cards. Let me pitch some ideas for replacements:
Maybe try Kindred Discovery and name drake? Could be worth it and might draw an insane amount of cards.Maybe Tamiyo, the Moon Sage and target yourself with the -2 if you have lot's of drakes.Reliquary Tower and Thought Vessel because keeping 20 counters in hand is fun.
If you ever run close to milling yourself, try fitting Laboratory Maniac in as another fun wincon.If that way doesn't work you can try the opposite path and go recurring stuff with Timetwister(Budget: Day's Undoing / Time Reversal)
Refill your entire hand with Windfall.
More playable counterspells in no particular power order Abjure, Condescend, Flusterstorm(Opponents also help with storm), Logic Knot, !!!Mana Drain!!!, Memory Lapse, Mental Misstep(if your meta is running many 1cmc spells), Spell Snare, Miscalculation, Power Sink, Pact of Negation, Prohibit, Remand, Spell Siphon, Syncopate, Dissolve, maybe Unified Will. Please don't play all of them, some of the conditional ones might be VERY bad. Sometimes a Cancel is better than a cmc2 conditional that you can't cast for some reason. You know how your deck plays and what fit's in there. More here: http://magiccards.info/query?q=o%3Acounter+o%3Atarget+o%3Aspell+c%21u+cmc%3C%3D3&v=card&s=cname
As I said this is some ideas, some might be very bad but most should be quite good in the deck. There's so many ways to play Talrand, just keep playing lot's of spells so you keep making free drakes. Maybe even play Phyrexian Altar and or Ashnod's Altar to pitch your drakes in to pay for more counterspells..
If you ask specific questions and provide some info about your meta I'd be happy to help :)
1 year ago
Seeing your Esper deck I automatically decided Time to Reflect had to play. Fantastic removal in a zombie deck that I didn't know existed. Therefore I also added a Wayward Servant. For this I have to maintain the fetch lands and I also added Caves of Koilos, because any other alternative for / mana is beyond my reach at the moment.
I added a 3rd Diregraf Colossus and two Unbreathing Horde. While I can see the use for Lord of the Accursed in such a deck, I just prefer Risen Executioner and can't really fit him. Took out Wharf Infiltrator, Grave Titan, one Executioner and Geralf's Mindcrusher as you suggested.
I added two Ghoulcaller's Chant, since two zombies back in my hand for one mana is pretty great and two copies of Compelling Deterrence. Also took the Pulse of the Grid out for one copy of Necromancer's Stockpile. I wanted two but I can't really find a way to fit another, especially since I'm already risking too much playing only 22 lands with 3 colors, I feel.
Rooftop Storm was initially part of the plan (before I published it here), but now that the converted mana cost for creatures is pretty low I don't think it's worth adding it for the 6 mana it requires.
What do you think of it now? And remember, I'm also trying to work with what I have available since I'm not in a position to spend much on this.
Thanks a lot for all the help!
1 year ago
For reanimation, Ghoulcaller's Chant, Cemetery Recruitment, and Wander in Death are both useful. Bontu's Monument can also help you keep your life where you need it. And while the Colossus can't reanimate itself, the constant supply of tokens more than outweighs it. For a bit more control, Compelling Deterrence is a zombie staple. If you want even more toys, an Esper ()zombie deck is now viable thanks to Amonkhet. If you'd like, you can check out my take on it here: Standard Esper Zombies. Drownyard Temple is nice cause you can always discard it and then return it to the battlefield. Dark Salvation is a bit situational, but it might prove useful. Gempalm Polluter is a great late-game wincon, along with Grey Merchant of Asphodel. Havengul Runebinder could also be interesting. Liliana, Heretical Healer Flip is expensive, but well worth saving for. Necromancer's Stockpile is probably better than Pulse of the Grid for card draw and creature advantage. And, of course, Rooftop Storm is a classic. Unbreathing Horde and Undead Alchemist are my final suggestions for a . Hope this helps!
1 year ago
I have some recommendations for you:
I choose to run the above cards to have more control over my discard because there is nothing more frustrating than dredging Animate Dead into your graveyard and then drawing a huge creature you can't cast.
These are all great main targets for The Mimeoplasm.
Your build doesn't very many fatty to exile to put couters on The Mimeoplasm.
All three are better than compulsion IMHO.
Drawing cards will win you games.
There are more ideas of course but those are what comes to mind right away for me. I'm basing my recommendations off of my own build, check it out when you have some time. You may find something else you like that I didn't mention.
Commander / EDH
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