Pulse of the Grid

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Darksteel Rare

Combos Browse all

Pulse of the Grid

Instant

Draw two cards, then discard a card. Then if an opponent has more cards in hand than you, return Pulse of the Grid to its owner's hand.

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Pulse of the Grid Discussion

Squirrel_of_War on Experiment 626

4 days ago

I have some recommendations for you:

I choose to run the above cards to have more control over my discard because there is nothing more frustrating than dredging Animate Dead into your graveyard and then drawing a huge creature you can't cast.

These are all great main targets for The Mimeoplasm.

Your build doesn't very many fatty to exile to put couters on The Mimeoplasm.

All three are better than compulsion IMHO.

Drawing cards will win you games.

There are more ideas of course but those are what comes to mind right away for me. I'm basing my recommendations off of my own build, check it out when you have some time. You may find something else you like that I didn't mention.


Judge Dredge

Commander / EDH Squirrel_of_War

SCORE: 28 | 38 COMMENTS | 6785 VIEWS | IN 19 FOLDERS


Squirrel_of_War on BUG Birthing Pod Toolbox Control

5 months ago

I think it is decent. I would rather be able to choose graveyard to place cards like Pulse of the Grid but that's just my preference.

DaringApprentice on Burn Baby Burn

5 months ago

My bad, forgot to check your maybe list before making that first list, so some of mine are duplicates.

If you are interested in non-creature spells that you can cast more than twice (typically the maximum with Flashback or Rebound), you could use Startled Awake  Flip, Pulse of the Fields, Pulse of the Grid, Agoraphobia, Ephara's Enlightenment, Flickering Ward, Fool's Demise, Genju of the Falls, Genju of the Fields, Genju of the Spires, Mark of Eviction, Molten Birth, Punishing Fire, Reality Strobe, Spirit Loop, and View from Above.

lagotripha on Izzet an Experiment

5 months ago

Ah, its cool. The thing is Platinum Emperion is a pretty big removal target, and you're likely to find yourself tapping out, or nearly tapping out, for it only to get hit by the various mainboard artifact removal spells in most of the midrange I see at the moment. These people are (or at least should be) preparing for Worship or Ghostly Prison already- I'd honestly rather fill my hand with Pulse of the Grid to keep my counterspells handy at the 6+ mana you'll need to play and protect it. There is a reason you don't see Sift Through Sands delver decks in the past. Now, as a transformative sideboard I could get behind it, but thats a different thing. Good luck with the brew, but I'd expect for it to function it'll transform into a midrange izzet control setup rather than delver if the combo stays mainboard.

T12H on Judge Dredge

6 months ago

Thanks much for putting me in the special thanks! :)

Awesome adding Pulse of the Grid, I forgot about that one :) and let me know when you playtest the cards I suggested. I am curious if they make a difference.

MartialArt on

8 months ago

Hi.

I will try to think of some ideas for the deck but I am really bad if it comes to chaos decks since I don't really like them a lot.

First of all what I can tell:

  • Too many lands. Use 33. This shoulc be enough.
  • If you need a lot of mana fill the empty slots with ramp cards like Thran Dynamo, Gilded Lotus, Izzet Signet and the likes of it.
  • You could add white for some fun effects like Mystic Barrier and some good removals.
  • Add some removals at last. You could need cards Pongify and the likes.
  • Add to your control with card draw. I suggest cards like Stroke of Genius that are instant speed. This way you can hold onto your mana to counter if needed and if not you can still draw cards. Preordain and Pulse of the Grid are great too.

Hope this helped. Greets MA

maeoreth on Theological Switzerland

10 months ago

Hey Tea. Here's my group hug deck, if you want to check it out. Some very specific suggestions if you're interested:

Awakening

Dictate of Karametra

Unifying Theory

Upwelling

Vernal Equinox

Those are all enchantments, because my personal feeling is that if you're going to play a Sphere of Safety, you should be playing a minimum of 20 enchantments in your deck to make drawing them consistent enough to make Sphere worth it. Otherwise, I'd just play Propaganda and Ghostly Prison. But that's just me.

Truce -Very flavorful

Vision Skeins -Everybody wants more draw!

Prosperity -MORE DRAW, MORE DRAW

Minds Aglow -DRRRARAARRAAAAAWWWW

Some instants and sorceries. I like them in place of things like Pulse of the Grid and Urban Evolution, which only help you and not anyone else.

Helm of Awakening is a really great artifact for GH decks.

Braids, Conjurer Adept

Walking Archive

Tempting Wurm

Just a few creatures I thought you'd like to look into. Take your time reading the Archive, it's one I had to read through like four times to totally understand. They're a few things that I would personally be playing over Deathless Angel and Squallmonger, but again, these are all personal preference things. And there's a lot more in the decklist I linked above.

Shvian on

1 year ago

I am making changes to increase the number of sources for card draw so that the deck doesn't run out of steam mid game like I've been having happen. I'm adding a few more card draw permanents instead of situational / low impact spells and replacing some of my instants with cantrip versions. I think that if I do both, it will accelerate the deck to get to the powerful plays faster and keep up the control until then.

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