Prism Array

Prism Array


Converge — Prism Array enters the battlefield with a crystal counter on it for each color of mana spent to cast it.

Remove a crystal counter from Prism Array: Tap target creature.

: Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

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Printings View all

Set Rarity
Battle for Zendikar (BFZ) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
2019-10-04 Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Prism Array Discussion

Philoctetes on Ramos' Rainbow

2 years ago

Hey there, very cool take on Ramos! Looking through the deck I love all the unique 3-5 color effects, I can tell it will be a blast to play.

One card that I think may be a worthwhile cut would be Prism Array, it just seems a little too expensive for what it does. Just my two cents!

leftysheppey on Flickering a permanent with converge

3 years ago

If I had a permanent such as Crystalline Crawler, Woodland Wanderer, Skyrider Elf or Prism Array, would flickering it with something like Eldrazi Displacer, for example, return it to the battlefield with 0 counters or with as many counters as the card was originally cast for?

landofMordor on Planeswalkers

3 years ago

You could improve the quality of your Deploy the Gatewatch and Sorin's +1 by adding some scrying. Oath of Jace would be crazy with this decklist, and even Sigiled Starfish isn't bad if you need to filter out extraneous lands. Retreat to Coralhelm, Shadows of the Past, or Prism Array would also all perform that duty. Your creature setup makes it appear that this deck emphasizes fun and flavor primarily, but you could consider targeted removal like Burn from Within or Incendiary Flow instead of your more expensive legendaries (Emmy and Ulamog, for example), as you'd probably be more likely to actually cast them aside from Nahiri's ult.

Aileesan on It's my first Eldrazi deck

4 years ago

Eldrazi have a few different ways to go. I have a couple of very makeshift Eldrazi, but here's what I did.

  1. Pick a common ability. My personal favorite was the deal damage / mill opponent (cards like Salvage Drone). There's also the buffing colorless spells (as you saw), and since Eldrazi are devoid, they are colorless. Win win.

  2. Make a win condition. Not five, not three. One. Build off of that. Think of it like an all paths lead to Rome thing. So, say you like Endless One the most. What you want is "How can I get this on the field and kicking butt the fastest?" This will actually resolve the common ability - in this case, you WANT the minions that tap / sack for mana.

  3. 75 cards is a lot. Not saying you can't make it work, but I recommend removing some things:Akoum Stonewaker, Bellows Lizard, Chandra, Fire of Kaladesh  Flip, Dragonmaster Outcast, Sphinx of the Final Word, Valakut Predator, Roilmage's Trick, Smash to Smithereens, Prism Array, Sanctum of Ugin

I picked these for several reasons - the primary being that you do NOT want to focus on a single color, and you probably shouldn't lean to a rainbow scheme. This makes Prism Array, Roilmage's Trick rather difficult, or expensive to use. Remember, colorless (wastes) do NOT count as a color - meaning you have two colors in this deck.

Chandra, Fire of Kaladesh  Flip is more of a burn deck card, which Eldrazi don't really center around. Eldrazi focus on either cheap pokers, or big and expensive busters. Chandra doesn't really fit in with the deck's theme. This is also true for Akoum Stonewaker, Bellows Lizard, Dragonmaster Outcast, Sphinx of the Final Word, Valakut Predator, Smash to Smithereens.

Recommended Additions:1. I would also pick a few Eldrazi, and use several copies of them, versus one of a lot of different kinds. My personal favorites are Tide Drifter, Prophet of Distortion, Salvage Drone

  1. Land is something I think you should rebalance. This is coming from someone who has the worst (i'm not kidding) land karma. Ever. I recommend using more Wastes, and dropping how much land you have a little. With Tri color decks, evolving wilds are great, so I recomment Evolving Wilds x4, instead of 2. I recommend an equal balance between your Islands and Mountains as well, say 7 each? So 7 of each of your main lands, four Evolving Wilds, and a couple each of the special lands. If you get a full 4 of the Wandering Fumarole I would take out a couple islands and Mountains. I personally prefer things like Izzet Boilerworks (which can backfire, but are exceptionally useful. I know this is not standard legal, however), Scalding Tarn, Sulfur Falls (another one I know isn't standard). Land will be the single most expensive and important addition to most decks, since lands are really splashable. Standard Eldrazi are not as expensive as their modern counterparts (like Emrakul, the Aeons Torn)

To sum up (lots of text, i'm sorry!)
1. Pick a theme, build off of the theme. Multiples will help you run smoother.
2. See if you can get as close to 60 cards as possible.
3. Try and rework your lands so you have a little more balanced draw power.

phytn on Modern grixis controll

4 years ago

You need to play 4 Copies of Prism Array - this card is nuts! You can tap your opponents creatures and if you splash the other colors you have the ability to manipulate your draws every turn!

HeavyR on Tazri's Colorful Convergance Coalition

4 years ago

Need some Prism Array for more WUBRG goodness! Not a serious suggestion, as that card is awful.

PlagueRats on

4 years ago

Prism Array's the best! As long as the rest of your deck is full of fatties that can hold back most creatures. I'm testing it in a five colour dragon mid range deck and it's perfect, buys a few turns then let's me attack into anything to win.

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