|Commander / EDH||Legal|
Printings View all
|Alara Reborn (ARB)||Rare|
Combos Browse all
At the beginning of each opponent's end step, if that player didn't cast a creature spell this turn, put a 2/2 green Lizard creature token onto the battlefield.
Predatory Advantage Discussion
3 months ago
I like a lot of red enchantments, like Blood Moon , Blood Sun , Burning Earth , Curse of Opulence , Mark of Fury , Stranglehold , Sunbird's Invocation , Vicious Shadows , Widespread Panic , Predatory Advantage , and two Theros Gods.
1 year ago
2 years ago
- I think your cuts are right, even though the missing haste will be annoying (especially when combined with Cryptolith Rite). I've dropped Predatory Advantage and Fires of Yavimaya for Harmonize and Psychotrope Thallid.
- I still need to find room for some more card advantage to get the deck rolling consistently
2 years ago
The choices to cut are stiff, but I believe the correct choices are Predatory Advantage and Fires of Yavimaya. Advantage is good in multiplayer, but against other creature-based decks, it's an expensive dud, and Anger is a better substitute for the Fires of Yavimaya.
Something I've learned hard is that sometimes cool cards have to go for card advantage, because otherwise you'll never draw them anyway.
3 years ago
So you want a deck that is competetive...
First of all, a deck is more competetive if you're capable of doing the same thing every game. This is done by having a lot of your main cards... And every card should be selected specifically for your deck...
So following that logic, remove the following cards as they don't really help you win before turn 6 which is what you want in modern to be competetive:
Thornweald Archer, Scute Mob, Scourge of Valkas, Paragon of Eternal Wilds, Oracle of Nectars, Joiner Adept, Leyline of Lifeforce, Leyline of Vitality, Predatory Advantage, Jungle Shrine, Blaze, Bramblecrush and Nature's Spiral.
Then you want to remove Mortal's Resolve because it's used to save your things from destruction and if you're not using your mana on your turn to help yourself kill the enemy, you're doing something wrong.
No data for this card yet.