Perilous Predicament


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Uncommon

Combos Browse all

Perilous Predicament


Each opponent sacrifices an artifact creature and a nonartifact creature.

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Perilous Predicament Discussion

TheMaelstrom on Victory or Seppuku

2 weeks ago

Well, you have a lot of single target removal, so maybe more instants that remove more than one creature like Curtains' Call, Perilous Predicament, Vona's Hunger, and Gang Up is pretty cool and political so it can be highly effective at creating someone else as the archenemy. Then there is just more utility like card draw through Bone Harvest or Dark Bargain. Then there is a lot of just assorted utility like Burden of Greed, Makeshift Mannequin, Tainted Strike or Cabal Ritual and friends.

Zero2001 on EDH Removal Master List

1 month ago

Sorry for doubling up in the comments but as a huge Mazirek player I have to suggest these - Noxious Gearhulk, Tetzimoc, Primal Death, Hex, Savra, Queen of the Golgari, Slum Reaper, Perilous Predicament, Vona's Hunger, Barter in Blood, The Eldest Reborn, Grave Pact, Ghost Quarter, Field of Ruin, Sylvok Replica, Caustic Caterpillar, and Viridian Zealot. Great work with the list so far!

Hyperalgialysis on The scarabs will have a feast !

9 months ago

Wall of Forgotten Pharaohs isn't great. Splashing red would be really helpful since you could run Cut / Ribbons and use the aftermath for another huge chunk of life loss. It also adds things like Shock to help with lowering your oppponents life total. I think you need so more early removal options. The Miasmic Mummy would probably be better as a Magma Spray or Trial of Ambition. Supernatural Stamina isn't a card helping with your win condition. Perilous Predicament or Essence Extraction would be better. You could also upgrade creatures with Noxious Gearhulk.


1 year ago

Your deck is only at 98. Panharmonicon would be huge to exploit ETB's. Some suggestions to go with It That Betrays and Mazirek, Kraul Death Priest - Tribute to the Wild, Perilous Predicament, Tyrant's Choice. Crypt Ghast is a must have, Avenger of Zendikar, Craterhoof Behemoth are strong choices too (especially for ETB's).Cuts I'd recommend would be Wall of Blossoms, Smokestack, Bubbling Muck, Vampire Hexmage, Rancid Rats, Triskaidekaphobia definitely needs to go.

No Cabal Coffers and Urborg, Tomb of Yawgmoth? Come on now. Should be in every black deck. Reliquary Tower should be in EVERY deck ever made.

weeds484 on Hulkamania 2016 (Mardu Hulks)

1 year ago

Cataclysmic Gearhulk turn 4, Perilous Predicamentturn 5 for full board wipe. Perilous is an instant to recur. Torrential Gearhulk could be like a 2nd reanimator for standard biggest instants that you discarded from Cathartic Reunion

octopimp on Artifact Attack!

1 year ago

It looks pretty solid. If there are ways to improve on it, I can't see much of them.

That Tezzeret's Touch is a bitch.

Perilous Predicament is one thing you might look into replacing, though. It could possibly come in handy against another artifact heavy deck, but it also could screw you pretty heavy. Being a 5-drop kind of makes it a pain, as well.

Knowing a bit of your play style, there aren't many scenarios I foresee in which that would be the preferable move to make.

If there are cards on your maybeboard you'd like to have, give Perilous Predicament serious thought to being what you replace.

lordnova42 on Help with fleshing out my ...

1 year ago

I used to play magic back in high school, but quit shortly after, and haven't played in 14 years, until this weekend.
I went to the midnight pre-release, made a R/G deck, but didn't do that good, 16 out of 28. The Sunday pre-release I made a B/R deck, and took 2nd out of 8th (barely had enough players to hold the tournament).
Some of the guys I was playing with invited me to the Tuesday night standard games they play there, so I need to flesh out my deck.
Here's what I made for my second tournament:
7 Mountain
1 Spire of Industry
9 Swamp
1 Aether Poisoner
2 Alley Strangler
1 Consulate Skygate
1 Consulate Turret
1 Daring Demolition
1 Embraal Bruiser
1 Foundry Hornet
1 Frontline Rebel
1 Gonti's Machinations
1 Hijack
1 Irontread Crusher
1 Lathnu Sailback
1 Night Market Lookout
1 Ornithopter
1 Perilous Predicament
1 Prophetic Prism
1 Quicksmith Rebel
1 Salivating Gremlins
2 Shock
1 Spontaneous Artist
1 Thriving Rats
1 Yahenni, Undying Partisan

Here is my entire inventory of magic cards:
Using just the cards I already have, what cards would you recommend adding, or swapping out, to make this a 60 card casually competitive deck?
I do plan on increasing my collection, but I have a very limited disposable income at this time, so can't go out and buy expensive cards, so I'm probably going to stick to picking up a few booster packs each payday.

clayperce on Tips of AER Prerelease?

1 year ago

Reposting, because I accidentally screwed up the formatting above :-(

- Confirm the mulligan rule for your LGS. It's multiplayer so the first mulligan should be free, but not every LGS plays it that way.
- Also, confirm that the matches are only one game, and that you're allowed to sideboard between matches.

- 2HG is a higher power level. 12 packs + 2 extra rares = higher average card quality. "Solid fillers" in a normal sealed pool may not be so solid in 2HG.
- Splashing is easy. More fixing (because there are two pools) + first mulligan free = possible to play all your Rares if you want
- It's often best to choose Draw. Two extra cards + slower games/stalled boards (which make early Lands less relevant) = Choose Draw unless you're both very Aggro.
- Evasion is even more important. More Creatures on board = lots of stalled boards. Menace is much worse but everything else is much better.
- Counterspells are better. I'm quoting here: "With two spell-casting opponents it's less likely you kept mana up for nothing, there are more must-answer bombs overall, and its less problematic if you don't do anything for a turn if your teammate can advance the board."
- Consider hate cards for the maindeck. This is especially true for Flyer hate (in any 2HG game) and Artifact hate (in Kaladesh and Aether Revolt 2HG).

- Practice deckbuilding with your partner beforehand, if at all possible. Most LGSs give 50 minutes, and that's a PAINFULLY small amount of time.
- Be careful with cards that "target creature you control" (instead of just "target creature"), since you can't use them on one of your partner's creatures. This is especially true with combat tricks.
- Communicate with your partner LOTS, but carefully. Knowing your opponents are watching and listening, don't hesitate to bluff. Quoting, "When your opponents attack, you can pause and discuss, as if you were considering killing a creature, when in fact there is nothing in your hand that can do so."
- It's pretty cynical, but worth mentioning: Pay attention to where your opponents are looking as they shuffle your team's decks. It's easy for cheats to turn the cards as they shuffle so they can see your decks.

- Two-Headed Giant Format, from
- kaladesh-2hg-hidden-gems, from
- The Ultimate 2HG Primer, from

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