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This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities.
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Peace Talks Discussion
5 months ago
Thanks a lot! Of course it is more for fun than for constantly win. I think you can compensate this negative effect with pillow fort strategies like Ghostly Prison or how I call them "turn stretcher" like Peace Talks. I just tested it online so far but it worked out most of the time. The only problem that we will have with our goat decks, are cards like Extirpate and aggressive decks in general. I just use Crusade because I am often playing Two-Headed Giant games, otherwise I would prefer Honor of the Pure. Ow before I forget, maybe you can use Beastmaster Ascension.
1 year ago
Maybe stuff like Curse of Exhaustion, Arcane Laboratory, Eidolon of Rhetoric, or Rule of Law. Derevi's ability jumps around the global effects nicely. Erayo, Soratami Ascendant and Jace, Unraveler of Secrets might work as well. Should frustrate the Maelstrom player a little bit when they can't cast the spells off of the double cascade.
Assuming the Niv-Mizzet is built as a combo, give it shroud with stuff like Alexi's Cloak, Aspect of Mongoose, Diplomatic Immunity, Favorable Destiny, Mystic Veil, or Robe of Mirrors. (Hexproof might be better actually.) Alternatively, lock-out it's activated ability or give yourself hexproof with Abeyance,Aegis of the Gods, Arrest, Azorius Guildmage, Bind, Detainment Spell, Encrust, Faith's Fetters, Gelid Shackles, Ice Cage, Interdict, Ivory Mask, Katabatic Winds, Krasis Incubation, Leyline of Sanctity, Linvala, Keeper of Silence, Lost in Thought, Orbs of Warding, Peace Talks, Phyrexian Revoker, Pithing Needle, Serra Bestiary, Squelch, Stifle, Stupefying Touch, Suppression Bonds, Trickbind, Voidstone Gargoyle, or Volrath's Curse. I feel like throwing a Pemmin's Aura on it could lead to some interesting politics.
Obviously some of these cards are better than others, but that's everything I've got.
1 year ago
Thanks for the upvote and suggestions, Cyberninja16.
There are lots of cards that would fit into certain kinds of group hug decks, and people should customize their decks to suit them. I decided fairly early on that I would avoid using any negative effects on fellow players unless that player took an aggressive action toward me. Passive/aggressive, I guess you could say. Therefore, you see a card like Aurification in the deck, just as a gentle nudge to remind players that they might want to move along, nothing to see here. Peace Talks sort of crosses the line from protecting myself, to controlling what others can do.
Sylvan Offering is a controlling card too, in a different way. Forcing me to choose certain players to help and not others. Again, something I try to avoid doing.
Another decision I made, not too long after I started playing this deck, was to not include cards which have to die in order to give other players goodies. That includes cards like Veteran Explorer or Noble Benefactor. Great cards, but enticing people to attack me is not really in the game plan.
Archangel of Strife is a monster of a card. At 7 mana, you're mostly paying for the 6/6 body, which seems pretty aggressive, and I don't really want anyway. That leaves the text effects, which aren't really worth the cost. I could use that 7 mana to better effect elsewhere.
Vernal Equinox eh? Hmm, now there's a card I could get behind, thanks for that suggestion. I think I may make a slot for that one, although it is getting harder and harder to take anything out.
1 year ago
You should look at HUGS 1001 - Selvala EDH. I think you guys will be besties. Taking some inspiration from that, I think you should look at:
Archangel of Strife
Oh and I totally disagree with metalevolence. If I saw you at my table, just sitting there helping everyone, I would give you all of my friendliness pellets the very second I could! ;P