Destroy target creature. You draw X cards and you lose X life, where X is the number of counters on that creature.
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|Commander 2016 (C16)||Uncommon|
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|Commander / EDH||Legal|
Parting Thoughts Discussion
2 months ago
jakethewhale007, It's not updated on this list as I'm in the middle of playtesting them these next few weeks to see how it plays out, but I'm in the middle of experimenting with Infiltration Lens, The Ozolith, and Parting Thoughts.
Most people let the first hit with Licia through, but then they have to block her which makes Infiltration Lens pretty valuable as it basically says gain 7-10 life and draw 2 cards. I was looking for other cards like Morbid Curiosity and came across Parting Thoughts. Since Licia is capable of putting +1/+1 counters on herself, this seems pretty good and could garner about 6 cards for 3 mana.
The Ozolith is the card that I'm worried about the most as it doesn't do anything on its own, and I don't know if the stuff I'm dreaming of being able to do with it is just edh magical christmas land. However, since we're already sacrificing Licia for value, it feels good to be able to save her +1/+1 counters and either put it back on Licia, or put it on one of our other life linkers like Hushbringer or Lurrus of the Dream-Den which would make it easier to recast Licia after we attack with them. Plus it would give more targets for Parting Thoughts. To go with the ozolith, I also re-added Tymna the Weaver since these cards lean a bit more into aggression and Tymna is another life linker that turns aggression into card advantage.
1 year ago
So if draw still feels lacking, what are your thoughts on I have personally had plenty of success with Parting Thoughts and Hunter's Prowess . The latter is a semi-expensive cmc-wise and I already know it isn’t exactly your play-style but I feel like I should suggest it!
Heroic Intervention is a great card but I agree with how you feel about it in this deck. Seems very eh in most scenarios, but I still think the other two— Inspiring Call and Rishkar's Expertise certainly have a place here.
I really really like Collector Ouphe (I just popped one myself!). Adds a nice stax piece to this aggro deck. Also, Shizo is a must-add. Something I would definitely do if I went and bought one. And I am all for keeping Prowler's Helm and Trailblazer's Boots .
I agree with Scheming Symmetry . I need to pick up up one of these!
I’d rank Rite of Passage higher in this particular deck over Evol and Drana. The reasoning is it gives opponents another reason not to block Skullbriar. “Oh he’s just going to get bigger?” And in most cases for me he’s the biggest creature on the entire board so he’s a force to be reckoned with. And if people choose to block him when he has no trample or evasion—he’s at least getting slightly bigger at the same time.
YES—Urborg and Filth. Couldn’t agree more with those.
1 year ago
Buddy of mine played Ghave all the time and it was always a threat, so good commander choice! +1
Your explanation for a lot of pieces is very deep and thorough so I get it if some of these suggestions I give you don’t make your version of the deck.
I’d think Forgotten Ancient is an auto-include. People play spells, he gets big with counters and then you even have the option of moving them onto Ghave or another creature on the board. A good counter-engine if you will.
Opal Palace is a dope budget land and a rather great pump spell late game while at the same time providing mana of your commander’s colors if you’re having trouble in certain scenarios. There’s also Llanowar Reborn and Oran-Rief, the Vastwood for other land choices.
Rishkar, Peema Renegade is another version of your planeswalker you already have. Not sure if you’d want another?
And last but not least, you can always run more Dictate of Erebos with something like Grave Pact but I dont know if you are on a budget or not. I personally like running both enchantments in any of my sacrifice decks, but maybe not everyone does!
Hope some of that helps! And again, awesome list!
2 years ago
Just a few ideas without any justification:
Cards that I believe should be included: Cyclonic Rift, Dimir Doppelganger, Counterspell, Memory Erosion, Phenax, God of Deception, Mind Funeral, Keening Stone, Tainted Isle, Notion Thief, Clever Impersonator
2 years ago
Hey great looking deck! Got s few suggestions for ya... Strionic Resonator can double his counter distribution trigger or even a "bounty collection" trigger. I agree Queen Marchesa would be great in the 99 of this deck. If you need more control and pillow fort cards maybe try War's Toll, Archangel of Tithes, Lightmine Field, Do or Die and Parting Thoughts. Then there's Diaochan, Artful Beauty, who is basically a wild card. It could survive a while and be insane if you can make allies, or it will die right away but you should collect at least one bounty no matter what. Maybe you want to be in charge of combat to control the board and force bad blocks with Fumiko the Lowblood, Goblin Spymaster, Boros Battleshaper, Master Warcraft, Odric, Master Tactician, and Brutal Hordechief. I love the idea of using curses too especially Curse of Disturbance and Curse of Shallow Graves since you don't mind extra creatures floating around. Happy gathering!!
3 years ago
Nice deck! Got a couple ideas for you.. I'm a big fan of Duelist's Heritage over Battle Mastery... Sword of the Animist is great in non green decks especially Voltron style ones... Inspiring Statuary is great with lots of equipment cards... I like effects like Dictate of Heliod over aura pump spells here since you have so many small value creatures, plus a bunch fly. Nykthos, Shrine to Nyx can get crazy in 2 color decks. Also I feel like you could use some big card draw spells. There's so much black card draw out there that uses life loss as a drawback that you could probably some no problem. Skeletal Scrying, Phyrexian Arena, Parting Thoughts, Ambition's Cost, Ancient Craving, Graveborn Muse, Minions' Murmurs, Moonlight Bargain, Necrologia, Promise of Power, and Underworld Connections... That's more than you need, but i would pick a few of them...Alhammarret's Archive is great in life gain but it's better with card draw effects... also Rhox Faithmender & Boon Reflection for more life gain doubling. Happy gathering!
3 years ago
erstmal eins vornweg :) yidris ist einer der strksten multiplayer Comander ever.. also herzlichen Glckqunsch zu Ihrer Wahl, es war die richtige. (einer der top 8)ein wichtiges vornweg.. du willst (vor allem in deinen niedrigen cmc nur dinge haben die IMMER gut sind. wre ja schade wenn du grad was castest... freust dich auf deinen Cascade trigger UUUNDNDD Prosperity .. oh nix passiert. Damit kommen wir auch gleich zur ersten Karten . Prosperity Raus. ohne wenn und aber :)Ich wrde sogar fast sagen das Terminate und Rakdos Charm nicht uneingeschrenkt gut sind.. weil ohne Kreaturen aufm board.. :)
bei mir im Deck rette ich viel durch wieder auf die hand schicken und den Gegnern dann quasi die sachen weg wheelen :)das funzt ganz gut und du kommst schnell an deine key cards... schau dir mal mein Deck an wenn du magst
Volcanic Vision macht zu wenig fr die Mana kostenParting Thoughts ist nicht immer gutDecree of Pain omg wie geil an die habe ich noch gar nicht gedacht Deine Kreaturen mag ich eigentlich alle gern :) auch sonst gibts nicht ziel zu verbessern. Vlt. hier und da noch mal was Massenhaft Zeugs bei gegnern los wird.. (Yidris wird am tisch nie sonderlich gemocht)
3 years ago
Hi, its always good to see new faces around. First things first, Parting Thoughts is unfortunately not a modern-legal card- it shows on the bottom right hand side. Modern equivalents are things like Momentous Fall,Fruit of the First Tree Take, Tezzeret's Gambit, Fathom Mage, Greater Good, Life's Legacy, Soul's Majesty etc. Still, it should be a straightforward swap, even if its not removal. I'd reccomend looking around at other decks that use landfall effects and counter effects- they tend to operate on different principals, one running Terramorphic Expanse or Wooded Foothills type cards for a quick burst of damage, and the other runnning lists like this thing I threw together Mono green county to play aggressively.
Modern as a format has been shaped by the presence of fast, powerful cards like Scapeshift, Lightning Bolt or Death's Shadow, meaning most games are won or lost by turn four. If you find yourself playing in a competitive environment, just run a full set of Duress, Despise and kill spells like Vendetta- it'll be relatively cheap and hopefully stop your opponent for long enough to achieve a strong board state with Armorcraft Judge and Ridgescale Tusker. The two concepts to keep in mind are 'card advantage' and 'tempo'. Basically, card advantage is 'can I use this card to take out two of his, so that you have more options overall than your opponent style, and tempo is 'can I trade all my cards for damage before my opponent can stop me'.
Playing casually on the other hand is a lot more relaxed, if you're playing with a small group and small number of decks, try to trade for variety in your setup- its no fun if all the games turn out the same way, and the slower play is a lot more forgiving. Optimise to match the power of people you're playing with, otherwise noone will want to play against the deck. People will put up with a couple of dumb turn four wins, but don't try to do that every game, even if its possible. I'll reccomend you focus on making sure your lands are reliable- while competitively Sylvan Scrying is usually used to fetch tron peices (Urza's Toweretc) it will work well enough to fetch lands, though Rampant Growth, Harrow, Khalni Heart Expedition, Kodama's Reach and other cards that put lands onto the battlefield will likely be more practical for now.
Also, you should include Vinelasher Kudzu, its pretty hilarious.
The most important thing is to playtest before going out and getting things, and have fun.