Parallax Nexus

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Parallax Nexus

Enchantment

Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Parallax Nexus: Target opponent exiles a card from his or her hand. Activate this ability only any time you could cast a sorcery.

When Parallax Nexus leaves the battlefield, each player returns to his or her hand all cards he or she owns exiled with Parallax Nexus.

king-saproling on The tale of Ghen the Bard

2 years ago

Cool deck! You might like these: Demonic Pact, Liliana's Contract, Delaying Shield, Force Bubble, Burning Earth, Manabarbs, Smoke, Blood Moon, Oblivion Ring (check this out: if you respond to O-Ring's ETB trigger by sacking O-Ring, you exile the target permanently! Works with Journey to Nowhere too), Parallax Nexus (like O-Ring, activate the first ability 5 times and before the abilities resolve, sac the Nexus. Those cards are gone forever!), Parallax Wave, Parallax Dementia

Mortlocke on The Song of Phyresis

3 years ago

1empyrean, I totally feel that Parallax Nexus could have been a good card if it wasn't for the short sighted-ness of the card's designers. Thinking back on that Specter tribal Bolas deck - I was given one heck of a whallop. It was a 1v1 game, and I was way too greedy on the opening hand - which was primarily mana rocks that produced colorless mana. My deck at the time was a different list, as I didn't acquire most of the very pricey lands on the list. No excuse for a pilot who kept a bad hand though.

S1ayerMonkey, appreciate the +1! Thank you for being honest - i've put alot of effort into this decklist (and page) hoping to perfect my own vision for Atraxa. I recall Grip of Phyresis, I found it adorable that the germ token was wielding the Sword of Body and Mind - such a shame that sword is hot trash though. I feel that Sword of Truth and Justice should have been the previously mentioned card. Oh well. At one point Praetor's Grasp was in the deck, but it didn't feel cohesive to the strategy I was beginning to implement in the deck. At the time I was running cards like Ghostly Prison - playing to the strategy of "Get counters on players, lock them out of resources/make it impossible for them to get damage on me and proliferate the poison counters on opponents". Honestly, I never enjoyed playing that way so I adjusted to what you see before you now.

Mortlocke on The Song of Phyresis

3 years ago

1empyrean, ah yes - I did consider Parallax Nexus at one point, but your words sum up the spell perfectly: "Its not as good as the other 2 fading enchantments". Early game, I think it can really put in some work but unfortunately it can only fire off at Sorcery speed. That's what really holds it back - if it was structured at instant speed then you can bet your bottom dollar it'd be in this deck alongside it's White and Blue Siblings.

1empyrean on The Song of Phyresis

3 years ago

This comment is specifically about the double masters art. I despise both of the new arts and I agree that a lot of the new stuff is too comic-book-y. A few of the alternate arts from ikoria make it work, but not these 2.

I know its not as good as the other 2 fading enchantments, but did Parallax Nexus just not make the cut? I can see it overlapping a bit with Jin-Gitaxias, Core Augur, but covering the early game.

Mortlocke on Deciding on a Card - …

4 years ago

Hello all,

I'm still tweaking and experimenting with my latest creation:


The Song of Phyresis

Commander / EDH LVL_666

SCORE: 93 | 60 COMMENTS | 7674 VIEWS | IN 32 FOLDERS


It's a Phyrexian themed Atraxa led Infect deck that uses Stax and counters (+1/+1, -1/-1, and Fading) to enable the Infect wincon. I'm considering swapping out one particular card - Hadana's Climb  Flip for one of the following:

What I want for the card slot is to have a card that can protect me from taking too much combat damage - and enable Infect.

greatdevourer on This Machine Kills Tyrants

5 years ago

Phyresis seems weak, unless we look at some other options. Consider creatures with great abilities that would work with Phyresis and be great without it.

Here's something to consider, instead of Glorious Anthem effects what about more tools to make the deck more aggressive. Yes, +1/+1 for your creatures does help with the combat phase, but consider that you only need to attack for 10 points of 'damage'.
Here's some thing to look at:
Glory
Genesis
Brawn
Valor
Wonder
Fauna Shaman

True-Name Nemesis
Triskelion
Aven Mindcensor
Parallax Tide
Parallax Nexus
Gemstone Mine
Ash Barrens
Inkmoth Nexus
Reflecting Pool
Cascading Cataracts
Contagion Engine

Another attack vector:
Crucible of Worlds
Strip Mine
Exploration

Pretty expensive but worth it:
Prismatic Omen
Noble Hierarch
Bloom Tender
Mox Diamond
Survival of the Fittest

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