Pain / Suffering

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Pain / Suffering

Sorcery

Pain:

Target player discards a card.


Suffering:

Destroy target land.

plakjekaas on Pattern Recognition #270 - Split …

1 year ago

The Pain side of Pain / Suffering could not be placed under Isochron Scepter, not even under the old rules. It's not a mana cost issue though, the Scepter doesn't take Sorcery cards. Stand, from Stand / Deliver would have worked.

kpres on Xyris, the Xylocarpuous Xyster

3 years ago

I would consider switching out Snakeform and Violent Impact with Beast Within and Vandalblast. If land destruction is a necessary evil in your metagame, then instead of Vandalblast, go for Pillage, Sinkhole, or Pain / Suffering.

Oh shoot, you're right about Rhythm. I totally overlooked the "nontoken" aspect!

Day's Undoing ends the turn. As a consequence of ending the turn, it also prevents triggers from happening. From oracle ruling:

Ending the turn this way means the following things happen in order: 1) All spells and abilities on the stack are exiled. This includes spells and abilities that can’t be countered. 2) If there are any attacking and blocking creatures, they’re removed from combat. 3) State-based actions are checked. No player gets priority, and no triggered abilities are put onto the stack. 4) The current phase and/or step ends. The game skips straight to the cleanup step. 5) The cleanup step happens in its entirety.

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