Nightmarish End

Nightmarish End


Target creature gets -X/-X until end of turn, where X is the number of cards in your hand.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Journey into Nyx (JOU) Uncommon

Combos Browse all


Format Legality
Penny Dreadful Legal
Duel Commander Legal
Heirloom Legal
Modern Legal
Tiny Leaders Legal
MTGO Legal
Pioneer Legal
Noble Legal
Vintage Legal
Commander / EDH Legal
Block Constructed Legal
Magic Duels Legal
Legacy Legal
Highlander Legal
1v1 Commander Legal
Unformat Legal
Oathbreaker Legal
Hero Legal
Leviathan Legal
Canadian Highlander Legal
Casual Legal
2019-10-04 Legal

Nightmarish End Discussion

griffstick on

1 year ago

These are all token generators I found that don't need any assistance but there are other things to think about. That Cmdr says "whenever a creature with power 1 or less dies return it to play under YOUR control". So this is where you can get creative and simply make your opponents creatures power 1 or less and kill them to bring them back to play under YOUR control.

So right away the first thing I think of is how can we turn your Cmdr into a Grave Betrayal! So cool.

I'm sure this is plenty for now I hope this helps

_SeriosSkies_ on

3 years ago

Ill be doing this in pieces.


  • Foul Renewal - I love this card But its bad. (I shoe horned it into my early builds i loved it so much.) There are powerful reanimation spells. and powerful kill spells. This is neither.

  • Grasp of Darkness - This kills a single already pretty weak stated dude.

  • Grim Return - Like Renewal there are just too many conditions on this card.

  • Nightmarish End - you dont have the draw to justify this. And if you did I still dont think it'd be worth the slot.

  • To the Slaughter - You're giving your opponent way too much control with this.

Things you could add to fill similar roles:


  • Whip of Erebos - Ik ik, exiles the guy. so bad. But hear me out. Its a static artifact that gives your hordes lifelink. a very powerful keyword. and the important part....its reusable! Dont force this on some of your powerhosue cards early. Use it in the mid-late game.

  • Victimize - your particular build makes zombies. A zombie token can be used to get back a whole TWO guys.

  • Phyrexian Reclamation - I dont think i need to explain this one.

  • Strands of Night - Your swamps become reanimation spells as long as this exists in play. CAN BE USED AT INSTANT SPEED (ability). its a bit tricky to get used too like Lake of the Dead. but it doesnt have a high skill floor.

  • Animate Dead - CHEAP (in cmc) powerful reanimation for an early game lily discard.

  • Dread Return - Like victimized, Brings back two things. Albeit not at the same time like the aforementioned.

Kill spells: The important thing to note here, Kill spells are strong. But theyre stronger when they come with a body. They cant always though so we make do.

  • Liliana of the Dark Realms - one of the strongest EDH lilianas. With sub optimal protection an ult can be seen. She acts like solemn in that she gets you more basics. And why shes in this category, that [-x]. Whats so good about her is you dont play her for this ability. but she is that -x/-x kill spell when you need it to be. Her only downside is the anti-synergy with your commanders flip side and other lily cards. Ill delve into that more in the planeswalker section.

  • Royal Assassin - You dont have to let combat go through to use his ability, they declare attackers you kill a thing.

  • Shriekmaw - Triggers lily to flip and kills a thing.

  • Shadowborn Demon - This is and still stands as my decks MVP. Even with the printing of Noxious Gearhulk. It comes in kills basically anything can BLOCK both flyers and grounders. and then you get a sac on the upkeep. we're playing black so thats a good thing, not a bad thing.

  • Hero's Downfall - Its like your To the Slaughter, except the controls back in your hands. not the opponents.

  • Sudden Spoiling - This is only good if you focus on making dudes. which you do! This cant be stopped or interacted with and suddenly your 2/2's kill literally anything. And the 2/2 sticks around because hes clearly so strong. Doubles as a Fog if need be.

freddiepeddi on

4 years ago

Alright I am back with another update for the Threos cube!

I have some balance changes I wish to impliment,

First of all, I Removed Anvilwrought Raptor and Astral Cornucopia because they where worthless most of the time, in exchange I added Chained to the Rocks so boros decks can deal with some of the control/tempo defenders.The other card I added was Prophet of Kruphix to give people an insentive to draft the simic archetype, because Kiora is not quite strong enough herself to encourage the color combo!

Naturally With a cube with every god in it they will ofcorse be played, so I switched out Necrobite for Nightmarish End so black decks could remove gods more efficient, black also does not have a lot of Heroic cards so Necrobite is less usefull then for other classes!

I reverted an earlier change to, I removed Crackling Triton and once again added in Nyxborn Triton Because you rarely want to sac the Crakling triton anyway and it is only for izzet decks (witch preformed better then expected) while Nyxborn triton fits in every deck and works best in heroic!